Arc of Might |
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Channels every ounce of the user's strength into an almighty blow. Consumes all of the user's Stamina when activated. | |
Hold the assigned button to charge, then release to activate. | |
Vocations | Warrior |
Vocation Rank | Champion's Fable |
Acquire Cost | Champion's Fable |
Arc of Might is a Weapon Skill in Dragon's Dogma 2 (DD2). Arc of Might is a skill channeling strength into an almighty blow, consuming all Stamina. Arc of Might is a skill used by the Warrior and is also available to Pawns with the corresponding Vocation. New skills can be bought using Discipline Points.
How to get Arc of Might in Dragon's Dogma 2
- Acquire Cost: Champion's Fable Discipline
- Vocation: Warrior
- Vocation Rank: Champion's Fable
Dragon's Dogma 2 Arc of Might Upgrades
Some Skills have advanced forms that have stronger effects that can range from more damage, having a longer duration, being able to hit more enemies etc.
This is the advancement path for Arc of Might:
- This weapon skill has no upgrade path.
DD2 Arc of Might Guide, Notes & Tips
- This is a weapon skill. Weapon skills are vocation-dependent — though some vocations share the same weapons, they might not have access to the same weapon skills. Executed by pressing the corresponding weapon skill button.
- Skills in Dragon's Dogma 2 are various passive and active abilities that the player can assign to the Arisen and their Pawns for use during combat. Some Skills are only usable depending on the Vocation of the character, while other Skills are dependent on the Weapon the character is using.
- Some Skills are shared between Vocations — when you buy a Skill shared by 2 or move Vocations, it can be accessed by any Vocation that can use it and doesn't have to be purchased again when swapping Vocations.
- Arc of Might appears to have an innate damage multiplier when targeting enemy weak points. When hitting regular parts of large monsters the damage will seem poor for the stamina cost and charge time. But when landing direct hits on a weak spot, such as the heart of a Drake or head of an Ogre, the damage will be extreme, potentially outright fatal with a strong enough build. Thus it is recommended to make large enemies vulnerable before going in with this skill.
- Anonymous
Somehow, this skill isn't depleting my stamina bar. Even against a Drake, I had more than half of my stamina bar left as the attack animation ended. And vs a Garm, I had a tiny smidgen left. Preventing me from being at 0 and needed to recover.
What reason could there be for this?
- Anonymous
For those having difficulty knocking down strong bosses and cant get a chance to enjoy this skill spam heavenward sunder under their weakspot theyll go down fast dont waste time with mountain breaker and whatever lash they are poorly balanced when compared to heavenward sunder
- Anonymous
Does enormous amounts of damage when you use it right, but by the time it is fully charged, your thief or sorcerer pawns probably already killed whatever you had knocked down lmao
- Anonymous
For any current or future visitors : you HAVE to hit a weak spot for the big damage, anywhere else results in insignificant damage. And yes the damage is worth the stamina drain if you hit a weak spot. Warrior in this game is not simple. My own suggestions to help with aspiring warriors - use a blunt type weapon (they usually have higher knockdown and don't bounce of some enemies unlike Slash type), use your other skill slots for support or utility skills, don't just pick all the big damage ones. Use the warrior augments because they are designed to work well with the vocation. There are a few non-warrior augments that could help such as Strength boost from Thief, and Vital point boost from Archer. And most importantly, have a good team. A mage to buff and heal, and a thief or archer for support DPS and debuff. If you want to go overkill, have your main pawn be a Sorcerer with Meteoron and Maelstrom. Literally nothing will survive except for Golems (but Golems are BS for any vocation anyway).
- Anonymous
It seems like warrior class is not for everyone. True to the first game, warrior is for those who are extremely good at the game. Both positioning, timing, patience, and understanding will ever use warrior to it's full extent. Though, that is also the beauty of this game. If this class isn't for you, you can use another one more suited for you.
- Anonymous
Not as strong as arc of obliteration but still satisfying when you manage to delete bosses. Biggest downside is it eats your whole stamina which doesnt make sense for the damage it delivers (80% would be better).
- Anonymous
Arc of disappointment its only viable against early game bosses like griffin, late game bosses like drakes and others dont get knocked out long enough to fully charge it im also using an enemy randomizer mod that adds unmoored world dragons and other end game bosses which are very very hard to knock out and when knocked out their weakspots easily explode which again makes this skill worthless to use against them and no you cant damage unmoored dragon horns until every weakspot explode and when that happens they already have only 1 hp bar left
- Anonymous
Its basically pointless to you use this thing you dont stun enemies long enough to even fully charge it thiefs can do same amount of non weakspot damage in half a second while this thing requires 5 seconds to charge and another 5 seconds to recover warrior is very lame in this game
- Anonymous
- Anonymous
To all the people that are saying that this does not damage - YOU ARE USING IT WRONG. This is same as Indominable Lash, it has huge weakspot multiplier. You are not supposed to use that on non-knockdown enemy or enemy that is actively moving. Use your other skill to Knock down enemy, run to his weakspot (or head) and then do Arc of Might - easy 3-4 bars of HP just dissapearing. This will one-shot tons of monster that have less than 5 bars.
- Anonymous
the balance is so bad, this should feel like a nuke for the charge time, yet the damage is just disappointing for the setup and stamina drain
- Anonymous
Im just dissapointed with this skill.. Takes entire stamina while doing almost nothing add to it long charge time, meh moveset and eternity of being vulnerable after usage. It breaks whole fight flow.. Seems like pass.
- Anonymous
I may be doing something wrong but I get way more damage in the same time using other skills, also it's easier to pull off and more consistent
- Anonymous
Can take 3 of the 4 health bars on griffin if you hit the bird in the head. Ability does next to nothing unless you hit a weakspot.
- Anonymous
barely does more damage than regular moves, doubt its gonna 1shot bosses like DD1
Aim for the head for all monsters, or the heart for drake, 3-4 health bars will go if not killed them.
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