Revivify

skill 24 dragons dogma wiki guide
Gives the user a second wind, curing them of some debilitations (caught fire, frostbite, sleep, silence, and unconscious).
Press the assigned button.
Vocations warrior vocation dragons dogma wiki guide40pxWarrior
Vocation Rank 3
Acquire Cost 450

Revivify is a Weapon Skill in Dragon's Dogma 2 (DD2). Revivify revives the user and cures their debilitations. Revivify is a skill used by the Warrior and is also available to Pawns with the corresponding Vocation. New skills can be bought using Discipline Points.

 

How to get Revivify in Dragon's Dogma 2

  • Acquire Cost: 450 Discipline
  • Vocation: warrior vocation dragons dogma wiki guide40pxWarrior
  • Vocation Rank: 3

 

Dragon's Dogma 2 Revivify Upgrades

Some Skills have advanced forms that have stronger effects that can range from more damage, having a longer duration, being able to hit more enemies etc.
This is the advancement path for Revivify: 

  

DD2 Revivify Guide, Notes & Tips

  • This is a weapon skill. Weapon skills are vocation-dependent — though some vocations share the same weapons, they might not have access to the same weapon skills. Executed by pressing the corresponding weapon skill button.
  • Skills in Dragon's Dogma 2 are various passive and active abilities that the player can assign to the Arisen and their Pawns for use during combat. Some Skills are only usable depending on the Vocation of the character, while other Skills are dependent on the Weapon the character is using.
  • Some Skills are shared between Vocations — when you buy a Skill shared by 2 or move Vocations, it can be accessed by any Vocation that can use it and doesn't have to be purchased again when swapping Vocations.
  • Other notes and tips for Revivify go here.

 

All Weapon Skills in Dragon's Dogma 2
Airward Slash  ♦  Arc of Might  ♦  Arctic Bolt  ♦  Argent Succor  ♦  Argent Tonic  ♦  Aromatic Rally  ♦  Aromatic Resurgence  ♦  Augural Flare  ♦  Barrage Shot  ♦  Bartizan  ♦  Bellow  ♦  Binding Effigy  ♦  Biting Wind  ♦  Blades of the Pyre  ♦  Blazefang Arrow  ♦  Blighting Shot  ♦  Blink Strike  ♦  Boltchain Stake  ♦  Burst Strike  ♦  Candescent Orb  ♦  Cascade Shot  ♦  Catapult Launch  ♦  Celerity  ♦  Celestial Paean  ♦  Cloudward Slash  ♦  Compass Slash  ♦  Concussive Leap  ♦  Concussive Step  ♦  Counter Slash  ♦  Cutting Wind  ♦  Deathly Arrow  ♦  Decanter  ♦  Deluging Shot  ♦  Delusory Screen  ♦  Devout Offringe  ♦  Diluvian Strike  ♦  Dire Arrow  ♦  Divine Defense  ♦  Dragon's Delusion  ♦  Dragoun's Foin  ♦  Dragoun's Stabbe  ♦  Draw and Quarter  ♦  Drenching Shot  ♦  Easy Kill  ♦  Empyrean  ♦  Enkindled Blades  ♦  Ensnare  ♦  Erupting Shot  ♦  Espial Incense  ♦  Exploding Shot  ♦  Fickle Floor  ♦  Fire Affinity  ♦  Fire Boon  ♦  Flagration  ♦  Flamefang Arrow  ♦  Flawless Guard  ♦  Formless Feint  ♦  Fortalice  ♦  Fragrant Alarum  ♦  Frigor  ♦  Frosthunter Bolt  ♦  Frostseeker Bolt  ♦  Full Moon Slash  ♦  Goring Lunge  ♦  Gouging Skewer  ♦  Gut and Run  ♦  Gutting Skewer  ♦  Hagol  ♦  Hailstone Bolt  ♦  Halidom  ♦  Heavenly Shot  ♦  Heavenward Sunder  ♦  Helm Splitter  ♦  High Celerity  ♦  High Decanter  ♦  High Empyrean  ♦  High Flagration  ♦  High Frigor  ♦  High Hagol  ♦  High Halidom  ♦  High Levin  ♦  High Palladium  ♦  High Salamander  ♦  High Seism  ♦  High Solemnity  ♦  High Spellhold  ♦  High Thundermine  ♦  Hindsight Slash  ♦  Hindsight Sweep  ♦  Humble Offringe  ♦  Ice Affinity  ♦  Ice Boon  ♦  Ignited Blades  ♦  Illusive Divider  ♦  Impeccable Guard  ♦  Implicate  ♦  Incendiary Shot  ♦  Indomitable Lash  ♦  Inspirit  ♦  Irradiant Orb  ♦  Keen Sight  ♦  Ladder Launch  ♦  Latching Effigy  ♦  Launchboard  ♦  Levin  ♦  Lifetaking Arrow  ♦  Lightning Affinity  ♦  Lightning Boon  ♦  Lyncean Sight  ♦  Maelstrom  ♦  Magike Speregonne  ♦  Magike Sperepelote  ♦  Manifold Shot  ♦  Martyr's Bolt  ♦  Masterful Kill  ♦  Meteoron  ♦  Mirour Shelde  ♦  Mirour Vesture  ♦  Moment's Charge  ♦  Mountain Breaker  ♦  Nocuous Shot  ♦  Palladium  ♦  Perfect Defense  ♦  Pilfer  ♦  Plunder  ♦  Powder Blast  ♦  Powder Charge  ♦  Prescient Flare  ♦  Ravening Lunge  ♦  Ravinour's Hond  ♦  Razing Sweep  ♦  Recovery Arrow  ♦  Remedy Arrow  ♦  Rending Sweep  ♦  Ricochet Hunter  ♦  Ricochet Seeker  ♦  Riotous Fury  ♦  Roar  ♦  Sagittate Avalanche  ♦  Sagittate Downpour  ♦  Salamander  ♦  Savage Lash  ♦  Scented Alarum  ♦  Seching Blade  ♦  Seching Storm  ♦  Sedative Bolt  ♦  Seism  ♦  Shadow Cloak  ♦  Shadow Veil  ♦  Shield Bash  ♦  Shield Drum  ♦  Shield Pummel  ♦  Shield Summons  ♦  Skiedragoun's Fangtooth  ♦  Skiedragoun's Feste  ♦  Skull Splitter  ♦  Skyward Sunder  ♦  Smoke Screen  ♦  Smoke Shroud  ♦  Solemnity  ♦  Soporific Bolt  ♦  Sparkchain Stake  ♦  Spellhold  ♦  Spiral Arrow  ♦  Springboard  ♦  Suffocating Shroud  ♦  Surging Strike  ♦  Sweep Shot  ♦  Sweeping Shroud  ♦  Swift Charge  ♦  Tarring Shot  ♦  Tempest Shot  ♦  Thef's Hond  ♦  Thundermine  ♦  Tidal Fury  ♦  Tidal Wrath  ♦  Torrent Shot  ♦  Tricky Terrace  ♦  Unto Heven  ♦  Unto Skie  ♦  Vengeful Slash  ♦  Vimtaking Arrow  ♦  Visitant Aura  ♦  Whirling Arrow  ♦  Wild Furie  ♦  Windstorm Slash

 




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    • Anonymous

      I had a thought and maybe this needs some testing because this skill seems to only work in certain situations. Is there a window when you become afflicted with debilitations that this has to be used? Like right as your sleep meter reaches the max? Or right as you get blighted? Either that or this skill is straight up bugged

      • Anonymous

        I'm pretty sure an actual lobotomy patient designed this skill. Its a weapon skill and you cannot use weapon skills when afflicted by Sleep or Unconscious, and its not a spell, nor is Warrior a spell caster, so Silence doesn't even affect them. In practice, this skill only cures Caught Fire and Frostbite, the latter of which is not the same as Frozen, because you also cannot use weapon skills when frozen, and you're more likely to be frozen than frostbitten. What in the world...

        • Anonymous

          Skill seems bugged. Does not put my character out when he's on fire and cannot be used when hit with sleep.

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