Status Effects in Dragon's Dogma 2 refers to the different status effects that can be inflicted by both players, Pawns, Enemies, or Bosses. Status Effects can be equally devastating or beneficial to any of the previously mentioned groups affected. They can be removed by the use of certain Items, or their detrimental effects can be mitigated, or their duration reduced if players wear the right equipment.

Status effects, be it positive or negative, are not permanent, and their effects may last for a period of time, or until removed with the corresponding treatment.

All Status effects in Dragon's Dogma 2

 

Status Effects Gallery
Status Effects Comparison Table

 

Status Effects Comparison Table

 

You can search by Name, effect, causes, or Cures. Just type into the search box what you are looking for.

Quick Search of All Status Effects 

Name Effect Cures

Blighted

This debilitation can be inflicted by poison attacks. While you only take a small amount of continuous damage after the initial attack, if you suffer further poison attacks without curing your blight and become blighted again, you will be stricken by the ailment known as fulminant poison and incur massive damage. In short, letting blight linger uncured is a sure path to an early end.

Caught Fire

This debilitation can be inflicted by fire attacks. Engulfed in flames, you take damage at steady intervals; but become drenched (such as by immersing yourself in water) and the debilitation Will be removed.

Drenched

This debilitation does not inflict damage. It occurs when doused in water, such as if you fall in a river or get soaked by the rain. While being drenched does prevent you from becoming tarred and reduces the damage taken from fire attacks, it also means that lightning attacks Will leave you benumbed, and ice attacks will make you ice-bound.

Frostbite

This debilitation can be inflicted by ice attacks. While frostbitten, your movements gradually become slower as your body grows numb from the cold

Fulminant Poison

If you are hit by additional blighting attacks while already Blighted, you will suffer Fulminant Poison, and take massive damage. What's more, the loss gauge will accumulate significantly, making the continuation of battle a dire prospect

Ice-Bound

Being Ice-bound prevents you from moving, as you are frozen solid from head to toe.
There are several ways in which this debilitation can occur, such as by becoming Drenched while affected with Frostbite.

Petrification

This debilitation can be inflicted by petrifying attacks. Continue to suffer such attacks and you will gradually turn to stone, preventing you from moving and shortly resulting in your death. Petrification must be cured quickly, lest you or your comrades be reduced to lifeless statues.

Silence

This debilitation can be inflicted by silencing attacks. It prevents you from performing any action that requires speech, including the incanting of spells. Pawns are no less susceptible, and will lose their ability to speak in general.

Sleep

This debilitation causes you to be overcome by a sudden onset of fatigue, plunging you into a deep, defenseless sleep right where you stand. If an allied pawn is afflicted, the Arisen can approach them and give them a shake to wake them up.

Tarred

This debilitation does not inflict damage. It occurs when doused in oil. In this state, you are more likely to be knocked off balance, and if you are hit by a fire attack you become Torched, taking massive continuous damage.

Torched

This debililitation is simply much more devastating than simply catching fire. It can be caused by being hit with a fire attack while Tarred, por by being Tarred after catching fire. Engulfed in an inferno, you take massive damage at steady intervals; but become Drenched (such as by immersing yourself in water) and the debilitation will be removed.

Unconscious

This debilitation can be inflicted by lightning attacks and blunt strikes. It is more likely to result from damage dealt to the head. The affliicted is rendered temporarily dazed, and has limited range of movement.

 

 

 

 




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