Tidal Wrath |
|
---|---|
An advanced form of Tidal Fury that eases the counterattack's timing, extending the duration during which it can be activated. | |
Press the assigned button to brace. You will automatically counterattack if an attack hits you the instant you brace for it. | |
Vocations | Warrior |
Vocation Rank | 8 |
Acquire Cost | 2500 |
Tidal Wrath is a Weapon Skill in Dragon's Dogma 2 (DD2). Tidal Wrath is an advanced version of Tidal Fury easing counterattack timing. Tidal Wrath is a skill used by the Warrior and is also available to Pawns with the corresponding Vocation. New skills can be bought using Discipline Points.
How to get Tidal Wrath in Dragon's Dogma 2
- Acquire Cost: 2500 Discipline
- Vocation: Warrior
- Vocation Rank: 8
Dragon's Dogma 2 Tidal Wrath Upgrades
Some Skills have advanced forms that have stronger effects that can range from more damage, having a longer duration, being able to hit more enemies etc.
This is the advancement path for Tidal Wrath:
- Tidal Fury >> Tidal Wrath
DD2 Tidal Wrath Guide, Notes & Tips
- This is a weapon skill. Weapon skills are vocation-dependent — though some vocations share the same weapons, they might not have access to the same weapon skills. Executed by pressing the corresponding weapon skill button.
- Skills in Dragon's Dogma 2 are various passive and active abilities that the player can assign to the Arisen and their Pawns for use during combat. Some Skills are only usable depending on the Vocation of the character, while other Skills are dependent on the Weapon the character is using.
- Some Skills are shared between Vocations — when you buy a Skill shared by 2 or move Vocations, it can be accessed by any Vocation that can use it and doesn't have to be purchased again when swapping Vocations.
- Other notes and tips for Tidal Wrath go here.
- Anonymous
I love the animation of parrying with your greatsword and then doing a gnarly counter attack. But damn, this is a terrible skill and Razing Sweep is simply better on all angles despite being an earlier unlock.
Tidal Wrath only protects the front so you're vulnerable on all sides. It's also not a charging attack so you're not getting any hyperarmor, letting you get flattened by a strong attack such as a Drake's landing stomp. The parry window is really small too and if you miss it, you're not going to do the attack and may end up stuck in an animation lock if you keep getting hit which also uses stamina.
Meanwhile, Razing Sweep is a charging attack with hyperarmor that tanks damage AND stagger from ALL SIDES which can even withstand a Drake stomp. It's easily a better defensive option already, despite being an offensive skill. Charge time is fairly quick too and deals about the same damage as Tidal Wrath. Another big positive is that since it's a charged attack, it can also Parry large monsters (the core skill that greatly staggers attacking enemies). Not to mention it does 2 steps forward so it could catch more enemies.
The only reason I'm keeping this is simply because I love the blocking animation. It's such a stupid idea to have so many drawbacks and none of the benefits of hyperarmor on charged attacks. Dragon's Dogma Online had pretty much the same skill but the parry window lasted through the whole animation. And you can Barge right after to tank damage and stagger farther. But even then, I barely saw anyone use it because there's simply better skills to use. Why the hell would they have the idea to have an even worse version of it!?
- Anonymous
Looks rad but this skill is pisswater.
Forces you into excessive animation lock you can't cancel out of, counterattack does less damage than pretty much any of the charged weaponskills, and counter window is too short to capitalize on safely, resulting in you getting stuck in the eternity-long block animation and probably hit from behind.
I ran this as long as I could but any of the hyper-armor skills are better for counterattacking in every way. The uppercut skill in particular seems to be almost unstaggerable besides ground tremors, even on Warfarer, while also doing absurd damage and stagger of it's own.
That being said: this does seem to have no stamina cost on block, and does not suffer chip damage while guarding. I'm not sure you can even have your guard broken like shields can.
I'd still trade the defensive properties for a better counter or the ability to either attack or barge-cancel though.
Really wanted this on Warfarer for a "greatsword-wielding Mystic Knight" counter style but it just does not feel good.
I can't even get this skill to trigger. been practicing on minotaur forever now.
0
+10
-1