Quests in Dragon's Dogma 2 are various tasks and missions that a player can take up throughout the game. Completing a Quest grants various rewards that can aid the player throughout their journey including gold, Items and Equipment. In the previous game, Quests were split into 3 mains categories - Main Quests, Side Quests, and Notice Board Quests - where only Main Quests were required to progress through the game. After completing certain Main Quests, several changes in the world would trigger including an increase in merchant stock and the availability of various Side Quests.
This page will be updated with more info on Dragon's Dogma 2 Quests once the game has been officially released.
How to Get Quests in Dragon's Dogma 2?
In the previous game, Main Quests were mainly acquired and started in sequence as you finish each Main Quest from the start of the game all the way until the end. The same can probably be expected for this sequel game - the next Main Quests will become available upon completion of the last. Side Quests will be acquired through various NPCs in the game, whether they're in the different safe settlements, or out in the explorable world. The availability of some Quests and NPCs may even be subject to the game's dynamic Day and Night Cycle.
NPCs you can come to help out on the road can also start Quests of their own, may it be in the form of asking you to escort them somewhere, or through giving you information for new Quests. Regardless, players should keep their eyes and ears out for people as they explore the world. Finally, Notice Board Quests in the previous game were Quests that entailed simple deliveries or monster extermination. It is yet unclear if these Quests make a return in this sequel game, but if they do they'll mostly likely be acquired through Notice Boards in populated areas like inns or various settlements.
Day and Night Cycle in Dragon's Dogma 2
The dynamism of the game results in the perpetual passage of time, regardless of what the player is doing. This results in events happening, like Enemy encounters, NPC movements, and environmental changes in real-time. This becomes increasingly important as the day turns to night, as the world of the game becomes exponentially more dangerous during nighttime. To avoid the dangers of traveling at night, or to be able to easily access certain aspects of the game that are available during the day, players can decide to set up camp first at a Campsite. Some NPCs might only be available at certain times, which can also mean that some Quests or some objectives for Quests might only be available at certain times.
For more in-depth information on the game's Day and Night Cycle and a list of all the changes that occur at night, visit our page here.
Pawns in Dragon's Dogma 2
Pawns make a return in Dragon's Dogma 2, with what seems like the same capabilities and functions as the previous game. Pawns are loyal beings from another realm lacking emotions and independence who exist solely to serve the Arisen. Each Pawn is different in the knowledge they've collected. As you explore, the Pawns that accompany you can help point you to Quests or guide you through Quest objectives if they have knowledge of them.
Dragon's Dogma 2 All Quests