Unto Skie |
|
---|---|
Launches smaller targets great distances, forcibly removing them from battle. Launched targets grant no experience and drop no items. Larger targets are not launched, but struck with a solid blow. | |
Press the assigned button. | |
Vocations | Mystic Spearhand |
Vocation Rank | 5 |
Acquire Cost | 1100 |
Unto Skie is a Weapon Skill in Dragon's Dogma 2 (DD2). Unto Skie is a skill launching smaller targets great distances, removing them from battle. Unto Skie is a skill used by the Mystic Spearhand and is not available for Pawns. New skills can be bought using Discipline Points.
How to get Unto Skie in Dragon's Dogma 2
- Acquire Cost: 1100 Discipline
- Vocation: Mystic Spearhand
- Vocation Rank: 5
Dragon's Dogma 2 Unto Skie Upgrades
Some Skills have advanced forms that have stronger effects that can range from more damage, having a longer duration, being able to hit more enemies etc.
This is the advancement path for Unto Skie:
- Unto Skie >> Unto Heven
DD2 Unto Skie Guide, Notes & Tips
- This is a weapon skill. Weapon skills are vocation-dependent — though some vocations share the same weapons, they might not have access to the same weapon skills. Executed by pressing the corresponding weapon skill button.
- Skills in Dragon's Dogma 2 are various passive and active abilities that the player can assign to the Arisen and their Pawns for use during combat. Some Skills are only usable depending on the Vocation of the character, while other Skills are dependent on the Weapon the character is using.
- Some Skills are shared between Vocations — when you buy a Skill shared by 2 or move Vocations, it can be accessed by any Vocation that can use it and doesn't have to be purchased again when swapping Vocations.
- Other notes and tips for Unto Skie go here.
- Anonymous
It should give xp it's just too much fun to launch those little bastards into the stratosphere but not getting xp makes it feel punishing.
- Anonymous
Load more
While hilarious, the ability to punt small enemies over the horizon isn't actually the useful part of this skill. Hitting large enemy with it puts the tremendous knockback power to use, pushing many large enemies into an instant teetering state which you can quickly knock over for free openings. For example, every hit of this on a Cyclops staggered it onto one leg without fail.
Don't use this on small enemies unless you need the laughs. Use it to stagger big dudes.
3
+10
-1