Welcome to Battahl

welcome to battahl infobox side quests world information dragons dogma 2 wiki guide
Quest Location The Wanderer's Haven
NPC Pickup Roger
Requirements Reach Bakbattahl
Time Limited No
Quest Canceled Unknown
Unlocks N/A
Other NPCs Raghnall
Taleef
Multiple Outcomes Yes
Rewards You won the 3-on-1 fight:
2800 XP
Fruit Wine
13500 G

You won the 1-on-1 duel:
2800 XP
Fruit Wine
8500 G

You lost the 1-on-1 duel:
2800 XP
-3000 G

Welcome to Battahl is a Quest for Dragon's Dogma 2 (DD2). This quest will have you feel the prevalent discrimination against Pawns, and Vermundians by extension, in the nation of Battahl. As you pass by one of the town's taverns, you have an encounter with a local that will put you at odds with his men. Depending on how you fare, a formidable mercenary by the name of Raghnall will assist you. This quest is not affected by the passage of time and has multiple outcomes.

 

As you wandered through Battahl, a man offered to buy you a drink at the local tavern, in exchange for a tale or two.

 

How to Unlock Welcome to Battahl Quest in Dragon's Dogma 2

This quest is unlocked when you reach Bakbattahl for the first time and walk the path that goes through The Wanderer's Haven. See Welcome to Battahl on the [Dragon's Dogma 2 Map].

 

Dragon's Dogma 2 Welcome to Battahl Quest Notes & Tips

  • This quest does not unlock any other quest
  • This quest has multiple multiple outcomes:
    • Winning the unfair 3-on-1 fight may result in more rewards than the other two outcomes, along with Raghnall's praise.
    • If you get hit a few times during the unfair 3-on-1 fight, Raghnall will turn the fight into a fairer 1-on-1 duel instead. Winning this will result in different rewards, along with Raghnall's praise.
    • If you get hit a few times during the 1-on-1 duel, Raghnall will step in and concede the duel to the ruffians, resulting in a loss of money for you despite the quest getting marked complete.
  • This quest has no prerequisites other than reaching the Wanderer's Haven at Bakbattahl.

 

 

Dragon's Dogma 2 Welcome to Battahl Quest Walkthrough

Defeat the Ruffians

This quest will automatically activate as you pass through The Wanderer's Haven when you reach Bakbattahl for the first time. To get there, just enter the main hub of Bakbattahl, follow the main central path, and then turn right at the corner where the Bakbattahl Oxcart Station is. As you pass through that road right by the tavern, you'll get stopped by a Beastren by the name of Roger. Before you start the quest, however, make sure to make some preparations for a potentially difficult duel by visiting the merchants and blacksmiths in town accordingly.

welcome to battahl1 side quests world information dragons dogma 2 wiki guidewelcome to battahl2 side quests world information dragons dogma 2 wiki guide

He'll comment on how you're traveling with Pawns and claim that Vermundians aren't allowed in this tavern. If you completed the Nation of the Lambent Flame upon getting here, you'll recognize this as an instance of discrimination against Pawns - an issue that, as Menella had made you aware, has been plaguing Battahl. However, he'll say that he'd let you go if you win a fight against his minions. Otherwise, they'll take all your belongings. Your Pawns can't join you in this fight.

 

Outcome 1: Win the One-on-Three Fight

The Walkthrough for this outcome is a work in progress. If the details are available, please feel free to add them here.

 

Participate in the Duel

This will be a difficult fight for most Vocations that lead you to not be too defensively proficient, or if you're mainly a ranged-attacker. You also won't have much space to run around as you're limited to the narrow pathway that runs through the tavern. If you're unable to do any meaningful damage to the three goons within a period of time, or if you get hit by even just a few swings consecutively, a man named Raghnall will use his reputation to turn the fight into a fair one, as you contend with just one goon by the name of Taleef.

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Outcome 2: Win the One-on-One Duel

The Walkthrough for this outcome is a work in progress. If the details are available, please feel free to add them here.

Outcome 3: Lose the One-on-One Duel

Unfortunately, even with the fairer odds, this fight will still not be too easy for certain Vocations and depending on what Skills you've chosen to invest in. Regardless, if you get hit again by even just a few swings consecutively, Raghnall will step in again. This time he'll concede the fight on your behalf and pay them to diffuse the situation. Unfortunately, it'll still come out of your own pockets. He'll offer some encouragement and leave you with the hope that the two of you can have a fair duel of your own someday.

welcome to battahl4 side quests world information dragons dogma 2 wiki guide

 

DD2 Welcome to Battahl Quest Objectives

  • Defeat the ruffians
  • (Conditional) Participate in the duel

 

Welcome to Battahl Quest Rewards in Dragon's Dogma 2

This Quest has three Outcomes. Win the 3-on-1 Fight:

Some citizens of Battahl have proven to be more welcoming than others. No sooner had you set foot in a Bakbattahli tavern than you found yourself beset by a band of beastren ruffians, who took offense to your very presence in their local watering hole. Yet your challengers soon realized that they had bitten off more than they could chew, for you rose to the occasion by defeating them handily.

Win the 3-on-1 Fight - Welcome to Battahl Rewards:

  • 2800 XP
  • Fruit Wine
  • 13500 G

Win the 1-on-1 Duel:

Some citizens of Battahl have proven to be more welcoming than others. No sooner had you set foot in a Bakbattahli tavern than you found yourself beset by a band of beastren ruffians, who took offense to your very presence in their local watering hole. In the end, a man named Raghnall persuaded the ruffians to even the odds, leading to a one-on-one duel from which you emerged victorious.

Win the 1-on-1 Duel - Welcome to Battahl Rewards:

Lose the 1-on-1 Duel:

Some citizens of Battahl have proven to be more welcoming than others. No sooner had you set foot in a Bakbattahli tavern than you found yourself beset by a band of beastren ruffians, who took offense to your very presence in their local watering hole. In the end, a man named Raghnall persuaded the ruffians to even the odds, leading to a one-on-one duel; but alas, this contest was still not quite fair enough for you to find victory.

Lose the 1-on-1 Duel - Welcome to Battahl Rewards:

  • 2800 XP
  • - 3000 G

 

 

 
Dragon's Dogma 2 All Quests
A Beggar's Tale  ♦  A Candle in the Storm  ♦  A Case of Sculptor's Block  ♦  A Game of Wits  ♦  A Magisterial Amenity  ♦  A New Godsway  ♦  A Noble Exchange  ♦  A Place to Call Home  ♦  A Poisonous Proposal  ♦  A Scholarly Pursuit  ♦  A Trial of Archery  ♦  A Veil of Gossamer Clouds  ♦  An Unsettling Encounter  ♦  Belle of the Bar  ♦  Beren's Final Lesson  ♦  Brothers Brave and Timid  ♦  Civil Unrest  ♦  Clash and Conclusion  ♦  Claw Them Into Shape  ♦  Convergence  ♦  Crossing in Shadow  ♦  Disa's Plot  ♦  Dreams Apart  ♦  Dulled Steel, Cold Forge  ♦  Every Rose Has Its Thorn  ♦  Feast of Deception  ♦  Flickering Shadows  ♦  Gaoled Awakening  ♦  Gift of the Bow  ♦  Halls of the First Dawn  ♦  Home Is Where the Hearth Is  ♦  House of the Blue Sunbright  ♦  Hunt for the Jadeite Orb  ♦  In Dragon's Wake  ♦  Legacy  ♦  Masked Correspondence  ♦  Medicament Predicament  ♦  Mercy Among Thieves  ♦  Monster Culling  ♦  Nation of the Lambent Flame  ♦  Nesting Troubles  ♦  Off the Pilfered Path  ♦  One-Eyed Interloper  ♦  Ordeals of a New Recruit  ♦  Out of the Forest, Into the Forge  ♦  Oxcart Courier  ♦  Prey for the Pack  ♦  Put a Spring in Thy Step  ♦  Readvent of Calamity  ♦  Saint of the Slums  ♦  Scaly Invaders  ♦  Seat of the Sovran  ♦  Shadowed Prayers  ♦  Shepherd of the Pawns  ♦  Short-Sighted Ambition  ♦  Spellbound  ♦  Steeled Resolve, Blazing Forge  ♦  Tale's Beginning  ♦  Tensions on the Highroad  ♦  The Ailing Arborheart  ♦  The Arisen's Shadow  ♦  The Caged Magistrate  ♦  The Expeditious Explorer  ♦  The Gift of Giving  ♦  The Guardian Gigantus  ♦  The Hand That Guides  ♦  The Heel of History  ♦  The Importance of Aiding Ernesto  ♦  The Inveterate Explorer  ♦  The Nameless Village (Quest)  ♦  The Ornate Box  ♦  The Phantom Oxcart  ♦  The Provisioner's Plight  ♦  The Regentkin's Resolve  ♦  The Sorcerer's Appraisal  ♦  The Sotted Sage  ♦  The Stolen Throne  ♦  Till Death Do Us Part  ♦  Tolled to Rest  ♦  Trouble on the Cape  ♦  Twixt a Rock and a Hard Place  ♦  Vocation Frustration  ♦  Wandering Roots  ♦  When Wills Collide

 




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    • Anonymous

      I found for the first outcome the easiest method is to be using the Magic Spearhand to freeze the enemies, knock them down with a strong attack and similar to the rogue strategy to finish them off while downed with combo and finisher moves. The upside to this is you can back off and refreeze them as necessary when they begin to surround or counter attack you. Also backing down the alley into the wide intersection makes it so you have more room to maneuver and fight instead of the narrow passage between where you encounter them and the inn. Sometimes as you back away they'll get stuck on the watching NPCs as well making it so you only have to fight 1 - 2 at a time then go after the others making the fight much easier and less likely to go on to the next phase of solo dueling as individually they're weak especially when they can be stunned immobile. Also the intersection is cleared during the fight and the NPCs don't follow you into it so there's no confusion on who the enemies are as sometimes until attacked their health bars don't show making it confusing on who is and isn't an enemy when surrounded by similar dressed NPC bystanders.

      • Anonymous

        The NPC that forces you to fight he's men found out being resurrected with wake stones isn't always a good thing

        • Anonymous

          You can also order your pawns to "Go" wich makes them jump in and help you making the 1v3 a 4v3 and also has different dialogue

          • Anonymous

            Went in as a Thief with Smoke Shroud, as soon as the duel started I dodged to the side and threw down a smoke bomb, knocked one of them down and did finishers on them until they died and did the same for the last 2 making sure to refresh the smoke cloud, none of them landed a single hit on me, gg ez.

            • Anonymous

              I used Thief with the Stilettos I found in a ruined house in Vernworth. Dodged behind Taleef, threw a smokebomb and stunlocked him against the ground with the heavy attack and grounded finisher. It took maybe three minutes of constant stabbing, but I won.

              • Anonymous

                I think if you go too far it counts as you losing as well, I was trouncing the opponent as a mystic spearhand and tossed the opponent far and chased after him and it counted as a loss even though he didn't even managed to land a single hit on me.

                so be careful about that

                • Anonymous

                  i ended up pressing the help button and my pawns got involved, which lead to meteors being dropped on the guy lmao

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