Gut and Run |
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Cruelly stabs and gouges the target before drawing back. A fearsomely powerful skill, employable only while clinging to or pinning down a target. Inflicts greater harm on a foe's weak point. | |
Press the assigned button while clinging to or pinning down a foe. | |
Vocations | Thief |
Vocation Rank | 6 |
Acquire Cost | 1800 |
Gut and Run is a Weapon Skill in Dragon's Dogma 2 (DD2). Gut and Run is a powerful stabbing move, inflicting greater harm on weak points. Gut and Run is a skill used by the Thief and is also available to Pawns with the corresponding Vocation. New skills can be bought using Discipline Points.
How to get Gut and Run in Dragon's Dogma 2
- Acquire Cost: 1800 Discipline
- Vocation: Thief
- Vocation Rank: 6
Dragon's Dogma 2 Gut and Run Upgrades
Some Skills have advanced forms that have stronger effects that can range from more damage, having a longer duration, being able to hit more enemies etc.
This is the advancement path for Gut and Run:
- Gut and Run >> Draw and Quarter
DD2 Gut and Run Guide, Notes & Tips
- This is a weapon skill. Weapon skills are vocation-dependent — though some vocations share the same weapons, they might not have access to the same weapon skills. Executed by pressing the corresponding weapon skill button.
- Skills in Dragon's Dogma 2 are various passive and active abilities that the player can assign to the Arisen and their Pawns for use during combat. Some Skills are only usable depending on the Vocation of the character, while other Skills are dependent on the Weapon the character is using.
- Some Skills are shared between Vocations — when you buy a Skill shared by 2 or move Vocations, it can be accessed by any Vocation that can use it and doesn't have to be purchased again when swapping Vocations.
- Other notes and tips for Gut and Run go here.
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Can this be used on larger targets?
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