Merchant Quarter is a Location in Dragon's Dogma 2 (DD2). This quarters is one of the first places you appear in upon arriving at Vernworth. This was where Brant brought you in to pretend to interrogate you to avoid making a scene of your status. Locations in Dragon's Dogma 2 largely take place between the two nations of Vermund and Battahl which consist of settlements, outposts, towns, shops, caves, caverns, and a variety of places.
Merchant Quarter Map Details
- The Merchant's Quarter can be first accessed when you first step into the gates of Vernworth. Grant will pretend to interrogate you here to get the other troops to leave. The Merchants quarter is located in the North side of Vernworth. [See Dragon's Dogma 2 Map]
All NPCs and Merchants in Merchant Quarter
- List of NPCs and Merchants
Dragon's Dogma 2 Merchant Quarter Riftstones and Sub-Areas
Riftstones and Campsites
- Riftstone Location [DD2 Map Link]
Sub-Areas
- Shops, Inn, Guilds
All Items in Dragon's Dogma 2's Merchant Quarter
Consumables
- Consumable Items
Materials
- Materials
Equipment and Magic
- Weapons, Armor, Accessories
Unique and Key Items
- Key or Quest Items
Dragon's Dogma 2 Merchant Quarter Creatures, Enemies and Bosses
Regular Creatures and Enemies
- Normal Enemies
Strong Creatures and Enemies
- Strong Enemies
Dragon's Dogma 2 Merchant Quarter Maps and Notes
- Other maps go here, including notes, tips, and trivia for Merchant Quarter.
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