Home Is Where the Hearth Is

melve locations dd2 wiki guide 300px
Quest Location Melve
NPC Pickup n/a
Requirements Complete An Unsettling Encounter and Readvent of Calamity and bribe the guard at the gate of Melve to be let inside
Time Limited Yes
Quest Canceled Unknown
Unlocks n/a
Other NPCs Lennart, Ulrika, Ian
Multiple Outcomes Yes
Rewards Villagers of Melve fought for their own freedom:
x XP
x Dcp
Rewards

You helped eliminate the soldiers in Melve:
2,200 XP
12,000 G
Ring of Assurance

Home Is Where the Hearth Is is a Quest for Dragon's Dogma 2 (DD2). Home Is Where the Hearth Is is affected by the passage of time. Brant will urge you to visit Melve after completing An Unsettling Encounter, however, access to the town will not be easy, as it's currently under control by royal troops. 

 

A regiment of soldiers occupies Melve, keeping the villagers as prisoners in their homes and turning outsiders away.

 

How to Unlock Home Is Where the Hearth Is Quest in Dragon's Dogma 2

To start Home Is Where the Hearth IsAn Unsettling Encounter and Readvent of Calamity must be completed and bribe the guard at the gate of Melve to be let inside. See Home Is Where the Hearth Is on the [Dragon's Dogma 2 Map].

 

Dragon's Dogma 2 Home Is Where the Hearth Is Quest Notes & Tips

  • This quest does/does not unlock any other quest
  • This quest has multiple/does not have multiple outcomes:
    • You eliminated all the soldiers in Melve
    • The villagers fought for their own freedom
  • This quest requires you to complete Complete An Unsettling Encounter and bribe the guard at the gate of Melve to be let inside
  • This quest is canceled if you don't pick it up before ??

 

 

Dragon's Dogma 2 Home Is Where the Hearth Is Quest Walkthrough

Speak with Lennart

After completing An Unsettling Encounter, Brant will prompt you to visit Melve. You will find guards are stationed and have taken over the village here. Bribe the guard so you can be let inside the town, and the quest Home Is Where the Hearth Is will automatically start. Once inside, look for Lennart who will be waiting for you inside Ulrika's House. Lennart will ask you to procure four swords that they plan on using so that he and other villages can escape town.

2home is where the hearth is quests dragons dogma 2 wiki guide

There are two ways for you to obtain these swords: You can either purchase them before heading to Melve, or find the ones that had been confiscated by the royal troops. The town's weapons are being kept inside the building west of the town's gate. NOTE: If you completed Brothers Brave and Timid, Ian will offer to distract the guards, as a means of his gratitude for helping his brother. After obtaining the swords, return again to Lennart inside Ulrika's House.

 

Outcome 1: Repel the soldiers in Melve

Once you make it to Ulrika's House and leave the area, the soldiers will spot you and trigger a fight. For this instance, your pawns can't help you but the townspeople will be there to back you up. The fight wouldn't last long and the soldiers will stop attacking after a minute, or so. After this, the people of Melve will now travel to Harve Village, where Ulrika is currently the chief. Spend a few days in a different area or do quests, then travel to Harve Village to speak with Ulrika.

After speaking with Ulrika, she tells you that she prefers to speak at nighttime. If you happen to arrive in town early, just make use of the inn or doze off on the bench to pass the time. You will find her at the docks, and then after talking to Ulrika, the quest Home Is Where the Hearth Is will be marked as completed.

 

Outcome 2: Villagers of Melve fight for their freedom

The Walkthrough for this outcome is a work in progress. If the details are available, please feel free to add them here.

 

DD2 Home Is Where the Hearth Is Quest Objectives

  • Speak with Lennart
  • Procure four swords and give them to Lennart
  • Repel the soldiers stationed in Melve
  • Bring word of Melve to Ulrika in a few days’ time
  • Meet Ulrika at nighttime

 

Home Is Where the Hearth Is Quest Rewards in Dragon's Dogma 2

This Quest has multiple Outcomes. The villagers of Melve fought for their own freedom:

Abandoning one's home is never an easy choice, but there are worse fates. If to remain is to be subject to indignities, then surely it is better to strike out in search of fairer treatment? So resolved the people of Melve, who, having armed themselves against the soldiers occupying their village, now prepare to make their bid for freedom.

You helped eliminate the soldiers in Melve:

Abandoning one's home is never an easy choice, but there are worse fates. If to remain is to be subject to indignities, then surely it is better to strike out in search of fairer treatment? The people of Melve were willing to put their lives on the line to do just that, but were spared having to make this sacrifice when you felled the soldiers occupying their village, paving the way for them to embark on the long trek to their new home.

You helped eliminate the soldiers in Melve - Home Is Where the Hearth Is Rewards:

  • x XP
  • x Dcp
  • Rewards

 

You eliminated all the soldiers in Melve - Home Is Where the Hearth Is Rewards:

 

 

 
Dragon's Dogma 2 All Quests
A Beggar's Tale  ♦  A Candle in the Storm  ♦  A Case of Sculptor's Block  ♦  A Game of Wits  ♦  A Magisterial Amenity  ♦  A New Godsway  ♦  A Noble Exchange  ♦  A Place to Call Home  ♦  A Poisonous Proposal  ♦  A Scholarly Pursuit  ♦  A Trial of Archery  ♦  A Veil of Gossamer Clouds  ♦  An Unsettling Encounter  ♦  Belle of the Bar  ♦  Beren's Final Lesson  ♦  Brothers Brave and Timid  ♦  Civil Unrest  ♦  Clash and Conclusion  ♦  Claw Them Into Shape  ♦  Convergence  ♦  Crossing in Shadow  ♦  Disa's Plot  ♦  Dreams Apart  ♦  Dulled Steel, Cold Forge  ♦  Every Rose Has Its Thorn  ♦  Feast of Deception  ♦  Flickering Shadows  ♦  Gaoled Awakening  ♦  Gift of the Bow  ♦  Halls of the First Dawn  ♦  House of the Blue Sunbright  ♦  Hunt for the Jadeite Orb  ♦  In Dragon's Wake  ♦  Legacy  ♦  Masked Correspondence  ♦  Medicament Predicament  ♦  Mercy Among Thieves  ♦  Monster Culling  ♦  Nation of the Lambent Flame  ♦  Nesting Troubles  ♦  Off the Pilfered Path  ♦  One-Eyed Interloper  ♦  Ordeals of a New Recruit  ♦  Out of the Forest, Into the Forge  ♦  Oxcart Courier  ♦  Prey for the Pack  ♦  Put a Spring in Thy Step  ♦  Readvent of Calamity  ♦  Saint of the Slums  ♦  Scaly Invaders  ♦  Seat of the Sovran  ♦  Shadowed Prayers  ♦  Shepherd of the Pawns  ♦  Short-Sighted Ambition  ♦  Spellbound  ♦  Steeled Resolve, Blazing Forge  ♦  Tale's Beginning  ♦  Tensions on the Highroad  ♦  The Ailing Arborheart  ♦  The Arisen's Shadow  ♦  The Caged Magistrate  ♦  The Expeditious Explorer  ♦  The Gift of Giving  ♦  The Guardian Gigantus  ♦  The Hand That Guides  ♦  The Heel of History  ♦  The Importance of Aiding Ernesto  ♦  The Inveterate Explorer  ♦  The Nameless Village (Quest)  ♦  The Ornate Box  ♦  The Phantom Oxcart  ♦  The Provisioner's Plight  ♦  The Regentkin's Resolve  ♦  The Sorcerer's Appraisal  ♦  The Sotted Sage  ♦  The Stolen Throne  ♦  Till Death Do Us Part  ♦  Tolled to Rest  ♦  Trouble on the Cape  ♦  Twixt a Rock and a Hard Place  ♦  Vocation Frustration  ♦  Wandering Roots  ♦  Welcome to Battahl  ♦  When Wills Collide

 




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    • Anonymous

      If she doesn't move to the docks, and you have completed every other quest, you can just pick her up and place her on the spot. Works perfectly lmao

      • Anonymous

        Followed nerd that yelled at waifu and watched bandits kill him outside Melve. Haven’t got to this part yet, but it’ll be weird if the narcs still show since their pedo looking mate never made it back.

        • Anonymous

          I accidentally backstabbed a citizen and the quest seems to have glitched. Nobody in town will talk to me and combat music is playing.

          • Anonymous

            IF your quest wont progress past the wait a fe days and speak to ulrika on the docks oart, see if you have trouble on the cape completed, if not and THAT wont trigger go to vernworth morgue and see if zoran is dead, if he is revive him and return to harve, cutscene should trigger and if you already cleared the cave out before doing this it might bug out and play all the cutscenes as if you just did the quest but out of order and both endings, it should still complete and ulrika should move to the docks thus letting you complete home is where the hearth is.

            • Anonymous

              You don't have to bribe the guards, you can hop over the wall on the far right(give the guards a wide berth)

              • Anonymous

                This does NOT require Unsettling encounter to be completed. It seems that just prompts Brant to point you towards this quest chain but is not a requirement.

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