Battahl is a Location in Dragon's Dogma 2. Battahl is a kingdom of Beastren, a new race introduced in this sequel game, who live in their nation with their own unique culture and traditions. Vermund on the other hand is a human kingdom, ruled over by the Sovran, a royal line of Arisen that comes into power by defeating the Dragon generation after generation. Each region consists of various different Locations that players will be able to explore as they desire, each packed with many EnemiesNPCs, Equipment, and Items to find in chests and even various Quests to uncover and complete.

 

Battahl is a nation of beastren defined by its own unique culture. The steep canyons in Battahl still hold ancient ruins, and cities have been constructed amidst them. The culture, customs, and beliefs of Battahl have been nurtured by their harsh natural environment and differ from those of Battahl.

 

Battahl Region in Dragon's Dogma 2

Battahl is a nation established by a new race introduced in this sequel game called the Beastren. Beastren are humanoid beings with features of beasts such as their mane, the prominent part of their faces, and their skin or fur. So far Beastren has mainly been shown to have features of prominently feline creatures, like lions and leopards. Nevertheless, this race promises to be ferocious and tremendously formidable in battle. So far, the conflict surrounding the Beastren which the player will seemingly dive into revolves around the Beastren's empress, a woman called Nadinia.

Battahl offers a whole new experience distinct from the previous game. With the introduction of an entirely new race in the Beastren, players will have the opportunity to experience a new environment along with the inevitable conflicts that can be drawn from the clashing of different cultures. Battahl's unique culture derived from the traditions at the heart of the Beastren's spirit, and from the ruins that their civilization has sprouted around brings about new challenges for the Arisen. The different Locations within promise to be filled with dynamic new characters, not just in the form of new NPCs, but also in a variety of new types of Enemies.

 

Battahl Map in Dragon's Dogma 2

  • Map Links and other maps for Battahl will be added once it is available!

 

Sub-Locations & Campsites in Battahl Dragon's Dogma 2

Battahl Sub-Locations

  • Sub-Locations within Battahl are to be added.

Battahl Points of Interest

  • Inns, Campsites, and other Locations in Battahl will be added!

 

DD 2 NPCs and Merchants in Battahl

All NPCs in Battahl

All Merchants in Battahl

  • Merchants will be added once it is available.

 

All Items in Dragon's Dogma 2 Battahl Region

Resources and Tools

  • Resources and Tools

 

Materials

  • Materials

 

Equipment

  • Consumables
    • Curatives
  • Weapons
    • Archstaff
    • Bow
    • Dagger
    • Longbow
  • Armor
    • Head Armor
    • Torso Armor
    • Arms Armor
    • Legs Armor
    • Outfits
    • Cloaks
  • Shields
    • Any Shields go here
  • Accessories
    • Jewelry

 

Unique and Quest Items

  • Quest Items
    • Items used for progressing Quests.
  • Key Items
    • Key Items used for opening locked assets.
  • Miscellaneous Items
    • Other Items that can be used for specific purposes.

 

Battahl Creatures, Enemies, and Bosses in Dragon's Dogma 2

Regular Creatures and Enemies

  • Knacker
  • Creatures will be added soon!
  • Enemies will be added soon!

 

Field Bosses and Other Bosses

  • All Bosses in Battahl will be added soon!

 

Dragon's Dogma 2 Battahl Other Maps and Notes

  • Normally, in order to reach Battahl, you have to pass through the Checkpoint Rest Town while possessing either the Beastren Border Entry Permit (which requires the permit holder to be a Beastren or to pass off as one by wearing the Beastren Mask) or Border Entry Permit. However, it is possible to reach Battahl early without owning any of the permits by entering there through the alternate path at the river exit on the right of the Checkpoint Rest Town while fighting through a series of strong enemies, or through the Guerco Cavern.
  • Other maps, and notes for Battahl in Dragon's Dogma 2 go here.

 

DD 2 Battahl Gallery

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All Dragon's Dogma 2 Locations
Abandoned Dwelling  ♦  Abandoned Home  ♦  Agamen Ruins - Apothecary  ♦  Agamen Ruins - Barracks  ♦  Agamen Ruins - Inn  ♦  Agamen Ruins Riftstone  ♦  Agamen Ruins Ropeway Station  ♦  Agamen Volcanic Island  ♦  Allard's Chambers  ♦  Allard's Estate  ♦  Ancestral Chamber  ♦  Ancient Battleground  ♦  Ancient Ruins  ♦  Arbor Bridge  ♦  Arboreal Ruins  ♦  Arborheart Riftstone  ♦  Arborist's Home  ♦  Awaran's Arms  ♦  Backwoods Nest  ♦  Bakbattahl  ♦  Bakbattahl Gaol  ♦  Bakbattahl Gaol Guardhouse  ♦  Bakbattahl Oxcart Station  ♦  Bakbattahl Pawn Guild  ♦  Bakbattahl Vocation Guild  ♦  Baldwin's Estate  ♦  Battahl Morgue  ♦  Battahl Ropeway Central Station  ♦  Battahl Ropeway Station Four  ♦  Battahl Ropeway Station One  ♦  Battahl Ropeway Station Three  ♦  Battahl Ropeway Station Two  ♦  Bay Wayside Shrine  ♦  Bayside Home  ♦  Bayside Square  ♦  Beren's Childhood Home  ♦  Beren's Tent  ♦  Bjorn's Armory  ♦  Bodas's Armory  ♦  Border Checkpoint Riftstone  ♦  Borderland Campground  ♦  Borderwatch Commissary  ♦  Borderwatch Lounge  ♦  Borderwatch Outpost  ♦  Borderwatch Riftstone  ♦  Borderwatch Stores  ♦  Borderwatch Training Grounds  ♦  Bridge of Theodracus the Second  ♦  Brokkr's Smithy  ♦  Caliginous Depths  ♦  Canyon Cave  ♦  Castle Training Ground  ♦  Cavern of the Forsaken  ♦  Celeste's Smithy  ♦  Chandler's General Store  ♦  Checkpoint Rest Town  ♦  Checkpoint Rest Town - Vocation Guild  ♦  Cliffside Cave  ♦  Clovis's Barberie  ♦  Coastal Cavern  ♦  Coastal Hut  ♦  Coastal Inn  ♦  Collapsed Mine  ♦  Common Quarter  ♦  Comptroller's Home  ♦  Conference Room  ♦  Coral Snakes' Hideout  ♦  Cropper's Quarter  ♦  Crumbling Ruins  ♦  Darkbeasts' Den  ♦  Darkhorde Cave  ♦  Dead-End Curve  ♦  Debris-Strewn Coast  ♦  Depleted Ore Deposit  ♦  Derelict Mine  ♦  Deserted Dwelling  ♦  Digger's Ruins  ♦  Dimdark Cave  ♦  Disa's Chambers  ♦  Diviner's Salon  ♦  Drabnir's Grotto  ♦  Dracanward  ♦  Dragonsbreath Tower  ♦  Dye Stores  ♦  Eastern Forest  ♦  Echoing Depths  ♦  Eini's Home  ♦  Eldart's Apothecary  ♦  Enoa'Battahl Cavern  ♦  Enoa'Battahl Forest  ♦  Eremitic Sanctuary  ♦  Excavation Site  ♦  Flamebearer Palace  ♦  Flamebearer Palace Audience Chamber  ♦  Flamebearer Palace Empress's Chambers  ♦  Flamebearer Palace Guardians' Barracks  ♦  Flamebearer Palace Guest Chamber  ♦  Flamebearer Palace History Chamber  ♦  Flamebearer Palace Prayer Hall  ♦  Flamebearer Palace Road  ♦  Flamebearer Palace Servants' Chamber  ♦  Flamebearer Palace Spellseal Door  ♦  Flamebearer Ward  ♦  Flamebearers' Resting Place  ♦  Forbidden Magick Research Lab  ♦  Forested Griffin's Nest  ♦  Forgotten Ruins  ♦  Forgotten Tunnel  ♦  Frightful Hollow  ♦  Frontier Shrine  ♦  Fulvio's Workshop  ♦  Gathering of Beasts  ♦  Geyser Hamlet  ♦  Grand Riftstone of Battahl  ♦  Grand Riftstone of the Shrine  ♦  Grand Riftstone of Vermund  ♦  Great Bridge Passage  ♦  Grisha's Armory  ♦  Guerco Cavern  ♦  Guerco Mountain Road  ♦  Harve Village  ♦  Harve Village Beach  ♦  Headwater Cavern  ♦  Hidden Cavern  ♦  Higgs's Tavern Stand  ♦  Highland Cavern  ♦  Holy Mausoleum Ruins  ♦  Howling Cave  ♦  Ibrahim's Scrap Store  ♦  Illdoers' Resting Place  ♦  Indigent Bedlands  ♦  Isaac's Wares  ♦  Jarle's Home  ♦  Klark's Estate  ♦  Kough's Inn  ♦  Laboratorium - Chemical Stores  ♦  Laboratorium - Dormitory  ♦  Laboratorium - Equipment Stores  ♦  Laboratorium - Library  ♦  Laboratorium - Material Stores  ♦  Laboratorium - Phaesus's Chamber  ♦  Laboratorium - Refuse Storage  ♦  Laboratorium - Testing Room  ♦  Laboratorium - Workshop  ♦  Lennart's House  ♦  Luz  ♦  Malachite Forest  ♦  Marshland Settlement  ♦  Martyrs' Resting Place  ♦  Materials Repository  ♦  Melve  ♦  Melve Riftstone  ♦  Mercantile Ward  ♦  Merchant Quarter  ♦  Mettefere's Cosmetics  ♦  Mildred's Dwelling  ♦  Misty Marshes  ♦  Moonglint Tower  ♦  Moonglint Tower Riftstone  ♦  Moonglow Garden  ♦  Moonswax Bridge  ♦  Morris's Apothecary  ♦  Mountain Base Cave  ♦  Mountain Ruins  ♦  Mountain Shrine  ♦  Mt. Alles Tunnel  ♦  Mural Byway  ♦  Myrddin's Home  ♦  Nameless Apothecary  ♦  Nameless Inn  ♦  Nameless Riftstone  ♦  Nameless Village  ♦  Nameless Village Depths  ♦  Nera'Battahl Windrift  ♦  Noble Quarter  ♦  North Border Checkpoint Oxcart Station  ♦  North Vernworth Oxcart Station  ♦  Northern Harve Ruins  ♦  Northern Vermund Checkpoint  ♦  Old Lighthouse  ♦  Old Noble Manor  ♦  Olta'Battahl Coastline  ♦  Oracle's Retreat  ♦  Palace Overlook Cape  ♦  Patrick's Estate  ♦  Philbert's Sundries  ♦  Pilgrims' Inn  ♦  Pilgrims' Inn - Flagship  ♦  Pilgrims' Path Empty Abode  ♦  Pilgrims' Peril Cave  ♦  Private Dwelling (Bakbattahl Roadside)  ♦  Private Dwelling (Common Quarter)  ♦  Private Dwelling (Noble Quarter)  ♦  Private Dwelling (Observation Tower)  ♦  Provisional Barberie  ♦  Provisional Cosmetics  ♦  Putrid Cave  ♦  Rainshelter Cave  ♦  Rare Book Stand  ♦  Residential Ward  ♦  Resthouse  ♦  Reverent Shrine  ♦  Rivage Cavern  ♦  Rivage Elder's Home  ♦  River's Edge Grotto  ♦  Riverside Cavern  ♦  Riverside Ruins  ♦  Roadside Abode  ♦  Roadside Hollow  ♦  Rock Wall Berme  ♦  Rocky Crevasse  ♦  Rocky Lair  ♦  Roderick's Smithy  ♦  Rose Chateau - Dignitaries' Chamber  ♦  Rose Chateau Bordelrie  ♦  Ruined Settlement  ♦  Runne's Apothecary  ♦  Sacred Arbor  ♦  Sal'Battahl Cavern  ♦  Sandsear Cave  ♦  Sandspire Den  ♦  Seafloor Shrine  ♦  Seafloor Shrine - Bakbattahl Pawn Guild  ♦  Seafloor Shrine - Battahli Armory  ♦  Seafloor Shrine - Dwarven Armory  ♦  Seafloor Shrine - Elven Armory  ♦  Seafloor Shrine - Sacred Grounds  ♦  Seafloor Shrine - Vermundian Armory  ♦  Seafloor Shrine - Vernworth Pawn Guild  ♦  Seafloor Shrine Apothecary  ♦  Seafloor Shrine Scrap Store  ♦  Seafloor Shrine Vocation Guild  ♦  Sealed Mining Shaft  ♦  Secretariat  ♦  Shakir's Inn  ♦  Shrine Corridor  ♦  Shutram Falls  ♦  Sigurd  ♦  Slums  ♦  South Border Checkpoint Oxcart Station  ♦  Spirits' Path  ♦  Stormwind Cave  ♦  Stragglers' Cave  ♦  Strange Corridor  ♦  Sven's Chambers  ♦  Talos  ♦  The Arborheart  ♦  The Gracious Hand  ♦  The Gracious Hand's Vaults  ♦  The Guardhouse  ♦  The Hermit's Retreat  ♦  The Hole  ♦  The Mountains' Secret  ♦  The Rockmouse's Burrow  ♦  The Stardrop Inn  ♦  The Sword & Staff  ♦  The Wanderer's Haven  ♦  The Waters of the Spirits  ♦  Thunderclap Cave  ♦  Timeworn Shaft  ♦  Tomb of Al'Guttos  ♦  Tomb of Am'Ranna  ♦  Tomb of Ja'Nuwa  ♦  Tomb of Ku'Myage  ♦  Tomb of Renu'Lebarr  ♦  Tomb of Te'Glarr  ♦  Townsend's Estate  ♦  Trembling Hollow  ♦  Trevo Mine  ♦  Tristan's Inn  ♦  Twilight Cave  ♦  Ulrika's House  ♦  Ultramarine Waterfall  ♦  Underbridge Grotto  ♦  Unmoored World  ♦  Vermund  ♦  Vermund Charnel House  ♦  Vernworth  ♦  Vernworth - Southern Ruins  ♦  Vernworth Castle  ♦  Vernworth Castle - Audience Chamber  ♦  Vernworth Castle - Fountain Garden  ♦  Vernworth Castle - Guest Chambers  ♦  Vernworth Castle - Magistrate's Office  ♦  Vernworth Castle - Servant Antechamber  ♦  Vernworth Castle Dining Hall  ♦  Vernworth Castle Gaol Tower  ♦  Vernworth Castle Gaoler's Room  ♦  Vernworth Castle Kitchens  ♦  Vernworth Castle Offices  ♦  Vernworth Castle Vault  ♦  Vernworth Hall  ♦  Vernworth Palace Courtyard  ♦  Vernworth Pawn Guild  ♦  Vernworth Royal Chambers  ♦  Vernworth Satellite Tower  ♦  Vernworth Vocation Guild  ♦  Vernworth Watchtower  ♦  Volcanic Island Armory  ♦  Volcanic Island Camp  ♦  Volcanic Island Riftstone  ♦  Volcanic Island Ropeway Station  ♦  Walter's Tavern  ♦  Wasteland Griffin's Nest  ♦  Watchhead's Home  ♦  Waterfall Cave  ♦  Waveswept Dwelling  ♦  West Vernworth Oxcart Station  ♦  Western Ruins  ♦  Windwalker's Home  ♦  Windworn Gully  ♦  Workers' Dormitory  ♦  Worldsend Cavern  ♦  Wyrmsblood Forest  ♦  Zeplin's Inn
 



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    • Anonymous

      You could also cross the border by following the stream next to the town. Just be aware that it seems to be constantly raining - and because of that - you will not be able to keep your lantern on in the dark.

      I also encountered a cheeky little drake that thought it was being cute by casting meteors on my butt as I tried to rush down the cliffs with my party intact.

      • Anonymous

        There's a way you can cross through behind the checkpoint by jumping off the bridge leading to the checkpoint, and following the dried up riverbed West through some caves. There's tons of enemies, and they're at decently high level, so you wanna be around 20+ if you plan to fight them.

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