Convergence is a Quest in Dragon's Dogma 2 (DD2). This quest will have you explore the new structure that has just emerged from the seabed near Harve Village as you were just hearing the tale of the kingdom founded by a ruler from the skies from the Rivage Elder. Sensing your own Arisen energy from the structure, you set out to investigate. Inside, you have an unlikely encounter as you explore the structure's depths, and learn a little bit of Vermund's bloody history. This quest is started automatically as players complete the quest Flickering ShadowsThis quest is not affected by the passage of time.

 

General Info

 

Quest Rewards

Related NPCs

All Items

Consumables
Equipment
  • N/A
Materials
Key Items
  • N/A

Bosses

  • N/A

Enemies

 

Convergence Dragon's Dogma 2 Quest Details

How to Unlock Convergence in Dragon's Dogma 2

This quest unlocks automatically after completing the quest, Flickering Shadows. [See Dragon's Dogma 2 Map]

Convergence Quest Description

Convergence - Quest Start Description

At around the same time that a mysterious shrine rose from the sea off the coast of Harve Village, a passage revealed itself in the depths of Stormwind Cave.

Convergence - Quest End Description

Awaiting you in the shrine risen from the sea depths was the soul of Rothais, founding Sovran of Vermund. In the moments before he faded, he entrusted you with a dulled blade and urged you to use it to manifest your will.

Convergence Quest Objectives

  • Explore the seafloor shrine

 

Convergence Dragon's Dogma 2 Quest Walkthrough

Explore the Seafloor Shrine

As you hear the tale of a bygone rule from the Rivage Elder, an awesome spectacle happens before your very eyes. With the emergence of the structure from the seabed, you and your Pawns also noticed a change happening in the Stormwind Cave. You'll have to make your way there and see how it's connected to the structure.

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Good thing you're alright right at the cave's entrance. Turn around and head for the caverns where the guard came from, but make an immediate right when you see an opening on the ground. Carefully make your way all the way down to enter the Stormwind Cave. As you venture through this place you'll be fighting some Saurians, so be prepared for them. Either of the paths you can take for now converges so just follow one of them south. When they do converge, continue down south. You'll shortly get to the area where the structure that rose from the seabed connected itself.

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Keep going south until the end to enter the Seafloor Shrine. Follow the path down the stairs to your right and you'll find a room with nothing much in it. Loot the gathering points as you'd like, and then through the opening to the south. Before the next opening, there's a chest to your left that you can loot. As you enter the large chamber, hop down the ledge for a cutscene.

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It seems that the founder of Vermund was a Beastren by the name of Rothais, and you get to have an audience with him down here. He'll be wary of you and prepared to fight another agent of somebody called the "watching one," but will quickly realize you're not there for a fight and recognize you as an Arisen.

From there you can say that you're there to learn how the Godsway works, or that you're there to get an artifact for yourself. Choosing the former, you'll learn that the fragments that are used for the Godsway are actually soul fragments of other Arisen who have been brought there to try and kill Rothais, but have died instead. Sensing your strong will, he'll offer you his own withered blade, forged with his own soul, that must be strengthened by the Battahli's magicks to have its potential unlocked.

 

Convergence Dragon's Dogma 2 Trivia, Notes and Tips

  • Completing this quest automatically unlocks the quest A New Godsway.
  • Unlocking this quest requires the player to complete the quest Flickering Shadows.

 

 

All Main Quests in Dragon's Dogma 2
A Beggar's Tale  ♦  A Candle in the Storm  ♦  A Case of Sculptor's Block  ♦  A Game of Wits  ♦  A Magisterial Amenity  ♦  A New Godsway  ♦  A Noble Exchange  ♦  A Place to Call Home  ♦  A Poisonous Proposal  ♦  A Scholarly Pursuit  ♦  A Trial of Archery  ♦  A Veil of Gossamer Clouds  ♦  An Unsettling Encounter  ♦  Belle of the Bar  ♦  Beren's Final Lesson  ♦  Brothers Brave and Timid  ♦  Civil Unrest  ♦  Clash and Conclusion  ♦  Claw Them Into Shape  ♦  Crossing in Shadow  ♦  Disa's Plot  ♦  Dreams Apart  ♦  Dulled Steel, Cold Forge  ♦  Every Rose Has Its Thorn  ♦  Feast of Deception  ♦  Flickering Shadows  ♦  Gaoled Awakening  ♦  Gift of the Bow  ♦  Halls of the First Dawn  ♦  Home Is Where the Hearth Is  ♦  House of the Blue Sunbright  ♦  Hunt for the Jadeite Orb  ♦  In Dragon's Wake  ♦  Legacy  ♦  Masked Correspondence  ♦  Medicament Predicament  ♦  Mercy Among Thieves  ♦  Monster Culling  ♦  Nation of the Lambent Flame  ♦  Nesting Troubles  ♦  Off the Pilfered Path  ♦  One-Eyed Interloper  ♦  Ordeals of a New Recruit  ♦  Out of the Forest, Into the Forge  ♦  Oxcart Courier  ♦  Prey for the Pack  ♦  Put a Spring in Thy Step  ♦  Readvent of Calamity  ♦  Saint of the Slums  ♦  Scaly Invaders  ♦  Seat of the Sovran  ♦  Shadowed Prayers  ♦  Shepherd of the Pawns  ♦  Short-Sighted Ambition  ♦  Spellbound  ♦  Steeled Resolve, Blazing Forge  ♦  Tale's Beginning  ♦  Tensions on the Highroad  ♦  The Ailing Arborheart  ♦  The Arisen's Shadow  ♦  The Caged Magistrate  ♦  The Expeditious Explorer  ♦  The Gift of Giving  ♦  The Guardian Gigantus  ♦  The Hand That Guides  ♦  The Heel of History  ♦  The Importance of Aiding Ernesto  ♦  The Inveterate Explorer  ♦  The Nameless Village (Quest)  ♦  The Ornate Box  ♦  The Phantom Oxcart  ♦  The Provisioner's Plight  ♦  The Regentkin's Resolve  ♦  The Sorcerer's Appraisal  ♦  The Sotted Sage  ♦  The Stolen Throne  ♦  Till Death Do Us Part  ♦  Tolled to Rest  ♦  Trouble on the Cape  ♦  Twixt a Rock and a Hard Place  ♦  Vocation Frustration  ♦  Wandering Roots  ♦  Welcome to Battahl  ♦  When Wills Collide



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    • Anonymous

      There is an other entrance if one is willing to die first: From Battahl, go to the cart on the shore near the dragon upgrade NPC. There, if you have the jumps for it (like mystic spearhand) you can reach the shore of the temple. Search around for a couple of chest then find the entrance to the prison and down. At the end of the cavern, there is a big hole. If you jump, you die. But if you can revive with a Wakestone, you are straigth in front of Rothais.

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