Endings for Dragon's Dogma 2 contains the various game finales a player will choose based on their decisions and actions against the final boss of the game. Each Ending provides a different conclusion to the Arisen's journey and may unlock certain achievements or provide certain rewards. Players can choose an ending once they reach the Moonglint Tower during the main quest Legacy. In this questline, the Dragon has taken hostage the character whom the Arisen has the highest affinity with, and gives them the choice to either fight and save their life, or flee and condemn them.

 

Warning: This page contains spoilers for the ending of Dragons Dogma 2 

 

Dragon's Dogma 2 Endings Guide

Bad Ending - Flee from the Dragon

 

  1. Walk away from the Dragon
  2. Choose "Yes" when the Dragon asks if you will choose that path.

 

This is not the true ending of the game. When you face the Dragon in the final main quest, Legacy, choose to flee from the dragon. As the Arisen walks away, the Dragon will ask again if they are certain that they wish to choose the path of fleeing. You'll be presented with two options: Yes or No.

Choosing Yes will be a cutscene at Vernworth Castle Hall, where the Arisen can be seen being crowned as the new Sovran of Vermund in a somber coronation ceremony, and then the credits will roll.

Choosing No will bring you to the Good ending option.

 

Good Ending - Defeat The Dragon

good ending main quest legacy dragins dogma 2 wiki guide min

  1. Agree to fight the dragon and reach the combat area.
  2. Defeat the Dragon.
  3. Back at Vernworth Castle Hall, walk to the throne, and don't do anything until the credits finish rolling.

 

This is not the true ending of the game. When you face the Dragon in the final main quest, Legacy, choose to fight dragon by attacking it. Once attacked, the Dragon will fly you to a battleground where you will begin the final Boss fight.

Defeating the Dragon at the battlegrounds will begin a cutscene at Vernworth Castle Hall, where the Arisen can be seen being crowned as the new Sovran of Vermund in a cheerful coronation ceremony with a massive banquet, and then the credits will roll.

If the player talks to the Pathfinder instead of walking to the throne, you can change your decision by being sent back to the original choice in the Legacy quest.

  • bronze trophy ps5 wiki guide30pxPeace: Sit on the throne and wait for the credits to roll to earn this trophy.

 

True Ending

true ending main quest legacy dragins dogma 2 wiki guide min

  1. Must have the Empowered Godsbane Blade
  2. Ride the dragon's back after agreeing to battle.
  3. Crawl to its chest/heart while riding the Dragon.
  4. Use the Empowered Godsbane Blade while positioned to its chest/heart.
  5. Let the scenes roll until you find yourself in the Unmoored World.
  6. When you're on the dragon, move forward until you reach the glowing aura near its head.

 

You need to defeat the dragon first without the Empowered Godsbane Blade to achieve the Good ending. However, you will need to speak with the pathfinder instead of taking your seat on the throne, he will offer to give you another chance to face the dragon. When you face the Dragon in the final main quest, Legacy, choose to fight dragon by attacking it. Once attacked, the Dragon will fly you to a battleground where you will begin the final Boss fight.

During the flight to the battlegrounds, climb towards the weakspot of the Dragon, an orange glowing area located at its chest. Using the Empowered Godsbane Blade from your inventory will make the Arisen point the weapon towards themselves, and give the player the option to use it on themselves. Using the Empowered Godsbane Blade will trigger this ending.

Once the sword is plunged into the Arisen, both them and the Dragon will plummet into the Brine, and the player will find themselves transported into the Unmoored World; an apocalyptic version of the explorable map in Dragons Dogma 2 slowly being enveloped by a red fog, and the area around the Seafloor Shrine will be revealed to you. Once you are in this world, you will not be able to return to the normal world.

Enemies are now more difficult, there are several treasure chests and Ferrystones to find, your main Pawn is gone and only Arisen you have met in the past will be able to accompany you. You must complete various quests to slay Dragons throughout the Unmoored World and reunite with your main Pawn within a certain time limit, then go back to the Seafloor Shrine - Sacred Grounds to face the Dragon once more. 

The quests you will need to do are Dreams Apart to reunite with your main pawn, and Halls of the First Dawn to speak with Rothias, to gain more information on how to evacuate Bakbattahl, Vernworth, the Volcanic Island Camp, the Excavation Site, and Sacred Arbor to the Seafloor Shrine. The evacuation quests can be seen on the map with a red dot and there will be bosses in the evacuation areas that you will need to defeat to safely evacuate the area. It is recommended to be above level 30 as the dragons could instantly kill you. 

  • Once you complete all 4 trials in the unmoored world, you will receive The Hero silver trophy.
  • After you interact with the area in which you've killed the Gigantus, watch the scene to get the I, Talos bronze trophy.
  • After evacuating all three cities, Bakbattahl, Vernworth and Sacred Arbor, unlocks The Guardian silver trophy.

NOTE: by interacting with the red beams early, you will automatically fail this portion, which brings you to New Game Plus.

Once you draw the Empowered Godsbane Blade at the beam of light at the Seafloor Shrine, the credits will begin rolling while the final battle plays out. You will wake up on the dragon and will start to set itself on fire trying to kill you, you can head to the ridges of the wings to avoid the fire. Your main Pawn becomes a shadowy dragon who helps you find an opening in the dragon's chest and guides you to stab the dragon's heart with the Empowered Godsbane Blade, ending the cycle once and for all.

  • If you have done everything correctly, you should have earned the Closure Gold Trophy.

Changes that are in the Unmoored World:

  • If you die in the Unmoored World, you will restart from the first day of being in the Unmoored World or in the last place you have rested.
  • Ferrystones will drop from small enemies and bosses.
  • Oxcarts cannot be found in the Unmoored World, Ferrystones will need to be used for quicker transport.
  • All the Portcrystals are accessible to you.
  • Wyrnslife Crystals can be used to exchange valuable gear.
  • The map will begin to corrode in time.
  • Enemies in the Unmoored World are more powerful.



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    • Anonymous

      Tou don't have to do evacuation and other quests to achieve true ending quickly. You will just close some achievements if you skip quests. Just go defeat all of the Uber bosses at beams and then go at center of map seafloor speak with the forgotten arisen spirit, granny will tell you of the evacuation quests. I skipped them here and just slept at the nearby broken house but at this point I haven't already cleared all beam bosses. Then a final beam appeared at seafloor a red one. Then spoke to beam and you achieve true ending as I sad you might miss guardian hand some other's achievement mentioned in that guide but you will receive final achieve mention and true ending.

      • Anonymous

        Okay after watching some other people's endings and realizing they are missing some thing from mine. To get the TRUE True ending. Have High Pawn Affinity and do the quests of all the notable NPCs This includes Hugo, Sara, and Beren. Also if you fight and kill Raghnall make sure you bring him back to life. You probably need to do Phaesus's stuff as well. Also you should probably do all of their escort missions at least once. All of the notable NPCs should appear in the ending. Kind of sad that some that I wanted to appear didn't though. Like Cliodhna, Gautstafr, and Lamond

        • Anonymous

          This information on the 'time limit' should be clarified to state that time only passes when you rest in the 'true ending', and therefore is actually 'rest limit'. There is no need to rush through this game mode.

          • Anonymous

            The "True Ending" section does not do justice on how much additional content you get in the Unmoored World, its much bigger

            • Anonymous

              I guess "Bad ending" is where you die in postgame and do not use wakestone. A cutscene plays, where you wake up in destroyed world, and game asks you to load last save from the inn

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