Rings in Dragon's Dogma 2 are equippable pieces of accessories that confer certain bonuses and special effects to the Stats of the Arisen. These benefits range from a slight increase in Strength or Magick Defense to Elemental and Debilitation resistances. Rings can be equipped by any Vocation. You can find detailed information on individual Rings stats and methods of acquiring on each page linked below.
Best Rings for Every Class and their locations
Dragon's Dogma 2 All Rings
Quick Search of All Rings
You can search by Name, Effect, etc... Just type into the search box what you are looking for.
Name |
Effect |
Weight |
Buy (G) |
Sell |
---|---|---|---|---|
|
Boosts favor by 10% | 0.01 | 100000 | 40000 G |
|
A ring that glimmers with aa gentle light. Proves the wearer's friendship with Trysha, daughter to a sorcerer of renown. |
0.01 | 23840 | 8000 G |
|
Boosts experience gained by defeating foes by 50% | 0.01 | 20000 | 5000 G |
|
Increases discipline gained from defeated enemies by 50% | 0.01 | 20000 | 5000 G |
|
Increases your Maximum Health by 100 | 0.01 | 1000 | 250 G |
|
Increases Maximum Health by 200 | 0.01 | 8000 | 2000 G |
|
Increases Maximum Stamina by 90 | 0.01 | 3000 | 1200 G |
|
Increases Maximum Stamina by 150 | 0.01 | 10000 | 2500 G |
|
Increases Stamina Recovery Speed by 10% | 0.01 | 10000 | 2500 G |
|
Reduces Stamina cost by 25% when blocking an attack with a Shield | 0.01 | 5000 | 1500 G |
|
Increases your maximum weight capacity by 5 | 0.01 | 6500 | 1800 G |
|
Increases your maximum weight capacity by 10 | 0.01 | 10000 | 2500 G |
|
Increases Maximum Health by 100, Stamina by 100, and carry weight capacity by 5 | 0.01 | 20000 | 5000 G |
|
Increase the amount of healing received from Curatives by 10% | 0.01 | 10000 | 2500 G |
|
The wearer recovers 50 HP upon defeating a foe | 0.01 | 5000 | 1500 G |
|
After taking a significant hit to their health, the player regains 25% HP over 3 seconds | 0.01 | 20000 | 5000 G |
|
Increases your Strength by 30 | 0.01 | 5000 | 1500 G |
|
Increases your Magick by 30 | 0.01 | 5000 | 1500 G |
|
Boosts player's strength by 10% when their health is full | 0.01 | 8000 | 2000 G |
|
Offers a greater boost to Strength the less weight the wearer is carrying. | 0.01 | 5000 | 1500 G |
|
Increases damage dealt by 20% when attacking foes from behind. | 0.01 | 10000 | 2500 G |
|
Boosts the wearer's Strength by 25% when their Health is low. (Currently non-functional) | 0.01 | 8000 | 2000 G |
|
Temporarily boosts Strength by 15% after a successful Deflect. | 0.01 | 5000 | 1500 G |
|
Offers a greater boost to the Strength of bow attacks the closer the wearer is to a target. | 0.01 | 10000 | 2500 G |
|
Reduces time taken to incant spells by 15% | 0.01 | 10000 | 2500 G |
|
Reduces time taken to incant spells by 25%, but also reduces maximum Health by 20% | 0.01 | 20000 | 5000 G |
|
Increases Knockdown Power by 100 | 0.01 | 10000 | 2500 G |
|
Slightly boosts the wearer's Defense and Magick Defense by 10 | 0.01 | 5000 | 1500 G |
|
Boosts Defense by 50 | 0.01 | 5000 | 1500 G |
|
Boosts Magick Defense by 50 | 0.01 | 5000 | 1500 G |
|
Reduces damage taken from slash attacks by 15% | 0.01 | 5000 | 1500 G |
|
Reduces damage taken from strike attacks by 15% | 0.01 | 5000 | 1500 G |
|
Reduces damage taken from fire attacks by 25% | 0.01 | 5000 | 1500 G |
|
Reduces damage taken from ice attacks by 25% | 0.01 | 5000 | 1500 G |
|
Wearer takes 25% more damage from ranged attacks from behind, but 25% less damage if hit from the front. | 0.01 | 10000 | 2500 G |
|
Temporarily boosts the Defense of a pawn after the wearer helps them up. | 0.01 | 20000 | 5000 G |
|
The wearer's chance to be knocked fown or staggered is reduced by 100 | 0.01 | 8000 | 2000 G |
|
Completely prevents the wearer's blighted value from accumulating. | 0.01 | 20000 | 5000 G |
|
Reduces accumulation of the wearer's sleep value by 40% | 0.01 | 5000 | 1500 G |
|
Completely prevents the wearer's sleep value from accumulating. | 0.01 | 20000 | 5000 G |
|
Completely prevents the wearer's silence value from accumulating. | 0.01 | 15000 | 4000 G |
|
Completely prevents the wearer's caught fire value from accumulating. | 0.01 | 20000 | 5000 G |
|
Completely prevents the wearer's ice-bound value from accumulating | 0.01 | 10000 | 2500 G |
|
Completely prevents the wearer's drenched value from accumulating. | 0.01 | 10000 | 2500 G |
|
Completely prevents the wearer's tarred value from accumulating | 0.01 | 10000 | 2500 G |
|
Reduces accumulation of the wearer's petrification value by 40% | 0.01 | 10000 | 2500 G |
|
Completely prevents the wearer's petrification value from accumulating. | 0.01 | 20000 | 5000 G |
|
Increases the likelihood of being targeted by foes by 100% | 0.01 | 1500 | 400 G |
|
Weakens all of the wearer's attacks to the fullest extent possible. | 0.01 | 10000 | 2500 G |
- Anonymous
I'm sad there is no Bloody Knuckle ring equivalent in this game
Load more
there are also rings reducing cast times. one gives a minor bonus and the other I found a moderate decrease in casting time at the cost of max health points.
1
+10
-1