Stats in Dragon's Dogma 2 are the various character attributes that determine their performance and capabilities with their chosen Vocation and Skills. A character's Stats will automatically increase as they gain experience and level up. Players are also able to increase certain Stats temporarily by using up certain specific consumables, which can be acquired through exploration, combining Items, or by buying from Vendor NPCs. Character Stats grow through leveling, and adjust when you swap vocations to match that vocation's growth pattern.

  • For more information on Stat Leveling and its mechanics, please visit our Stat Levels guide page.

Dragon's Dogma 2 Stats Guide

Stat Growth in Dragon's Dogma 2

Dragon's Dogma 2 does not feature vocation-fixed leveling. Instead, players can swap between vocations at any time and the stats of their characters will adapt to match the new vocation. This makes swapping back and forth very easy, allowing players to explore all combat options and become a master of all. Do note that leveling up with a determined Vocation will make an impact on the stats increased.

  • For example, the Defense stat will take priority on a leveled Fighter, on the other hand, a Mage will receive more Magick points when leveling up.

Stats have important effects on your character, as they are added to your weapon and armor stats to represent actual value numbers of your gear.

Debilitations in Dragon's Dogma 2

Debilitations are negative status effects which can afflict players (Both Arisen and Pawns) and Enemies. Their effects range from inflicting damage at certain intervals, making the target vulnerable to specific types of damage, or even turning them immobile. These are important situations players have to take note and be really aware during Combat situations.

DD2 Gameplay Getting Started Guide

 

 

Dragon's Dogma 2 Stats

Health

Determines the total health points a character possess.

Stamina

Required to perform actions such as attacking or casting spells.

Strength

Determines the amount of physical damage a character can inflict

Defense

Determines the mount of physical damage a character can withstand 

 

Magick

Determines the amount of damage players inflict with spells and magickal powers

Magick Defense

Determines the amount of magickal damage players can resist

Slash Strength

Determines the amount of damage players deal with slashing weapons

Slash Res

Determines the amount of slashing weapons players can resist

 

Strike Strength

Determines the amount of damage players deal with striking weapons

Strike Res

Determines the amount of striking weapons players can resist

Knockdown Power

Determines the possibility and the power applied to Knockdown attacks

Knockdown Res

Determines the resistance towards knockdown attacks

 

 

 




Tired of anon posting? Register!
    • Anonymous

      Después de analizar un análisis de las estadisticas he concluido que: 1 cada vocación tiene unas estadísticas base que se modifican al cambiar de una vocación a otra. 2 los puntos de estadísticas obtenidos al subir de nivel siempre se mantienen aunque cambies de vocación. 3 cada nivel tiene predeterminada el tipo de estadística que va a subir a cada nivel, ej; si el nivel 50 tiene fijado aumentar fuerza y defensa y si tu vocación al subir a ese nivel es hechicero tu aumento será +1 en fuerza y +1 en defensa +0 en magia +0 en defensa mágica, en cambio si tu vocación al subir a ese nivel es de guerrero tu aumento será de +6 en fuerza +4 en defensa +0 magia +0 en defensa magica. En los niveles bajos no se aprecia ya que el aumento de las estadisticas es más equitativo, pero al llegar a niveles más altos se aprecia con cada subida de nivel.

      • Anonymous

        there is no balance in the stats grow between classes, lvl 99 upgraded thief has +10 health + 1 stamina and +3 attack, and lvl 99 unupgraded warrior has +16 health +1 stamina and +4 attack
        The best classes for leveling up stats are Warrior and Sorcerer.

        • Anonymous

          To clear a bit of max stat value things i posted this as a reply below, ill post it here as well.
          Level'd up to 220 with archer medusa bow tech and some ring mods to get a better understanding of the base stat structure. Your base stats have an active max. every vocation has a different base stat value they apply to your base stats.

          For instance:
          Archer: (340) STR base is max
          Mystic Spearhand: (440) STR base is max

          I level'd archer til i hit 340 STR, and switched to spearhand which had 440 instead. You'll know when you max a base stat as it turns yellow.
          And as far as hitting lvl 200? Because i was on Archer, i hit lvl 150 and maxed str, it took me switching classes to spearhand to level magick appropriately and that took up to lvl 220.

          So Stat growth lets you *MAX* faster, if you were spearhand you'd prolly max around 160-190 for both offensive stats, whereas Warrior/Sorcerer would max a bit faster. Things like stamina stop at 1300 and HP at 2500.

          It's also important to note, your xp will vastly increase to around 200k+ in the mid-high 100s so stat growth will simply make it to where you dont have to hit super duper high lvls, you just need to manage it. But since im p.much maxed around 1000 str 1000 magick, stats arent that relevant to me tbh

          • Anonymous

            Someone made a guide explaining how stat growths work. You can find it on the Steam guides for the game by searching "stat growth". Not linking directly for fear automoderation.

            Summary of how it works: You gain specific stats on specific levels and the stats you gain for any given level are then modified by your current vocation. Stats gained from leveling never change once gained even when changing your vocation. What changes is the stat adjustments for being a vocation.

            • Anonymous

              Dumb question, but if I leveled as mage and then went to warrior, would my permanent mage stats effect a magical weapon damage wise?Thus not really hindering your atk except via the enemies weakness

              • Anonymous

                Wow. Dogma 2 sucks. No matter how you play, you will max out everything eventually. What I loved in Dark Arisen was build planning and working on it to see exceptional effects later on. Imagine all pawns in rift maxed out in everything, only difference is their appearance.

                • Anonymous

                  There seems to be a lot of confusion as to how the stat growth works in this game. I don't have exact numbers but I'll try to explain as best I can.

                  If you level as fighter you will gain more Strength and Defense per level compared to mage who will inversely gain more Magick and Magick Defense. Say you level to 20 exclusively playing fighter and your base stats look something like this: 100 Strength, 100 Defense, 50 Magick, 50 Magick Defense. If you swap to mage your base stats will automatically adjust to look like: 80 Strength, 80 Defense, 70 Magick, 70 Magick Defense. Your Str and Def go down while Mag and Mag Def go up. However, the stat gain you acquired while leveling as a fighter is still skewed towards being a better fighter rather than a mage.

                  It's like the devs know that people didn't like the way stat growth worked in dd1 so they added a mechanic to slightly offset that where swapping vocations slightly alters your base stats. That's not to say that leveling in dd2 is the same as dd1. In dd1 fighter gained a set amount of Str, Def, Mag, etc. per level from 1-100, and 101-200. DD2 is not like that. This is where the leveling gets a little funky. I don't quite understand it but I've noticed while leveling as warrior that I'll sometimes gain 0 Str, 0 Def, 3 Mag, 3 Mag Def. My level is in the mid 40's and my base stats aren't quite at the cap yet however, my Str and Def are far higher than the Mag equivalents. I'm assuming there's some sort of stat growth balancing as you approach max base stats or when there is a large disparity between stats despite the vocation you're playing as. Based on what others have commented whether on the wiki or reddit it's likely that if I were to start leveling as mage/sorcerer I would get more than 3 Mag per level and reach max base stats sooner.

                  IDK anyway hoped that helped clear things up.

                  • Anonymous

                    I've had numerous times now where I was a different class to my pawn, but the stats gained on a specific level were an exact match

                    For example my main pawn is a sorceror, & I was running as a thief, & both of us had +0 Magick on one level, & +9 Magick on another level.

                    I don't know how much classes determine stats, if at all, or if it's just fixed stat growth no matter what class you pick.

                    It could be that vocation differences are only counted once every 5 levels or something, & the rest are fixed?

                    Also when running as double sorceror I've had many levels were we get +0 Magick on a gained level, which I don't remember that ever happening in the previous game... Magick was always one of the highest gains if you ran sorceror, so it seems like they're balancing stat growths anyway even if you went all one vocation.

                    • Anonymous

                      These are contradictory, please clarify.
                      "Character Stats grow through leveling, and adjust when you swap vocations to match that vocation's growth pattern."
                      "Do note that leveling up with a determined Vocation will make an impact on the stats increased."

                      • Anonymous

                        Do you get stat points that you yourself can assign. Like, you leveled up you gain 3 unassigned stat points. Like do I actually get a say in where they go

                        • Anonymous

                          Leveled to 24 as a rogue. and if i change to mage my Bace magick stat is 127. while a every lvl 24 pawn i saw in the rift had 177 magick. so unless you get 50 more stats from ranking up Vocation then its all permanent stats. sure they change a bit when you swap. from rogue 97 to mage 127. but thats only 30 points compared to the total 80 points diference between a Rogue and a Mage.

                          • Anonymous

                            So, leveling absolutely gives you specific and permanent stats. I have confirmed this by leveling as a mage and my pawn as a fighter. I switched to fighter only after reaching level 15 and our stats are very different, even after removing all gear and buffs. My magic/magic defense is double what hers is and her str/def/hp is considerably higher than my own.

                            • Anonymous

                              From tests I have done on stat growths, the growth system is as described on this page, however you will eventually reach the base stat cap where you will no longer gain any more of that stat even on subsequent levels for that character on any vocation. When you level only fighter and max out your defense base stat, all your other vocations' defense base stat will also max out (indicated by a yellow text). Further leveling on a vocation that specializes on maxed out base stats will actually waste points per level as you're no longer getting any more of that stat and are also losing ones you would've gotten if you leveled on a different vocation. You would eventually max out all your stats by leveling only on fighter for hundreds of level, or switch to a vocation that specializes on your lower base stats to reach the cap on those stats earlier.

                              There are also varying flat stat modifiers that comes from each vocation. For example, if characters have the exact same base stats (leveling the same way), the stat difference between 2 vocations for those characters on all levels will be universal; i.e, the stat differences between a character's fighter and thief vocations on all levels will be 150 hp, 100 stamina, 5 str, 10 def, 20 magic, and 15 magic defense.

                              • Anonymous

                                Your vocation defintely effects your stat growths but it's possible theres a curve to balance you towards your current class, I leveld some as a fighter then switched to mage and my pure mage pawn had a fairly large amount more base mag then me but when I switched to thief and got a few levels all 3 of them gave more mag then str so possibly thf is the strider equivelent balanced class and since my str was higher then my mag it was equalizing towards it. thats just a theroy hopefully someone smarter then me can figure out how it works this time around. Also to the people saying it doesnt matter the dif between worst possible and best possible str was over 700 which is more then the strongest daggers in the base game, obviously people not trying to min max wont end up with worst possible results most likeley but it is a pretty substantial difference.

                                • Anonymous

                                  If the stats are going to be like in DD1 then pretty much the "best" stat is probably going to be def or m.def since they were the only stats that were hard to raise outside of stats gained from lvling.
                                  To make an example the max magick stat you could gain was 866 at lvl 200 however you could also get close to 2000 magick from equipment and then boost that by x1.8 with augments. So you could pretty easily get at least +3600-4000 magick.
                                  Defense on the other hand could go anywhere from 177 to 767 at lvl 200 depending on vocations while you could only get a maximum of +1122 def. However compared to other stats defense gained from lvls was "effective defense" while equipment gave "equipment defense" and according to number crunchers it pretty much meant that 1 equipment defense only had half the effect of effective defense gained from lvling so the +1122 defense you could gain was actually only worth 551 defense gained from lvling. The same effect also affected magick defense but overall defense was seen as more important simply becaues the amount of physical dmg dealing enemies was the majority of course the magic dmg dealing enemies were often more dangerous.

                                  • Anonymous

                                    "the stats from gear were so far and above the stats from leveling...that lower base stats really didnt mean anything beyond the first few hours of gameplay."
                                    - Well us min-maxers don't think so :) if you leveled, say, assassin from 10 to 200 and then applied 4x damage boost charms then you can actually notice a SIGNIFICANT kill speed increase, especially on harder difficulty. Leveling all the way up as say magic archer (which was awesome to play as) on hard meant you get almost zero damage increase and huge defense stat buff, which was useless on hard difficulty, so it felt really crippling to someone who actually leveled sorcerer from 10 to 200 and then switched to the magic archer... Maybe this time we don't get stat "increases" but our stats are fixed and specific for any given level and vocation?.. At least that change would eliminate the need to level as a specific vocation - the thing people were complaining about in the first game

                                    • Anonymous

                                      With the reveal of the Warfarer, they mention this vocation having "lower base stats" for balance purposes. I think this indicates that the system is different to some regard this time around. Perhaps there's still fixed stat increases per vocation on level up, but there may also be a base stats per vocation that automatically applies when you switch to it. If this is true, the base stats must be somewhat dominant for the Warfarer to not easily be the best class.

                                    Load more
                                    ⇈ ⇈