Fickle Floor |
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Conjures an illusory platform that can be set in places without footholds, such as in mid-air. Can be used to entice hostile targets toward an unexpected fall. | |
Press the assigned button. | |
Vocations | Trickster |
Vocation Rank | 5 |
Acquire Cost | 1100 |
Fickle Floor is a Weapon Skill in Dragon's Dogma 2 (DD2). Fickle Floor conjures an illusory platform to lure foes into unexpected falls. Fickle Floor is a skill used by the Trickster and is not available for Pawns. New skills can be bought using Discipline Points.
How to get Fickle Floor in Dragon's Dogma 2
- Acquire Cost: 1100 Discipline
- Vocation: Trickster
- Vocation Rank: 5
Dragon's Dogma 2 Fickle Floor Upgrades
Some Skills have advanced forms that have stronger effects that can range from more damage, having a longer duration, being able to hit more enemies etc.
This is the advancement path for Fickle Floor:
- Fickle Floor >> Tricky Terrace
DD2 Fickle Floor Guide, Notes & Tips
- This is a weapon skill. Weapon skills are vocation-dependent — though some vocations share the same weapons, they might not have access to the same weapon skills. Executed by pressing the corresponding weapon skill button.
- Skills in Dragon's Dogma 2 are various passive and active abilities that the player can assign to the Arisen and their Pawns for use during combat. Some Skills are only usable depending on the Vocation of the character, while other Skills are dependent on the Weapon the character is using.
- Some Skills are shared between Vocations — when you buy a Skill shared by 2 or move Vocations, it can be accessed by any Vocation that can use it and doesn't have to be purchased again when swapping Vocations.
- Other notes and tips for Fickle Floor go here.
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It’s not mentioned here, but Fickle Floor/Tricky Terrace is also a type of “difficult terrain” causing enemies to trip and stumble.
Even casting it at the feet of enemies can trigger them stumbling.
This is valuable as they are down long enough for the Trickster to pick up the enemy and start chucking them at other enemies, chucking them for damage, or pinning them down for allies to finish off.
A very powerful skill and debuff!
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