Arc of Might

skill 50 dragons dogma wiki guide
Channels every ounce of the user's strength into an almighty blow. Consumes all of the user's Stamina when activated.
Hold the assigned button to charge, then release to activate.
Vocations warrior vocation dragons dogma wiki guide40pxWarrior
Vocation Rank Champion's Fable
Acquire Cost Champion's Fable

Arc of Might is a Weapon Skill in Dragon's Dogma 2 (DD2). Arc of Might is a skill channeling strength into an almighty blow, consuming all Stamina. Arc of Might is a skill used by the Warrior and is also available to Pawns with the corresponding Vocation. New skills can be bought using Discipline Points.

 

How to get Arc of Might in Dragon's Dogma 2

 

Dragon's Dogma 2 Arc of Might Upgrades

Some Skills have advanced forms that have stronger effects that can range from more damage, having a longer duration, being able to hit more enemies etc.
This is the advancement path for Arc of Might: 

  • This weapon skill has no upgrade path.

  

DD2 Arc of Might Guide, Notes & Tips

  • This is a weapon skill. Weapon skills are vocation-dependent — though some vocations share the same weapons, they might not have access to the same weapon skills. Executed by pressing the corresponding weapon skill button.
  • Skills in Dragon's Dogma 2 are various passive and active abilities that the player can assign to the Arisen and their Pawns for use during combat. Some Skills are only usable depending on the Vocation of the character, while other Skills are dependent on the Weapon the character is using.
  • Some Skills are shared between Vocations — when you buy a Skill shared by 2 or move Vocations, it can be accessed by any Vocation that can use it and doesn't have to be purchased again when swapping Vocations.
  • Arc of Might appears to have an innate damage multiplier when targeting enemy weak points. When hitting regular parts of large monsters the damage will seem poor for the stamina cost and charge time. But when landing direct hits on a weak spot, such as the heart of a Drake or head of an Ogre, the damage will be extreme, potentially outright fatal with a strong enough build. Thus it is recommended to make large enemies vulnerable before going in with this skill.

 

All Weapon Skills in Dragon's Dogma 2
Airward Slash  ♦  Arctic Bolt  ♦  Argent Succor  ♦  Argent Tonic  ♦  Aromatic Rally  ♦  Aromatic Resurgence  ♦  Augural Flare  ♦  Barrage Shot  ♦  Bartizan  ♦  Bellow  ♦  Binding Effigy  ♦  Biting Wind  ♦  Blades of the Pyre  ♦  Blazefang Arrow  ♦  Blighting Shot  ♦  Blink Strike  ♦  Boltchain Stake  ♦  Burst Strike  ♦  Candescent Orb  ♦  Cascade Shot  ♦  Catapult Launch  ♦  Celerity  ♦  Celestial Paean  ♦  Cloudward Slash  ♦  Compass Slash  ♦  Concussive Leap  ♦  Concussive Step  ♦  Counter Slash  ♦  Cutting Wind  ♦  Deathly Arrow  ♦  Decanter  ♦  Deluging Shot  ♦  Delusory Screen  ♦  Devout Offringe  ♦  Diluvian Strike  ♦  Dire Arrow  ♦  Divine Defense  ♦  Dragon's Delusion  ♦  Dragoun's Foin  ♦  Dragoun's Stabbe  ♦  Draw and Quarter  ♦  Drenching Shot  ♦  Easy Kill  ♦  Empyrean  ♦  Enkindled Blades  ♦  Ensnare  ♦  Erupting Shot  ♦  Espial Incense  ♦  Exploding Shot  ♦  Fickle Floor  ♦  Fire Affinity  ♦  Fire Boon  ♦  Flagration  ♦  Flamefang Arrow  ♦  Flawless Guard  ♦  Formless Feint  ♦  Fortalice  ♦  Fragrant Alarum  ♦  Frigor  ♦  Frosthunter Bolt  ♦  Frostseeker Bolt  ♦  Full Moon Slash  ♦  Goring Lunge  ♦  Gouging Skewer  ♦  Gut and Run  ♦  Gutting Skewer  ♦  Hagol  ♦  Hailstone Bolt  ♦  Halidom  ♦  Heavenly Shot  ♦  Heavenward Sunder  ♦  Helm Splitter  ♦  High Celerity  ♦  High Decanter  ♦  High Empyrean  ♦  High Flagration  ♦  High Frigor  ♦  High Hagol  ♦  High Halidom  ♦  High Levin  ♦  High Palladium  ♦  High Salamander  ♦  High Seism  ♦  High Solemnity  ♦  High Spellhold  ♦  High Thundermine  ♦  Hindsight Slash  ♦  Hindsight Sweep  ♦  Humble Offringe  ♦  Ice Affinity  ♦  Ice Boon  ♦  Ignited Blades  ♦  Illusive Divider  ♦  Impeccable Guard  ♦  Implicate  ♦  Incendiary Shot  ♦  Indomitable Lash  ♦  Inspirit  ♦  Irradiant Orb  ♦  Keen Sight  ♦  Ladder Launch  ♦  Latching Effigy  ♦  Launchboard  ♦  Levin  ♦  Lifetaking Arrow  ♦  Lightning Affinity  ♦  Lightning Boon  ♦  Lyncean Sight  ♦  Maelstrom  ♦  Magike Speregonne  ♦  Magike Sperepelote  ♦  Manifold Shot  ♦  Martyr's Bolt  ♦  Masterful Kill  ♦  Meteoron  ♦  Mirour Shelde  ♦  Mirour Vesture  ♦  Moment's Charge  ♦  Mountain Breaker  ♦  Nocuous Shot  ♦  Palladium  ♦  Perfect Defense  ♦  Pilfer  ♦  Plunder  ♦  Powder Blast  ♦  Powder Charge  ♦  Prescient Flare  ♦  Ravening Lunge  ♦  Ravinour's Hond  ♦  Razing Sweep  ♦  Recovery Arrow  ♦  Remedy Arrow  ♦  Rending Sweep  ♦  Revivify  ♦  Ricochet Hunter  ♦  Ricochet Seeker  ♦  Riotous Fury  ♦  Roar  ♦  Sagittate Avalanche  ♦  Sagittate Downpour  ♦  Salamander  ♦  Savage Lash  ♦  Scented Alarum  ♦  Seching Blade  ♦  Seching Storm  ♦  Sedative Bolt  ♦  Seism  ♦  Shadow Cloak  ♦  Shadow Veil  ♦  Shield Bash  ♦  Shield Drum  ♦  Shield Pummel  ♦  Shield Summons  ♦  Skiedragoun's Fangtooth  ♦  Skiedragoun's Feste  ♦  Skull Splitter  ♦  Skyward Sunder  ♦  Smoke Screen  ♦  Smoke Shroud  ♦  Solemnity  ♦  Soporific Bolt  ♦  Sparkchain Stake  ♦  Spellhold  ♦  Spiral Arrow  ♦  Springboard  ♦  Suffocating Shroud  ♦  Surging Strike  ♦  Sweep Shot  ♦  Sweeping Shroud  ♦  Swift Charge  ♦  Tarring Shot  ♦  Tempest Shot  ♦  Thef's Hond  ♦  Thundermine  ♦  Tidal Fury  ♦  Tidal Wrath  ♦  Torrent Shot  ♦  Tricky Terrace  ♦  Unto Heven  ♦  Unto Skie  ♦  Vengeful Slash  ♦  Vimtaking Arrow  ♦  Visitant Aura  ♦  Whirling Arrow  ♦  Wild Furie  ♦  Windstorm Slash

 




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    • Anonymous

      Somehow, this skill isn't depleting my stamina bar. Even against a Drake, I had more than half of my stamina bar left as the attack animation ended. And vs a Garm, I had a tiny smidgen left. Preventing me from being at 0 and needed to recover.

      What reason could there be for this?

      • Anonymous

        For those having difficulty knocking down strong bosses and cant get a chance to enjoy this skill spam heavenward sunder under their weakspot theyll go down fast dont waste time with mountain breaker and whatever lash they are poorly balanced when compared to heavenward sunder

        • Anonymous

          Does enormous amounts of damage when you use it right, but by the time it is fully charged, your thief or sorcerer pawns probably already killed whatever you had knocked down lmao

          • Anonymous

            For any current or future visitors : you HAVE to hit a weak spot for the big damage, anywhere else results in insignificant damage. And yes the damage is worth the stamina drain if you hit a weak spot. Warrior in this game is not simple. My own suggestions to help with aspiring warriors - use a blunt type weapon (they usually have higher knockdown and don't bounce of some enemies unlike Slash type), use your other skill slots for support or utility skills, don't just pick all the big damage ones. Use the warrior augments because they are designed to work well with the vocation. There are a few non-warrior augments that could help such as Strength boost from Thief, and Vital point boost from Archer. And most importantly, have a good team. A mage to buff and heal, and a thief or archer for support DPS and debuff. If you want to go overkill, have your main pawn be a Sorcerer with Meteoron and Maelstrom. Literally nothing will survive except for Golems (but Golems are BS for any vocation anyway).

            • Anonymous

              It seems like warrior class is not for everyone. True to the first game, warrior is for those who are extremely good at the game. Both positioning, timing, patience, and understanding will ever use warrior to it's full extent. Though, that is also the beauty of this game. If this class isn't for you, you can use another one more suited for you.

              • Anonymous

                Not as strong as arc of obliteration but still satisfying when you manage to delete bosses. Biggest downside is it eats your whole stamina which doesnt make sense for the damage it delivers (80% would be better).

                • Anonymous

                  Arc of disappointment its only viable against early game bosses like griffin, late game bosses like drakes and others dont get knocked out long enough to fully charge it im also using an enemy randomizer mod that adds unmoored world dragons and other end game bosses which are very very hard to knock out and when knocked out their weakspots easily explode which again makes this skill worthless to use against them and no you cant damage unmoored dragon horns until every weakspot explode and when that happens they already have only 1 hp bar left

                  • Anonymous

                    Its basically pointless to you use this thing you dont stun enemies long enough to even fully charge it thiefs can do same amount of non weakspot damage in half a second while this thing requires 5 seconds to charge and another 5 seconds to recover warrior is very lame in this game

                    • Anonymous

                      To all the people that are saying that this does not damage - YOU ARE USING IT WRONG. This is same as Indominable Lash, it has huge weakspot multiplier. You are not supposed to use that on non-knockdown enemy or enemy that is actively moving. Use your other skill to Knock down enemy, run to his weakspot (or head) and then do Arc of Might - easy 3-4 bars of HP just dissapearing. This will one-shot tons of monster that have less than 5 bars.

                      • Anonymous

                        the balance is so bad, this should feel like a nuke for the charge time, yet the damage is just disappointing for the setup and stamina drain

                        • Anonymous

                          Im just dissapointed with this skill.. Takes entire stamina while doing almost nothing add to it long charge time, meh moveset and eternity of being vulnerable after usage. It breaks whole fight flow.. Seems like pass.

                          • Anonymous

                            I may be doing something wrong but I get way more damage in the same time using other skills, also it's easier to pull off and more consistent

                            • Anonymous

                              Can take 3 of the 4 health bars on griffin if you hit the bird in the head. Ability does next to nothing unless you hit a weakspot.

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