Tricky Terrace

skill 22 dragons dogma wiki guide
An advanced form of Fickle Floor that extends the effect's duration and allows up to two platforms to be conjured simultaneously.
Press the assigned button.
Vocations trickster vocation dragons dogma wiki guide40pxTrickster
Vocation Rank 7
Acquire Cost 2500

Tricky Terrace is a Weapon Skill in Dragon's Dogma 2 (DD2). Tricky Terrace extends Fickle Floor's duration and allows conjuring of multiple platforms. Tricky Terrace is a skill used by the Trickster and is not available for Pawns. New skills can be bought using Discipline Points.

 

How to get Tricky Terrace in Dragon's Dogma 2

  • Acquire Cost: 2500 Discipline
  • Vocation: trickster vocation dragons dogma wiki guide40pxTrickster
  • Vocation Rank: 7

 

Dragon's Dogma 2 Tricky Terrace Upgrades

Some Skills have advanced forms that have stronger effects that can range from more damage, having a longer duration, being able to hit more enemies etc.
This is the advancement path for Tricky Terrace: 

  

DD2 Tricky Terrace Guide, Notes & Tips

  • This is a weapon skill. Weapon skills are vocation-dependent — though some vocations share the same weapons, they might not have access to the same weapon skills. Executed by pressing the corresponding weapon skill button.
  • Skills in Dragon's Dogma 2 are various passive and active abilities that the player can assign to the Arisen and their Pawns for use during combat. Some Skills are only usable depending on the Vocation of the character, while other Skills are dependent on the Weapon the character is using.
  • Some Skills are shared between Vocations — when you buy a Skill shared by 2 or move Vocations, it can be accessed by any Vocation that can use it and doesn't have to be purchased again when swapping Vocations.
  • Other notes and tips for Tricky Terrace go here.

 

All Weapon Skills in Dragon's Dogma 2
Airward Slash  ♦  Arc of Might  ♦  Arctic Bolt  ♦  Argent Succor  ♦  Argent Tonic  ♦  Aromatic Rally  ♦  Aromatic Resurgence  ♦  Augural Flare  ♦  Barrage Shot  ♦  Bartizan  ♦  Bellow  ♦  Binding Effigy  ♦  Biting Wind  ♦  Blades of the Pyre  ♦  Blazefang Arrow  ♦  Blighting Shot  ♦  Blink Strike  ♦  Boltchain Stake  ♦  Burst Strike  ♦  Candescent Orb  ♦  Cascade Shot  ♦  Catapult Launch  ♦  Celerity  ♦  Celestial Paean  ♦  Cloudward Slash  ♦  Compass Slash  ♦  Concussive Leap  ♦  Concussive Step  ♦  Counter Slash  ♦  Cutting Wind  ♦  Deathly Arrow  ♦  Decanter  ♦  Deluging Shot  ♦  Delusory Screen  ♦  Devout Offringe  ♦  Diluvian Strike  ♦  Dire Arrow  ♦  Divine Defense  ♦  Dragon's Delusion  ♦  Dragoun's Foin  ♦  Dragoun's Stabbe  ♦  Draw and Quarter  ♦  Drenching Shot  ♦  Easy Kill  ♦  Empyrean  ♦  Enkindled Blades  ♦  Ensnare  ♦  Erupting Shot  ♦  Espial Incense  ♦  Exploding Shot  ♦  Fickle Floor  ♦  Fire Affinity  ♦  Fire Boon  ♦  Flagration  ♦  Flamefang Arrow  ♦  Flawless Guard  ♦  Formless Feint  ♦  Fortalice  ♦  Fragrant Alarum  ♦  Frigor  ♦  Frosthunter Bolt  ♦  Frostseeker Bolt  ♦  Full Moon Slash  ♦  Goring Lunge  ♦  Gouging Skewer  ♦  Gut and Run  ♦  Gutting Skewer  ♦  Hagol  ♦  Hailstone Bolt  ♦  Halidom  ♦  Heavenly Shot  ♦  Heavenward Sunder  ♦  Helm Splitter  ♦  High Celerity  ♦  High Decanter  ♦  High Empyrean  ♦  High Flagration  ♦  High Frigor  ♦  High Hagol  ♦  High Halidom  ♦  High Levin  ♦  High Palladium  ♦  High Salamander  ♦  High Seism  ♦  High Solemnity  ♦  High Spellhold  ♦  High Thundermine  ♦  Hindsight Slash  ♦  Hindsight Sweep  ♦  Humble Offringe  ♦  Ice Affinity  ♦  Ice Boon  ♦  Ignited Blades  ♦  Illusive Divider  ♦  Impeccable Guard  ♦  Implicate  ♦  Incendiary Shot  ♦  Indomitable Lash  ♦  Inspirit  ♦  Irradiant Orb  ♦  Keen Sight  ♦  Ladder Launch  ♦  Latching Effigy  ♦  Launchboard  ♦  Levin  ♦  Lifetaking Arrow  ♦  Lightning Affinity  ♦  Lightning Boon  ♦  Lyncean Sight  ♦  Maelstrom  ♦  Magike Speregonne  ♦  Magike Sperepelote  ♦  Manifold Shot  ♦  Martyr's Bolt  ♦  Masterful Kill  ♦  Meteoron  ♦  Mirour Shelde  ♦  Mirour Vesture  ♦  Moment's Charge  ♦  Mountain Breaker  ♦  Nocuous Shot  ♦  Palladium  ♦  Perfect Defense  ♦  Pilfer  ♦  Plunder  ♦  Powder Blast  ♦  Powder Charge  ♦  Prescient Flare  ♦  Ravening Lunge  ♦  Ravinour's Hond  ♦  Razing Sweep  ♦  Recovery Arrow  ♦  Remedy Arrow  ♦  Rending Sweep  ♦  Revivify  ♦  Ricochet Hunter  ♦  Ricochet Seeker  ♦  Riotous Fury  ♦  Roar  ♦  Sagittate Avalanche  ♦  Sagittate Downpour  ♦  Salamander  ♦  Savage Lash  ♦  Scented Alarum  ♦  Seching Blade  ♦  Seching Storm  ♦  Sedative Bolt  ♦  Seism  ♦  Shadow Cloak  ♦  Shadow Veil  ♦  Shield Bash  ♦  Shield Drum  ♦  Shield Pummel  ♦  Shield Summons  ♦  Skiedragoun's Fangtooth  ♦  Skiedragoun's Feste  ♦  Skull Splitter  ♦  Skyward Sunder  ♦  Smoke Screen  ♦  Smoke Shroud  ♦  Solemnity  ♦  Soporific Bolt  ♦  Sparkchain Stake  ♦  Spellhold  ♦  Spiral Arrow  ♦  Springboard  ♦  Suffocating Shroud  ♦  Surging Strike  ♦  Sweep Shot  ♦  Sweeping Shroud  ♦  Swift Charge  ♦  Tarring Shot  ♦  Tempest Shot  ♦  Thef's Hond  ♦  Thundermine  ♦  Tidal Fury  ♦  Tidal Wrath  ♦  Torrent Shot  ♦  Unto Heven  ♦  Unto Skie  ♦  Vengeful Slash  ♦  Vimtaking Arrow  ♦  Visitant Aura  ♦  Whirling Arrow  ♦  Wild Furie  ♦  Windstorm Slash

 




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    • Anonymous

      It’s not mentioned here, but Fickle Floor/Tricky Terrace is also a type of “difficult terrain” causing enemies to trip and stumble.

      Even casting it at the feet of enemies can trigger them stumbling.

      This is valuable as they are down long enough for the Trickster to pick up the enemy and start chucking them at other enemies, chucking them for damage, or pinning them down for allies to finish off. A very powerful skill and debuff!

      Mix with Espial Incense/Visitant Aura to float your simulacrum just a bit, causing enemies to circle around it, tripping as they look for an angle to attack.

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