Civil Unrest

menella npc dragons dogma wiki guide
Quest Location Mercantile Ward in Bakbattahl
NPC Pickup Menella
Requirements Progress Halls of the First Dawn
Time Limited Yes
Quest Canceled Unknown
Unlocks n/a
Other NPCs Nadinia
Multiple Outcomes No
Rewards 20,000 XP
10,000 G
x30 Wyrmslife Crystal

Civil Unrest is a Quest for Dragon's Dogma 2 (DD2). Civil Unrest is affected by the passage of time and is one of the 5 evacuation quests that are part of the main quest: Halls of the First Dawn. During this quest, you will travel to Bakbattahl to evacuate the people after getting Nadinia and Menella's approval. There is unease among the people of Battahl and you need to help settle them so the people can leave their homes.

 

The sudden changes in the world have sowed a deep unrest in the hearts of the Battahli people. You have been tasked with resolving their quarrels, to facilitate the evacuation.

 

How to Unlock Civil Unrest Quest in Dragon's Dogma 2

After picking up Halls of the First Dawn, this quest can be started by speaking to Menella. You can find Menella at the Mercantile Ward, near the red beam. See Civil Unrest on the [Dragon's Dogma 2 Map].

 

Dragon's Dogma 2 Civil Unrest Quest Notes & Tips

  • This quest does not unlock any other quest
  • This quest does not have multiple outcomes.
  • This quest is cancelled if you don't pick it up before.

 

 

Dragon's Dogma 2 Civil Unrest Quest Walkthrough

Resolve the quarrels

After speaking with Menlla, you'll have to resolve three conflicts that are ongoing in Bahbattahl. This is crucial to the quest since this will determine if the people of Battahl will unite as one and will smoothly undergo the evacuation.

civil unrest quests dragons dogma 2 wiki guidea

Important: It is recommended to use non-lethal actions when resolving the quarrels between these NPCs. Killing people or resolving the conflicts violently will change how Menella will react, but regardless, the evacuation may continue since you have struck fear in the people.

 

Scario and Nabrah Quarrel

The quarrel between the two can be settled by simply agreeing to watch their duel when prompted. This will occur in front of the Bakbattahl Vocation Guild.

Glint and Nomos Quarrel

Their quarrel can be settled peacefully by giving any kind of food to one of the children. You can find them in front of the Bakbattahl Inn.

NOTE: Don't give rotten, or any food that isn't in good condition as this can result in a different reaction from the parents. 

Grant and Abba Quarrel

To settle their quarrel "peacefully", you can approach them and they will stop attacking each other and attack you. To conclude the fight without a violent end, you must not retaliate and take their punches. After some time has passed, they will get tired and the quarrel will conclude peacefully. You can find them in front of the purchasable house in Bakbattahl.

Alternatively, you can settle their dispute by attacking them.

NOTE: Choosing not to intervene will result in both of them killing each other at the end of the duel.

 

Report to Menella and Nadinia

Once all of the conflicts have been resolved, speak with Menella and then go to the Flamebearer Palace to speak with Nadinia. Doing this will trigger the evacuation of Bakbattahl and will complete the Civil Unrest quest.  

 

 

DD2 Civil Unrest Quest Objectives

  • Aid in the evacuation of Battahl.
  • Report to Menella and Nadinia

 

Civil Unrest Quest Rewards in Dragon's Dogma 2

Their disputes settled, the people of Battahl are now prepared to leave their homes behind.:

A discordant world breeds discordant hearts, for which compassion is the only cure. Seeking order in these tumultuous times, Ser Menella enlisted your aid in hearing the people's troubles, that they might be resolved with words instead of blows.

Their disputes settled, the people of Battahl are now prepared to leave their homes behind. - Civil Unrest Rewards:

 

 

 
Dragon's Dogma 2 All Quests
A Beggar's Tale  ♦  A Candle in the Storm  ♦  A Case of Sculptor's Block  ♦  A Game of Wits  ♦  A Magisterial Amenity  ♦  A New Godsway  ♦  A Noble Exchange  ♦  A Place to Call Home  ♦  A Poisonous Proposal  ♦  A Scholarly Pursuit  ♦  A Trial of Archery  ♦  A Veil of Gossamer Clouds  ♦  An Unsettling Encounter  ♦  Belle of the Bar  ♦  Beren's Final Lesson  ♦  Brothers Brave and Timid  ♦  Clash and Conclusion  ♦  Claw Them Into Shape  ♦  Convergence  ♦  Crossing in Shadow  ♦  Disa's Plot  ♦  Dreams Apart  ♦  Dulled Steel, Cold Forge  ♦  Every Rose Has Its Thorn  ♦  Feast of Deception  ♦  Flickering Shadows  ♦  Gaoled Awakening  ♦  Gift of the Bow  ♦  Halls of the First Dawn  ♦  Home Is Where the Hearth Is  ♦  House of the Blue Sunbright  ♦  Hunt for the Jadeite Orb  ♦  In Dragon's Wake  ♦  Legacy  ♦  Masked Correspondence  ♦  Medicament Predicament  ♦  Mercy Among Thieves  ♦  Monster Culling  ♦  Nation of the Lambent Flame  ♦  Nesting Troubles  ♦  Off the Pilfered Path  ♦  One-Eyed Interloper  ♦  Ordeals of a New Recruit  ♦  Out of the Forest, Into the Forge  ♦  Oxcart Courier  ♦  Prey for the Pack  ♦  Put a Spring in Thy Step  ♦  Readvent of Calamity  ♦  Saint of the Slums  ♦  Scaly Invaders  ♦  Seat of the Sovran  ♦  Shadowed Prayers  ♦  Shepherd of the Pawns  ♦  Short-Sighted Ambition  ♦  Spellbound  ♦  Steeled Resolve, Blazing Forge  ♦  Tale's Beginning  ♦  Tensions on the Highroad  ♦  The Ailing Arborheart  ♦  The Arisen's Shadow  ♦  The Caged Magistrate  ♦  The Expeditious Explorer  ♦  The Gift of Giving  ♦  The Guardian Gigantus  ♦  The Hand That Guides  ♦  The Heel of History  ♦  The Importance of Aiding Ernesto  ♦  The Inveterate Explorer  ♦  The Nameless Village (Quest)  ♦  The Ornate Box  ♦  The Phantom Oxcart  ♦  The Provisioner's Plight  ♦  The Regentkin's Resolve  ♦  The Sorcerer's Appraisal  ♦  The Sotted Sage  ♦  The Stolen Throne  ♦  Till Death Do Us Part  ♦  Tolled to Rest  ♦  Trouble on the Cape  ♦  Twixt a Rock and a Hard Place  ♦  Vocation Frustration  ♦  Wandering Roots  ♦  Welcome to Battahl  ♦  When Wills Collide



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    • Anonymous

      Just thought I'd let others know that I found my Menella dead somewhere outside the flame bearer Palace after doing the quest involving the red beam. Had to revive her and carry her to the two civilians fighting each other in town to start the Civil Unrest quest. Thought I was bugged for good.

      • Anonymous

        For Scario and Nabrah, I refused to watch their duel, and then interrupted it by picking one up and throwing them at the other. Besides being fun, they both agreed to stop trying to kill each other. A peaceful resolution.

        • Anonymous

          BUG FIX!!!

          There is a bug where the Smithy's or other important vendors arent where they are meant to be after they evacuate, but they are instead wandering around the temple, if you can physically locate them in the temple, and carry them back to where they are meant to be (Smithys at the smithy place next to the port crystal for example) then they will fix themselves and provide their services once more.

          • Anonymous

            the two guys in front of Manella arent doing anything, i pull my weapon out to intimidate them, i pick them up, i beat them with my hammer, nothing seems to make them want to stop bickering.

            • Anonymous

              Weird. I gave food to the kids, watched over the duel, but no third quarrel? On top of that, Menella said I resolved the quarrels violently? What?

              • Anonymous

                There's 2 bickering guards outside the Vocation Guild that asks you to act as witness for a duel, agree to be their witness and simply wait for them to beat each other up, this completes one of the 3 tasks needed to progress the quest.

                • Anonymous

                  Lool I thought you could give the beggars ANY food so I gave them a rotten fish, led to a unique dialogue of the dad asking if I’m trying to poison their kid

                  • Anonymous

                    This quest is ****ing stupid I have no idea what I'm supposed to do with these people everything leads to fights

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