A Place to Call Home

a place to call home quest infobox dragons dogma 2 wiki guide
Quest Location In front of the main entrance of The Stardrop Inn in Vernworth
NPC Pickup Mildred
Requirements Speak to Mildred 
Time Limited n/a
Quest Canceled n/a
Unlocks Private Dwelling
Other NPCs n/a
Multiple Outcomes No
Rewards 500 XP
0 Dcp

A Place to Call Home is a Quest for Dragon's Dogma 2 (DD2). A Place to Call Home is affected by the passage of time. A woman in Vernworth who goes by Mildred, asks if you could temporarily stay and watch over her home as she sets forth on a trip. Fulfill your obligation to Mildred by frequenting her dwelling for a week.

 

A place to set down one's pack and put up one's feet makes all the difference at the end of a long journey. Looking to travel herself, Mildred has offered to lend you her home.

 

How to Unlock A Place to Call Home Quest in Dragon's Dogma 2

To unlock the "A Place to Call Home" quest, approach Mildred. You can find her standing in front of the main entrance of The Stardrop Inn in Vernworth. See A Place to Call Home on the [Dragon's Dogma 2 Map].

 

Dragon's Dogma 2 A Place to Call Home Quest Notes & Tips

  • This quest does not unlock any other quest but purchasing the house from Mildred unlocks your house in Vernworth.
  • This quest does not have multiple outcomes.
  • If you decline because you don't have enough money, you can raise the funds (20000 G) first and speak to her again to purchase it.
  • Approach Mildred in front of the main entrance of The Stardrop Inn in Vernworth to trigger the quest.
  • You must use the bed in Mildred's home and rest "till morning" 8 times, the equivalent of passing 7 days (1 week).

 

 

Dragon's Dogma 2 A Place to Call Home Quest Walkthrough

Speak to Mildred

mildred in front of the stardrop inn a place to call home quest dragons dogma 2 wiki guide

To activate this quest, players must approach Mildred who can be found standing in front of the main entrance of The Stardrop Inn in Vernworth. She'll mention her home and ask you to meet her there where you're asked to watch over her home. To mark the location of Mildre's home, make sure to set the quest as priority in the quests menu.

mildreds dwelling map location a place to call home quest dragons dogma 2 wiki guide image2

An Offer to Purchase Mildred's Dwelling

When you arrive, Mildred will be waiting and she'll be glad to see you. She will then leave and your quest will be updated to temporarily occupy her house for a week. Head inside Mildred's home and you can find some things you can use such as the chest to manage your items and the bed to sleep on. To easily complete this quest, interact with the bed to rest and choose "Rest till Morning" 8 times to fulfill the whole week. You'll progress the quest once you see the next objective that says "Mildred's week of wandering is up."

purchasing mildreds dwelling a place to call home quest dragons dogma 2 wiki guide

Go out of the house and you'll find Mildred has returned from her trip. A dialogue cutscene will shortly follow and she'll tell you how much she enjoyed her journey, she goes on to share her plan that she would love to relocate and offers to sell her lodge to you for 20000 G, which will help cover her relocating expenses. You have the option to decline and raise the funds at first, but during our playthrough and for this walkthrough, we had enough funds and opted to pay her. One of the benefits of having your own home is that you won't need to pay to rest at the inn if you are in Vernworth and you can also make use of the chest to manage your items, buying Mildred's home also unlocks the achievement "A House? In This Economy?"—this formally completes the quest.

 

DD2 A Place to Call Home Quest Objectives

  • Meet Mildred at her home.
  • Occupy the dwelling for a week.
  • Speak with Mildred.
  • Purchase Mildred's dwelling.

 

A Place to Call Home Quest Rewards in Dragon's Dogma 2

This Quest has no multiple outcomes. Purchased the dwelling from Mildred

A traveler without a home is doomed to a journey without end—but thanks to the whims of a fellow wanderer, you have found a place to call your own. The relief of knowing you have somewhere to lay your head may just prove to be the peace of mind you needed to face your destiny without pause.

Outcome Title - A Place to Call Home Rewards:

  • 500 XP
  • 0 Dcp
  • Unlocks a house owned by the Arisen.

 

 

 
Dragon's Dogma 2 All Quests
A Beggar's Tale  ♦  A Candle in the Storm  ♦  A Case of Sculptor's Block  ♦  A Game of Wits  ♦  A Magisterial Amenity  ♦  A New Godsway  ♦  A Noble Exchange  ♦  A Poisonous Proposal  ♦  A Scholarly Pursuit  ♦  A Trial of Archery  ♦  A Veil of Gossamer Clouds  ♦  An Unsettling Encounter  ♦  Belle of the Bar  ♦  Beren's Final Lesson  ♦  Brothers Brave and Timid  ♦  Civil Unrest  ♦  Clash and Conclusion  ♦  Claw Them Into Shape  ♦  Convergence  ♦  Crossing in Shadow  ♦  Disa's Plot  ♦  Dreams Apart  ♦  Dulled Steel, Cold Forge  ♦  Every Rose Has Its Thorn  ♦  Feast of Deception  ♦  Flickering Shadows  ♦  Gaoled Awakening  ♦  Gift of the Bow  ♦  Halls of the First Dawn  ♦  Home Is Where the Hearth Is  ♦  House of the Blue Sunbright  ♦  Hunt for the Jadeite Orb  ♦  In Dragon's Wake  ♦  Legacy  ♦  Masked Correspondence  ♦  Medicament Predicament  ♦  Mercy Among Thieves  ♦  Monster Culling  ♦  Nation of the Lambent Flame  ♦  Nesting Troubles  ♦  Off the Pilfered Path  ♦  One-Eyed Interloper  ♦  Ordeals of a New Recruit  ♦  Out of the Forest, Into the Forge  ♦  Oxcart Courier  ♦  Prey for the Pack  ♦  Put a Spring in Thy Step  ♦  Readvent of Calamity  ♦  Saint of the Slums  ♦  Scaly Invaders  ♦  Seat of the Sovran  ♦  Shadowed Prayers  ♦  Shepherd of the Pawns  ♦  Short-Sighted Ambition  ♦  Spellbound  ♦  Steeled Resolve, Blazing Forge  ♦  Tale's Beginning  ♦  Tensions on the Highroad  ♦  The Ailing Arborheart  ♦  The Arisen's Shadow  ♦  The Caged Magistrate  ♦  The Expeditious Explorer  ♦  The Gift of Giving  ♦  The Guardian Gigantus  ♦  The Hand That Guides  ♦  The Heel of History  ♦  The Importance of Aiding Ernesto  ♦  The Inveterate Explorer  ♦  The Nameless Village (Quest)  ♦  The Ornate Box  ♦  The Phantom Oxcart  ♦  The Provisioner's Plight  ♦  The Regentkin's Resolve  ♦  The Sorcerer's Appraisal  ♦  The Sotted Sage  ♦  The Stolen Throne  ♦  Till Death Do Us Part  ♦  Tolled to Rest  ♦  Trouble on the Cape  ♦  Twixt a Rock and a Hard Place  ♦  Vocation Frustration  ♦  Wandering Roots  ♦  Welcome to Battahl  ♦  When Wills Collide

 




Tired of anon posting? Register!
    • Anonymous

      After I accepted the quest from Mildred, got a package on the door from Ulrika saying something like "I was a fool for expecting to find you here. Anyways, hope this find you in good health."

      Gave me a ferrystone. Wonder if there could have been another outcome

    Load more
    ⇈ ⇈