Implicate |
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An advanced form of Ensnare that allows the user to pull targets with greater force. | |
Press the assigned button. | |
Vocations | Thief |
Vocation Rank | 7 |
Acquire Cost | 2000 |
Implicate is a Weapon Skill in Dragon's Dogma 2 (DD2). Implicate is a stronger version of Ensnare, pulling targets with greater force. Implicate is a skill used by the Thief and is also available to Pawns with the corresponding Vocation. New skills can be bought using Discipline Points.
How to get Implicate in Dragon's Dogma 2
- Acquire Cost: 2000 Discipline
- Vocation: Thief
- Vocation Rank: 7
Dragon's Dogma 2 Implicate Upgrades
Some Skills have advanced forms that have stronger effects that can range from more damage, having a longer duration, being able to hit more enemies etc.
This is the advancement path for Implicate:
- Ensnare >> Implicate
DD2 Implicate Guide, Notes & Tips
- This is a weapon skill. Weapon skills are vocation-dependent — though some vocations share the same weapons, they might not have access to the same weapon skills. Executed by pressing the corresponding weapon skill button.
- Skills in Dragon's Dogma 2 are various passive and active abilities that the player can assign to the Arisen and their Pawns for use during combat. Some Skills are only usable depending on the Vocation of the character, while other Skills are dependent on the Weapon the character is using.
- Some Skills are shared between Vocations — when you buy a Skill shared by 2 or move Vocations, it can be accessed by any Vocation that can use it and doesn't have to be purchased again when swapping Vocations.
- Other notes and tips for Implicate go here.
- Anonymous
Will increasing knockdown power increase the pull potency of implicate?
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Does the Impact augment (described as, "Improves your ability to push and pull targets when grabbing hold") affect the potency of Implicate?
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