Seat of the Sovran is a Quest in Dragon's Dogma 2 (DD2). Upon arriving at Melve, you've somehow regained your memories and learned about your identity, the Arisen. A watchhead named Gregor who seeks the Arisen has found you and asks that you accompany him back to the capital. Upon arrival, you have been captured to prove your identity, Captain Brant comes to your aid to devise a plot to demonstrate proof that you are the Arisen and to find a way to reveal the misdeeds of Disa. This quest is not affected by the passage of time. This quest has no multiple outcomes.

 

General Info

 

Quest Rewards

Related NPCs

All Items

Consumables
  • n/a
Equipment
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Materials
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Key Items

Bosses

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Enemies

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Seat of the Sovran Dragon's Dogma 2 Quest Details

How to Unlock Seat of the Sovran in Dragon's Dogma 2

Seat of the Sovran is a quest related to In Dragon's Wake. The quest automatically becomes available after the flashback cutscene when you reach Melve and after your conversation with Gregor. [See Dragon's Dogma 2 Map]

Seat of the Sovran Quest Description

Seat of the Sovran - Quest Start Description

You have arrived in Vernworth, capital of Vermund and seat of its Sovran. As the Arisen, it would seem that throne is yours to claim by right. Is this where your destiny begins?

Seat of the Sovran Quest Complete - Spoke to Captain Brant at The Stardrop Inn at night.

You have learned that the capital is wrought with political strife, and that a false Arisen has assumed the title that should be yours. In order to expose this plot and reclaim your identity, you must find a way to remove the imposter from the throne. To that end, it seems prudent to meet with Captain Brant, who has declared himself an ally to your cause, and hear his proposal.

Seat of the Sovran Quest Objectives

  • Enter Vernworth.
  • Speak with Captain Brant in the tavern anight.

 

Seat of the Sovran Dragon's Dogma 2 Quest Walkthrough

Reach Vernworth

The Seat of the Sovran quest is tied to "In Dragon's Wake", players will automatically acquire this quest during the events happening upon the arisen's arrival at Melve. After the flashback where you find yourself fighting against the dragon, you awaken at Ulrika's house and find a watchhead soldier named Gregor who was tasked to look for the arisen and accompany you back to the capital. The main objective of the quest In Dragon's Wake is to reach Vernworth. Regardless of arriving at the location, with or without Gregor, you will be taken in to prove your identity as the Arisen, and you will be aided by Captain Brant.

The Aid of Captain Brant

meeting captain brant seat of the sovran quest dragons dogma 2 wiki guide

After a flashback cutscene, you'll find yourself at the Merchant Quarter in Vernworth with Captain Brant. Brant shares that since it is impossible to assassinate the Arisan, Disa has given the order to abduct you while you recover from the battle against the dragon. Apart from that a curse fell upon you that caused memory loss and you were sold to Battahl as a slave. Brant now joins your aid and comes up with a plan to further your cause and asks to meet him at the tavern at night.

chased man seat of the sovran quest dragons dogma 2 wiki guide

Go outside the Merchant Quarter and a short dialogue cutscene will trigger immediately showing a man being chased by one of the guards. Norman, the guard, shortly approaches you and asks if you saw the man and which direction he ran off to. You'll have the option to "Lie" or "Tell the Truth". During our gameplay, we chose to lie and the young man asks if you could help him with something but immediately flees to elude the guard before mentioning it. Now the next objective of this task is to pass the time and meet Captain Brant at Stardrop Inn at night. You can pass the time by speaking to the inns attendant Glenna or explore the area first to find different shops or merchants. You can even head to the Vernworth Vocation Guild and speak to the attendant at the front desk, Klaus, to trigger a side quest, Vocation Frustration.

meeting brant at the stardrop inn seat of the sovran quest dragons dogma 2 wiki guide quest unlocks seat of the sovran quest dragons dogma 2 wiki guide

At night, head to the Stardrop Inn to find Captain Brant by the bar and speak to him to progress the quest. Follow him to a private area and you'll have a conversation about how to handle Disa and her regents. You can then ask him questions about the following:

  • Tell me of monster culling.
  • Tell me of the queen regent.
  • Tell me of the magistrate.

Choosing to learn about the monster culling, Brant advises you about an order sent to his soldiers to slay monsters across the land and he asks if you could contribute by helping his men. You'll have the option to accept or decline. If you accept, then the questline Monster Culling will become available. About the Queen regent, Brant advises you that you will need to infiltrate the palace to gather evidence of Disa's misdemeanor. And as for the Magistrate, a prisoner beneath the palace, Brant asks for your aid to release the magistrate who can vouch for your identity as the Arisen. You are free to choose which task to accept. Either way, choosing whichever matter you want to prioritize will formally complete this quest.

NOTE: You can still accept the other two tasks by speaking to Brant even after the "Quest Complete" notification of the "Seat of the Sovran" quest appears. The quest formally becomes complete after choosing one out of the three tasks but you can still accept the others to unlock the questline. By accepting to aid the magistrate, you'll receive the Gaol Key upon unlocking the questline "The Caged Magistrate".

Please take note that you're free to tackle any of the three quests that you get from Brant.

 

 

 

Seat of the Sovran Dragon's Dogma 2 Trivia, Notes and Tips

 

 

All Main Quests in Dragon's Dogma 2
A Beggar's Tale  ♦  A Candle in the Storm  ♦  A Case of Sculptor's Block  ♦  A Game of Wits  ♦  A Magisterial Amenity  ♦  A New Godsway  ♦  A Noble Exchange  ♦  A Place to Call Home  ♦  A Poisonous Proposal  ♦  A Scholarly Pursuit  ♦  A Trial of Archery  ♦  A Veil of Gossamer Clouds  ♦  An Unsettling Encounter  ♦  Belle of the Bar  ♦  Beren's Final Lesson  ♦  Brothers Brave and Timid  ♦  Civil Unrest  ♦  Clash and Conclusion  ♦  Claw Them Into Shape  ♦  Convergence  ♦  Crossing in Shadow  ♦  Disa's Plot  ♦  Dreams Apart  ♦  Dulled Steel, Cold Forge  ♦  Every Rose Has Its Thorn  ♦  Feast of Deception  ♦  Flickering Shadows  ♦  Gaoled Awakening  ♦  Gift of the Bow  ♦  Halls of the First Dawn  ♦  Home Is Where the Hearth Is  ♦  House of the Blue Sunbright  ♦  Hunt for the Jadeite Orb  ♦  In Dragon's Wake  ♦  Legacy  ♦  Masked Correspondence  ♦  Medicament Predicament  ♦  Mercy among Thieves  ♦  Monster Culling  ♦  Nation of the Lambent Flame  ♦  Nesting Troubles  ♦  Off the Pilfered Path  ♦  One-Eyed Interloper  ♦  Ordeals of a New Recruit  ♦  Out of the Forest, Into the Forge  ♦  Oxcart Courier  ♦  Prey for the Pack  ♦  Put a Spring in Thy Step  ♦  Readvent of Calamity  ♦  Saint of the Slums  ♦  Scaly Invaders  ♦  Shadowed Prayers  ♦  Shepherd of the Pawns  ♦  Short-Sighted Ambition  ♦  Spellbound  ♦  Steeled Resolve, Blazing Forge  ♦  Tale's Beginning  ♦  Tensions on the Highroad  ♦  The Ailing Arborheart  ♦  The Arisen's Shadow  ♦  The Caged Magistrate  ♦  The Expeditious Explorer  ♦  The Gift of Giving  ♦  The Guardian Gigantus  ♦  The Hand That Guides  ♦  The Heel of History  ♦  The Importance of Aiding Ernesto  ♦  The Inveterate Explorer  ♦  The Nameless Village (Quest)  ♦  The Ornate Box  ♦  The Phantom Oxcart  ♦  The Provisioner's Plight  ♦  The Regentkin's Resolve  ♦  The Sorcerer's Appraisal  ♦  The Sotted Sage  ♦  The Stolen Throne  ♦  Till Death Do Us Part  ♦  Tolled to Rest  ♦  Trouble on the Cape  ♦  Twixt a Rock and a Hard Place  ♦  Vocation Frustration  ♦  Wandering Roots  ♦  Welcome to Battahl  ♦  When Wills Collide



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    • Anonymous

      If Gregor dies before entering the city, and the guard ask for the papers, you can jump down under the bridge and move to the left of it to enter the slums, than proceed to Brant.

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