Feast of Deception is a Quest in Dragon's Dogma 2 (DD2). This quest will have you attempt to attend the coronation, after getting an invite as a reward for your recent efforts in helping out the Vermundian citizens and furthering your cause as the true Arisen and rightful Sovran of Vermund. Unfortunately, you're stopped short due to the mysterious power of the Godsway that grants the false Sovran power over the Pawns, even overwriting your own command as Arisen. Undaunted, you and the good Captain Brant form a plan to find out more about the Godsway and how to disrupt it. This quest is affected by the passage of time, as well as the chosen outcome of a previous Side Quest, The Arisen's Shadow.

 

General Info

 

Quest Rewards

Related NPCs

All Items

Consumables
  • N/A
Equipment
Materials
  • N/A
Key Items

Bosses

  • N/A

Enemies

  • N/A

 

Feast of Deception Dragon's Dogma 2 Quest Details

How to Unlock Feast of Deception in Dragon's Dogma 2

This quest unlocks when you speak with Captain Brant after completing the quest, An Unsettling Encounter. [See Dragon's Dogma 2 Map]

Feast of Deception Quest Description

Feast of Deception - Quest Start Description

The coronation is the perfect opportunity to expose Disa's schemes and unseat the false Sovran once and for all. Your preparations made, you set out to attend the grand event.

Feast of Deception - Quest End Description

Your plans to prove your identity at the coronation were thwarted when the false Arisen employed a godsway to affect his command of the pawns. Forced to retreat and come up with a new plan, you decided to make for Battahl and seek knowledge of the godsway, as it is clear that all hope of your ascension is lost unless you can find a means of countering this powerful artifact.

Feast of Deception Quest Objectives

  • Dress formally and speak with Captain Brant.
  • Await Captain Brant's plan of action.

 

Feast of Deception Dragon's Dogma 2 Quest Walkthrough

Dress Formally and Speak with Captain Brant

It seems that you're finally gaining a lot of traction in your endeavor to expose the royal scam. Your successful tasks with the good captain have earned you an invitation to the coronation. You'll need your formal clothes for this, which you should already have as to was required to finish The Stolen Throne, or you should've at least found some during your time in the Vernworth Hall during the same Quest. However, if for whatever reason you find yourself lacking in formal raiment still, again, you can finish the quest The Ornate Box which rewards you with some.

 

feast of deception1 main quests world information dragons dogma 2 wiki guide

Before anything else, however, head to your dwelling here in Vernworth and you should see a pack hanging by your door. It's a gift from the good captain, along with a note of his gratitude. After you've equipped your formal attire, and when you've thoroughly prepared, you can speak to Captain Brant to progress the quest. Note that events of this quest may change some things for you in the overworld, so you might want to do some exploring or maybe get some Side Quests done if you'd like to before you continue. When you're ready, speak to Brant and choose the option "I am ready" as you ask him about the coronation.

 

Await Captain Brant's Plan of Action

Time will automatically pass until the morning and you'll be treated to a bit of a cutscene. As you try to enter the palace with Brant and your Main Pawn, the latter will bid you to not enter the palace as he struggles to fight against something that's trying to control him. It seems that this "godsway" is something that our schemers have found that allows the false Sovran to overwrite your control on Pawns, which will spit in the face of any evidence you have against his legitimacy as the Arisen. Your group will wisely elect to abandon your task for now.

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Your little ally, Sven, will report to Brant that the false king was wearing some kind of necklace, which you assume would be the Godsway artifact. Brant will try and get answers from the agent you apprehended during the events of The Arisen's Shadow.

NOTE: The Arisen's Shadow is a quest with multiple outcomes. If you released Bermudo, Brant will say that he'll "try to find a way forward" instead, and all related conversations will follow suit.

To continue, you'll have to let time pass for at least a day and then come back to the tavern at night as usual. Talk to the captain about the coronation. It seems he's found out that there's a place in Battahl that specializes in the strange. For this endeavor, he'll give you the Border Entry Permit that will allow you to cross to the neighboring region. If you are a Beastren, he'll give you the Beastren Border Entry Permit, remarking about how lucky it is that you are one. If you apprehended Bermudo during The Arisen's Shadow, he'll tell you that he's also found out there used to be an oracle who served Vermund previously, who prophesized of your arrival. Naturally, the Queen regent disliked it and had her banished. It seems she was the Bermudo's source of information in the first place, so it'll be a good idea to find her and befriend her.

 

 

 

Feast of Deception Dragon's Dogma 2 Trivia, Notes and Tips

  • Completing this quest automatically unlocks the quest Nation of the Lambent Flame.
  • Unlocking this quest requires the player to speak to Captain Brant at The Stardrop Inn at night, after completing the quest An Unsettling Encounter.
  • This quest has no multiple outcomes but will have different information and dialogue depending on the outcome you chose for the Side Quest, The Arisen's Shadow.
  • This quest may be a cut-off point for some other quests that are time-restricted. Check if you have any quests with the hourglass marker before completing this quest.

 

 

All Main Quests in Dragon's Dogma 2
A Beggar's Tale  ♦  A Candle in the Storm  ♦  A Case of Sculptor's Block  ♦  A Game of Wits  ♦  A Magisterial Amenity  ♦  A New Godsway  ♦  A Noble Exchange  ♦  A Place to Call Home  ♦  A Poisonous Proposal  ♦  A Scholarly Pursuit  ♦  A Trial of Archery  ♦  A Veil of Gossamer Clouds  ♦  An Unsettling Encounter  ♦  Belle of the Bar  ♦  Beren's Final Lesson  ♦  Brothers Brave and Timid  ♦  Civil Unrest  ♦  Clash and Conclusion  ♦  Claw Them Into Shape  ♦  Convergence  ♦  Crossing in Shadow  ♦  Disa's Plot  ♦  Dreams Apart  ♦  Dulled Steel, Cold Forge  ♦  Every Rose Has Its Thorn  ♦  Flickering Shadows  ♦  Gaoled Awakening  ♦  Gift of the Bow  ♦  Halls of the First Dawn  ♦  Home Is Where the Hearth Is  ♦  House of the Blue Sunbright  ♦  Hunt for the Jadeite Orb  ♦  In Dragon's Wake  ♦  Legacy  ♦  Masked Correspondence  ♦  Medicament Predicament  ♦  Mercy Among Thieves  ♦  Monster Culling  ♦  Nation of the Lambent Flame  ♦  Nesting Troubles  ♦  Off the Pilfered Path  ♦  One-Eyed Interloper  ♦  Ordeals of a New Recruit  ♦  Out of the Forest, Into the Forge  ♦  Oxcart Courier  ♦  Prey for the Pack  ♦  Put a Spring in Thy Step  ♦  Readvent of Calamity  ♦  Saint of the Slums  ♦  Scaly Invaders  ♦  Seat of the Sovran  ♦  Shadowed Prayers  ♦  Shepherd of the Pawns  ♦  Short-Sighted Ambition  ♦  Spellbound  ♦  Steeled Resolve, Blazing Forge  ♦  Tale's Beginning  ♦  Tensions on the Highroad  ♦  The Ailing Arborheart  ♦  The Arisen's Shadow  ♦  The Caged Magistrate  ♦  The Expeditious Explorer  ♦  The Gift of Giving  ♦  The Guardian Gigantus  ♦  The Hand That Guides  ♦  The Heel of History  ♦  The Importance of Aiding Ernesto  ♦  The Inveterate Explorer  ♦  The Nameless Village (Quest)  ♦  The Ornate Box  ♦  The Phantom Oxcart  ♦  The Provisioner's Plight  ♦  The Regentkin's Resolve  ♦  The Sorcerer's Appraisal  ♦  The Sotted Sage  ♦  The Stolen Throne  ♦  Till Death Do Us Part  ♦  Tolled to Rest  ♦  Trouble on the Cape  ♦  Twixt a Rock and a Hard Place  ♦  Vocation Frustration  ♦  Wandering Roots  ♦  Welcome to Battahl  ♦  When Wills Collide



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