Pawns in Dragon's Dogma 2 are the Arisen's companions throughout the game. Each Arisen has their own Main Pawn - a fully customizable NPC, from appearance to Vocation, that could be lent and borrowed by other players. Players are able to hire a maximum of three other Pawns, making a party of four to tackle the game's many adventures. In Dragon's Dogma, Pawns would call out enemy weaknesses, provide the player with crucial buffs and healing, and have an impact on the story.

  • Please visit our Inclinations page to find guides on pawn inclinations.
  • If you want to add and share your Pawn IDs, please visit the Pawn ID Code Sharing.
  • Please visit our Dragonsplague page for more tips and guides about the unique debilitation.
  • Please visit Pawn Specializations, if you want to learn all about these unique passive skills exclusive to Pawns.

Which Vocations can I select for my Main Pawn?

With a total of 10 Vocations to choose from, players have plenty of options regarding the Arisen, but in the case of their Main Pawn, there are more limited options. At the beginning of the game, there are only four Vocations available for your Main Pawn, and later on, two more Vocations are added. Do keep in mind that Vocations can be changed later on.

There are certain Vocations that WILL NOT be available for Pawns, and these are:

Main Pawn Character Creation in Dragon's Dogma 2

The creation of the Main Pawn has to be done during the first compasses of the game, and follows a similar structure of the Arisen's character creation. Players can fully customize the Main Pawn's appearance, as well as select their Vocation and Inclination, which determines their behavior and reaction against the world around them

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Party Composion in Dragon's Dogma 2 - Pawns, Roles and Party Synergy

Creating a party in Dragon's Dogma 2 is one of the vital roles of Pawns. Players have to select their Pawns Vocations having clear which are their strengths and weaknesses. 

 

In Depth Pawn Guide for Dragon's Dogma 2

Learn all about this complex and unique system in Dragon's Dogma 2

 

 

Dragon's Dogma 2 Pawns Guide

What are Pawns in Dragon's Dogma 2?

Pawns make a return in Dragon's Dogma 2, with what seems like the same capabilities and functions as the previous game. Pawns are loyal beings from another realm lacking emotions and independence who exist solely to serve the Arisen. They possess a glowing scar on their right hand to attract or grab the Arisen's attention. From the first game, every Arisen is accompanied by a Main Pawn, who shares a close bond with their master. The Main Pawn is completely customizable, and the Arisen has complete control over their Main Pawn's name, appearance, behavior, occupation, gender, equipment, and persona.

Pawns can fight for the player and provide various advantages, such as knowledge about levels, treats, or Quests, all depending on their Inclinations, which are what determine their AI behavior. Inclinations can evolve based on the Arisen's actions, with some being more desirable than others, and their compatibility with Pawns varies between vocations. Some examples of Inclinations are tendencies to heal more, look for items, and when you're out and about in the world, guide players to Locations around the map, or immediately go for the weakest enemy first in the fight. Each Pawn is different in the knowledge they've collected. As you explore, the Pawns that accompany you can help point you to Quests or guide you through Quest objectives if they have knowledge of them.

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What is Dragonsplague in Dragon's Dogma 2?

A new detrimental element that exudes excitement and a new way to approach Pawns in Dragon's Dogma 2 is the Dragonsplague. Dragonsplague is a contagious disease-like condition that infects pawns as they travel between worlds. Instead of being weakened, Pawns can now catch the Dragonsplague disease that will affect them in different ways such as their performance in battle, exploration, and they can be salient even with the way they interact, their speech, and behavior. According to folklore, when the symptoms of dragonsplague reach a terminal stage, it will result in devastating calamity, but the veracity of those claims is unclear.

A pawn that has caught the Dragonsplague disease can be seen with red glowing eyes and a sinister aura that radiates around the character. Having a Pawn that is infected with Dragonsplague could benefit the player through their adventure as the obvious change to their behavior can help with certain aspects such as defeating a ferocious or strong enemy. At the same time, it could also be harmful to the player, since this uncontrollable and unpredictable behavior will lead to problematic results.

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The Dragon's Plague infects Pawns as they travel between worlds, making them stronger but also resulting in devastating calamity. The disease's effects gradually affect Pawns, potentially turning them into formidable Enemies if left unchecked. Players will need to manage the plague's spread by limiting pawn travel or finding a cure, adding a new layer of challenge and strategy to the game.

What are Pawn Quests in DD2?

Pawn quests are tasks given to your Main Pawn to be completed beyond the rift. You set the task, and must stipulate a reward for the Arisen who hires your Main Pawn to receive upon the task's completion. Pawns quests provide valuable opportunities for you to obtain items and acquire pawn badges, so you should endeavor to get your pawn hired as often as possible.

When setting a reward for the Arisen who hires your Main Pawn to receive, you can either select specific Items or nominate a sum of gold. (Items will be removed from your inventory; gold will be substracted from your funds.) 

It is also possible to trade with other Arisen, by setting the retrieval of items you desire as the pawn quest objective.

Pawn Inclinations in Dragon's Dogma 2

A returning feature from the original Dragon's Dogma, Pawn Inclinations are behavioral tendencies that govern your Main Pawn AI. This dictates, how they behave in combat and exploration, for example being more aggressive and heading for conflict, or take a defensive approach.

Understanding and managing these inclinations is crucial for effective teamwork and combat strategy.

There are four Inclinations to choose from at the start of the game:

  • Kindhearted: Compassionate, devoted, and dutiful. The most obedient sort of pawn. Favors a balanced approach with an emphasis on support. Quick to aid allies in need.
  • Calm: Rational, shrewd, and strategizing. A pawn characterized by caution. Favors defense and evasion, employing clever tactics to survive at all costs.
  • Simple: Curious, earnest, and adventurous. A pawn with their heart on their sleeve. Enjoys exploring and gathering items, and is always up for a challenge.
  • Straightforward: info coming soon.

 

Can I Romance My Pawn in Dragon's Dogma 2?

While you can romance most of the NPCs and 2 major NPCs that have their own storyline and side quests, it is unfortunate that you are not able to romance any of your pawns. The role of pawns is to only assist you as the Arisen to complete your journey. Although, you can raise your pawn's affinity.

 

Pawn Affinity in Dragon's Dogma 2

You can raise your affinity with your main pawn, and you will find that they will behave differently around you. Such as having new idle poses, and have more lines that have more affection towards you as well as blushing. An affinity level of 620 will lead your main pawn to "fall in love" with you and be able to deliver special dialogue to the Arisen. However, this is only available after reaching the true ending of the game.

Where do Pawns come from in DD2?

In Dragon's Dogma, the realm that Pawns came from was called the Rift - a transcendental realm that connects different Arisen and their Pawns. Players could access the Rift by using Rift Stones found throughout the world to connect with other players' Pawns. The Rift itself housed a single Rift Stone used to search for and enlist Pawns, as well as depart from the Rift. Within The Rift, the Arisen could search for specific Pawns, and hire or dismiss them as needed. Based on the trailer footage, Rift Stones are also set to return in this sequel game, suggesting the return of the capability to hire other players' Pawns and lend the services of your own.

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Pawns are NPCs that can carry over Items and knowledge from previous worlds, helping players through quests and objectives. The Rift mechanic allows for a dynamic and engaging experience, with Pawns guiding players physically and offering lively banter. Pawns can also learn from their masters, gaining new skills and specializations over time, making them more useful and versatile.

Pawn Specialization in Dragon's Dogma 2

Pawns get a new customizable feature called 'Specializations' that will give Pawns more of an identity and make each Pawn unique to one another. These specializations will allow the Pawn to assist the Arisen in more than combat. An example shown during the Dragon's Dogma 2023 Showcase is Woodland Wordsmith.

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The elves in the game have their very own language that the Arisen does not understand by default. However, should they bring a Pawn that can speak the language through the specialization Woodland Wordsmith, the language gets auto-translated into a language they can understand. Another Specialization that they alluded to was one where your Pawn can take on the burden of carrying some items when you are Encumbered.

Pawns in Dragon's Dogma 2 are now made to be unique from one another. Pawns will have personalities and even knowledge for different aspects such as information on certain enemies. A kindhearted pawn is balanced that focuses on supporting the player, a calm demeanor is efficient with dodging and defensive capabilities, a Logistician pawn can help with carrying items to lessen the player's weight, a Woodland Wordsmith can understand Elvish, the Chirurgeon specializes in healing, and so much more. 

Pawn Commands in Dragon's Dogma 2

There are four commands that the Arisen can use to direct their pawn companions, and their effects vary according to the circumstances in which they are used, such as when in or out of combat. The best way to get a feel for each command is to observe your pawn's response and course action in various situations. 

  • Go!: Instructs Pawns to act independently of the Arisen. During combat, it directs Pawns to spread out across the battlefield. It can also be used to request assistance with carrying out an action, to request guidance to a location, or to instruct a Pawn to resume guidance that has been interrupted. Press Up on the d-pad to select this command.
  • To me!: Instructs Pawns to approach the Arisen. During combat, it directs Pawns to fight by the Arisen's side. Press Down on the d-pad to select this command.
  • Wait!: Instructs Pawns to remain where they are until they are given a different command. During Combat, it directs pawns to cease attacking and focus on aiding the Arisen indirectly. Press Right on the d-pad to select this command.
  • Help!: Instructs Pawns to prioritize support, and recovery. Press Left on the d-pad to select this command.

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Related Trophies for Pawns in Dragon's Dogma 2

These are the trophies related to Pawns in Dragon's Dogma 2:

  • bronze trophy ps5 wiki guide30pxA Badge of Honor: Acquiring a Pawn Badge. Pawns can earn a Pawn Badge after killing many large creatures. One of the easiest creatures to target are Cyclops, which you will have to kill them 30 times. There are 2 Cyclops that respawn in the north of Ancient Battleground. You have to climb up the castle wall.
  • bronze trophy ps5 wiki guide30pxA Pawn of Many Talents: Simply use a specialization implement item, such as Forager's Tome, Logistician's Tome, or Chirurgeon's Tome. Lots of NPCs can give you these for doing their sidequests.
  • bronze trophy ps5 wiki guide30pxWish Upon the Rift: Interact with the Rifstone at Vernworth or Bakbattahl. After entering the riftworld, interact with the Riftstone again and select "Set a Pawn Quest".
  • bronze trophy ps5 wiki guide30pxQuit Playing Dead: When at least two of your Pawns are downed and close to each other, approach them and hold Circle/B to revive them. If they manage to be close neough, you will revive them both at the same time, unlocking this trophy.

 

How To Raise My Pawns Affinity in Dragon's Dogma 2?

You can raise your pawn's affinity but you can also decrease your pawn's affinity. Causing them to die often will lower their affinity. However, there are several ways to increase their affinity, each of these actions will also have a 10-minute cooldown before you can perform these actions to raise their affinity again.

The following actions will help you increase your affinity with your main pawns:

  • Taking to your Pawn: +2 Affinity
  • High-five your Pawn: +5 Affinity
  • Taking your Pawn to the Hot Spring: +10 Affinity
  • Picking your Pawn to be your beloved during the Sphinx Quest: +20 Affinity
  • Taking your Pawn to the Barber: +50 Affinity

 

 




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    • Anonymous

      My pawn had Simple inclination for the longest time and he plays catch with me, but after I change him to Calm he no longer do that. Is playing catch a Simple-only behavior or it depend on the affinity point and change inclinations reset it ? Also my pawn never have an "in love" behavior with me but I still get the real form ending ?

      • Anonymous

        Pawn dialogue seems significantly worse in this one. I swear they have like 5 lines of dialogue per inclination. Like if you see an Elder Ogre, they don't say anything specific about it ever. Almost every big monster has the same lines.

        • Anonymous

          the wait command doesn't seem to be working even though we leave them behind. during combat they run close to you which makes playing as a pure trickster kind of bad

          • Anonymous

            If any one wants to be guided on the quest (with blue hand symbol next to it) by the pawn simply press command Go! when your party is out of combat and the pawn that has the knowledge of quest should guide you.

            • Anonymous

              Reached max affinity with my Main Pawn, and when I got to the scene where the Dragon holds up your beloved, they held up Brandt instead. Was expecting it to be Ulrika (had done her quest up to seeing her installed as Harve's Chief), so I was a bit surprised when it was Brandt.

              • Anonymous

                your main pawn can end up falling inlove with you, it takes alot longer then normal npcs due to lack of gifting, and it's possible the amount of points needed is higher.

                there are a few methods to gain affinity points.
                talking to your pawn. 2 points.
                highfive your pawn. 5 points.
                go to hotsprings. 10 points.
                use barber on pawn. 50 points.

                using the barber give the most points, but each of those options are on thier own 10 minutes cooldown, in addition, main pawn will loose affinity if dieing and have to be resummoned (-25 points), loosing affinity have no cooldown.

                the pawn points needed are 620, you can go over it so if it dies due to stuff out of your control its not a huge setback, and the ending section will have a small change.

                other then blushing at times, the pawn will avoid making eye contact when you facing it, but will look at the player when back is turned, i have not noticed other in game effects or dialouge changes.

                • Anonymous

                  If I summon an archer pawn with a skill such as erupting shot, do I need to supply them with explosive arrows?

                  • Anonymous

                    My pawn fell off a cliff into the sea and died, I laughed and went and got them back at a rift stone thinking nothing of it. While changing equipment later I noticed scars I did not add in the character creator. I'm hoping these aren't permanent or there's some way of removing them since I spent like an hour making them. She only fully died once but has 4 scars I assume because she was downed. Anyone have any info on this?

                    • Anonymous

                      Are items in the Pawns inventory lost when killed or dismissed? Do they take them to their owner? (Herbs, potions etc)

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