Wandering Roots

glyndwr npc dragons dogma wiki guide 1
Quest Location Sacred Arbor Entrance
NPC Pickup Glyndwr
Requirements Start Halls of the First Dawn, and complete the Quests: The Ailing Arborheart and Out of the Forest, Into the Forge and reach the Sacred Arbor
Time Limited No
Quest Canceled Unknown
Unlocks ???
Other NPCs Taliesin
Multiple Outcomes No
Rewards 20,000 XP
25,000 G
x30 Wyrmslife Crystals

Wandering Roots is a Quest for Dragon's Dogma 2 (DD2). Wandering Roots is not affected by the passage of time and is one of the 5 evacuation quests that are part of the main quest: Halls of the First Dawn. During this quest, you will travel to Sacred Arbor to inform them about the state of the world. Glyndwr will advise you to speak with his father, Taliesin to get his approval. Assist the elves in ensuring their tradition will carry on so they can begin their evacuation plan.

 

Calamity comes for all, even the elves of the Sacred Arbor. Though the seafloor shrine offers a chance for survival, this proud people remains rooted by their ancient code.

 

How to Unlock Wandering Roots Quest in Dragon's Dogma 2

After picking up Halls of the First Dawn, head to Sacred Arbor entrance and speak with Glyndwr to start the quest. See Wandering Roots on the [Dragon's Dogma 2 Map].

 

Dragon's Dogma 2 Wandering Roots Quest Notes & Tips

  • This quest does not unlock any other quest
  • This quest does not have multiple outcomes.
  • This quest requires progress in Halls of the First Dawn and speaking with Glyndwr the start this quest.
  • This quest is canceled if you don't pick it up before ??

 

 

Dragon's Dogma 2 Wandering Roots Quest Walkthrough

Aid in the Evacuation of the Sacred Arbor

NOTE: Speaking to the Elves requires a translator. You need to have a pawn who can speak and understand the elven language. Go to a nearby Riftstone and check their specializations. Hire someone who has the Woodland Wordsmith Specialization.

After speaking to Glyndwr at the Sacred Arbor’s entrance about the evacuation, he will take you to his father, Taliesin, who is the leader of the elves. His father is a headstrong man and agrees to leave Sacred Arbor on one condition, he wants proof that a piece of their age-old tradition, the Arborheart, can take root at the Seafloor Shrine. After this encounter, he will give you the Arborheart Cutting.

You are tasked to head to the Seafloor Shrine and go to the marked location. You can use the Ferrystone to fast travel. When you get there, interact with the plot of soil to plant the Arborheart Cutting. After doing so, head back to report your results to Taliesin.

Alternitively, if you did not finish Ailing the Arborheart quest, you can pick up the leader of the elves and ferrystone him to seashore shrine. Once there speak to him a few times and he will concede and the quest will be marked as complete. 

Report back to Taliesin

After witnessing the Arborheart Cutting take root, return to Sacred Arbor to speak with Taliesin. You will find him at the same spot and once he learns that you are successful, he will agree with the evacuation plans, and the end of this conversation will mark Wandering Roots as completed.

 

 

DD2 Wandering Roots Quest Objectives

 

Wandering Roots Quest Rewards in Dragon's Dogma 2

You convinced Taliesin to guide his people to the Seafloor Shrine:

Tis a heavy thing, laying down a tradition long held— heavier still to carry it to a new location. Yet having resolved to brave both of these difficulties with your aid, Arborist Taliesin set out to guide his people down a path untrodden, in the hope that they might live to someday return to their ancestral homeland.

You convinced Taliesin to guide his people to the Seafloor Shrine - Wandering Roots Rewards:

 

 

 
Dragon's Dogma 2 All Quests
A Beggar's Tale  ♦  A Candle in the Storm  ♦  A Case of Sculptor's Block  ♦  A Game of Wits  ♦  A Magisterial Amenity  ♦  A New Godsway  ♦  A Noble Exchange  ♦  A Place to Call Home  ♦  A Poisonous Proposal  ♦  A Scholarly Pursuit  ♦  A Trial of Archery  ♦  A Veil of Gossamer Clouds  ♦  An Unsettling Encounter  ♦  Belle of the Bar  ♦  Beren's Final Lesson  ♦  Brothers Brave and Timid  ♦  Civil Unrest  ♦  Clash and Conclusion  ♦  Claw Them Into Shape  ♦  Convergence  ♦  Crossing in Shadow  ♦  Disa's Plot  ♦  Dreams Apart  ♦  Dulled Steel, Cold Forge  ♦  Every Rose Has Its Thorn  ♦  Feast of Deception  ♦  Flickering Shadows  ♦  Gaoled Awakening  ♦  Gift of the Bow  ♦  Halls of the First Dawn  ♦  Home Is Where the Hearth Is  ♦  House of the Blue Sunbright  ♦  Hunt for the Jadeite Orb  ♦  In Dragon's Wake  ♦  Legacy  ♦  Masked Correspondence  ♦  Medicament Predicament  ♦  Mercy Among Thieves  ♦  Monster Culling  ♦  Nation of the Lambent Flame  ♦  Nesting Troubles  ♦  Off the Pilfered Path  ♦  One-Eyed Interloper  ♦  Ordeals of a New Recruit  ♦  Out of the Forest, Into the Forge  ♦  Oxcart Courier  ♦  Prey for the Pack  ♦  Put a Spring in Thy Step  ♦  Readvent of Calamity  ♦  Saint of the Slums  ♦  Scaly Invaders  ♦  Seat of the Sovran  ♦  Shadowed Prayers  ♦  Shepherd of the Pawns  ♦  Short-Sighted Ambition  ♦  Spellbound  ♦  Steeled Resolve, Blazing Forge  ♦  Tale's Beginning  ♦  Tensions on the Highroad  ♦  The Ailing Arborheart  ♦  The Arisen's Shadow  ♦  The Caged Magistrate  ♦  The Expeditious Explorer  ♦  The Gift of Giving  ♦  The Guardian Gigantus  ♦  The Hand That Guides  ♦  The Heel of History  ♦  The Importance of Aiding Ernesto  ♦  The Inveterate Explorer  ♦  The Nameless Village (Quest)  ♦  The Ornate Box  ♦  The Phantom Oxcart  ♦  The Provisioner's Plight  ♦  The Regentkin's Resolve  ♦  The Sorcerer's Appraisal  ♦  The Sotted Sage  ♦  The Stolen Throne  ♦  Till Death Do Us Part  ♦  Tolled to Rest  ♦  Trouble on the Cape  ♦  Twixt a Rock and a Hard Place  ♦  Vocation Frustration  ♦  Welcome to Battahl  ♦  When Wills Collide

 




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    • If you are trying to speak to Taliesin to skip/complete the quest via the three days of dialog because you are locked out of starting 'The Ailing Arborheart' quest prerequisite, than, you need to have a Woodland Wordsmith pawn to complete this evacualtion quest. Glyndwr translating is not enough to progress his dialog to the stage of giving up and finaly evacuating.

      • Anonymous

        i talked to Doireann for this quest and got the same outcome with planting the sappling/cutting, i have also done all the quests beforehand

        • Anonymous

          If anyone didn't do the elven quests just talk to him 3 times, make sure to sleep each time you talk and it will trigger him to leave. :)

          • Anonymous

            *Plops plant down on top of the most uninhabitable looking soil next to a wall that will block a decent amount of sunlight.*
            Yep, its totally taking root guys, come on down!

            • Anonymous

              I threw Glindwr off a cliff because I didn't want him to be my beloved in the Dragon cutscene. I had already done all the Arbor quests by endgame. When it came time to evacuate, all I had to do was talk to the leader twice - Glyndwr was still nowhere to be found, and this quest was skipped entirely. I am uncertain whether this has any effects other than saving time.

              • Anonymous

                I had done the initial set of quests, namely helping Glyndwr pass their test and save their sister. I started the quest to heal the tree, but never completed it. When I got to this quest, I spoke to Glyndwr, who took me to Taliensin. I spoke to Taliensin and he refused to evacuate. I spoke to Taliensin a few more times and his dialog changed once or twice, but still did not result in the quest being completed.

                After having hit a roadblock on the dialog, I tried resting at an inn several times and coming back after several days, which also resulted in nothing happening. I then left the area, and proceeded to evacuate the remaining villages.

                After finishing all of the evacuations except the elf village, I came back and talked to Taliesin again, who still did not agree to evacuate. I then decided to get an elf translator pawn, and came back to talk to Taliesin, who then finally agreed to evacuate. I'm not sure why having an elf translator pawn fixed it (as Glyndwr was there translating for me) but that might be the fix.

                Hopefully if anyone else had this issue, the above can help reproduce success on the quest.

                • Anonymous

                  Don't evacuate battalh before the elves if you haven't done the elf quests, it stops them from evacuating entirely

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