The Arisen's Shadow

bermudo quest giver the arisen's shadow dragons dogma 2 wiki guide
Quest Location Vernworth
NPC Pickup N/A
Requirements Complete Quests from Captain Brant
Time Limited No
Quest Canceled Unknown
Unlocks N/A
Other NPCs Bermudo
Brant
Multiple Outcomes Yes
Rewards You spared the agent:
1000 XP
0 Dcp
5000 G

You apprehended the agent:
1000 XP
0 Dcp
4000 G

The Arisen's Shadow is a Quest for Dragon's Dogma 2 (DD2). As you help the captain with matters of the palace and continue your good deeds as the true Arisen, you've noticed someone following your every move and try to figure out what the circumstances behind this are, with Captain Brant's aid and advice. This quest is affected by the passage of time. This quest has multiple outcomes.

 

A shadow dogs your every step—perhaps sent by someone who did not take kindly to you prying into palace affairs? You had best confront this individual and find out their intent.

 

How to Unlock The Arisen's Shadow Quest in Dragon's Dogma 2

This quest is unlocked as you make progress in the Main Story, which involves completing one or two of the quests that Captain Brant will ask of you to do. Afterward, this quest will trigger as you walk around the town. See The Arisen's Shadow on the [Dragon's Dogma 2 Map].

 

Dragon's Dogma 2 The Arisen's Shadow Quest Notes & Tips

  • Unlocking this quest requires the player to complete 1 or a few of the Quests given by Captain Brant.
  • This quest has multiple outcomes:
    • Choosing to apprehend Bermudo, or choosing to ask him for payment but then refusing it which causes the fight that gets him arrested, will have you transported directly to the tavern to speak to Captain Brant.
    • Choosing to release Bermudo cleanly will lead to an additional objective of speaking to Captain Brant and then waiting a few more days for him to uncover the stalker's identity as Bermudo, as well as his purpose.
  • This quest may sometimes be bugged and prevent Captain Brant from stopping your fight:
    • When fighting Bermudo, choose to just grab or grapple him for as long as it takes, and use Curatives to last as long as you can until Captain Brant makes an appearance. Or carry him to the captains location. Day: North guardhouse captains quarters. Night: The Stardrop inn. 
    • If you happen to kill Bermudo, you'll have to use a Wakestone to revive him. For the best result, if it was still nighttime when you killed him, you can carry his corpse directly to Captain Brant at his usual spot at The Stardrop Inn first and then revive him in front of the good (but sometimes late for whatever reason) captain.
    • If you happen to kill Bermudo and for whatever reason left the scene for a while or had some issues with loading, and later on find that his body is gone upon returning, you can find his body at the Vermund Charnel House [See Dragon's Dogma 2 Map], and then either revive him there and attempt to carry his body over to Captain Brant at night before reviving him.

 

 

Dragon's Dogma 2 The Arisen's Shadow Quest Walkthrough

Contend With Your Pursuer

After leaving the Tavern upon completion of Monster Culling, your Pawns will notice that you are being watched as you walk out into town. You'll have to try and spot out this shadow who's tailing you, and then corner him to a confrontation. You're looking for a hooded character, with tools and a pouch around his belt. You'll be slightly faster than him and eventually chase him down. Some players have reported a hard time with this however, while for others he ran right into a dead end. If you're using a ranged Vocation, you can actually try and hit him from afar to initiate the next part of the quest, especially if you're a Mage or Sorcerer. Otherwise, just run him down and then press the Grab button to tackle him.

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If you're having trouble, you can rest to pass the time. For us, during the day, as we were heading toward the northeastern gate of Vernworth, a Minotaur appeared and wreaked havoc inside the town. If this happens to you as well, try to spot your stalker, as he will also be affected by this event and run away. You can use the chance to bump into him, revealing his identity. His name is Bermudo and he will come clean that he's an agent with a task to keep an eye on you. He will then try to bribe you, and you'll have the option to let him go or apprehend him.

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Outcome 1: Accept the Bribe and Let Him Go

To let him go, you can just accept the gold outright by first demanding payment and then accepting the money. He will happily oblige and this will complete the quest with an additional 1000 G added to your reward, for a total of 5000 G.

the arisen's shadownewimg main quests world information dragons dogma 2 wiki guide

 

Outcome 2: Refuse the Bribe and Apprehend Him

For this outcome, you can either outright refuse his bribe, or first choose the demand compensation option but then refuse his gold. These dialogue choices while talking to Bermudo will trigger a fight against him. Ideally, the fight won't last at all, as Brant will appear to catch the criminal and your next objective is to talk to Captain Brant after a few days once they can get information out of the agent.

NOTE: Other players have reported certain complications with this route, as sometimes Captain Brant takes too long to arrive and the player ends up killing Bermudo, thus disallowing the Quest to be completed at all. If this happens, players have reported the following options to have worked for them:

  • When fighting Bermudo, choose to just grab or grapple him for as long as it takes, and use Curatives to last as long as you can until Captain Brant makes an appearance.
  • If you happen to kill Bermudo, you'll have to use a Wakestone to revive him. For the best result, if it was still nighttime when you killed him, you can carry his corpse directly to Captain Brant at his usual spot at The Stardrop Inn first and then revive him in front of the good (but sometimes late for whatever reason) captain.
  • If you happen to kill Bermudo and for whatever reason left the scene for a while or had some issues with loading, and later on find that his body is gone upon returning, you can find his body at the Vermund Charnel House [See Dragon's Dogma 2 Map], and then either revive him there and attempt to carry his body over to Captain Brant at night before reviving him.

Wait a Few Days, Then Speak With Captain Brant

As the captain tries to interrogate your stalker, you can finish a few Side Quests if you want or go out and explore. Whatever you choose to do, you'll have to allow the Day and Night Cycle to pass a few times before going back to see what Captain Brant has found out, if anything. As always, you can also force days to pass by sleeping on your bed or resting at the special benches or campfires.

the arisen's shadow3 main quests world information dragons dogma 2 wiki guide

After a few days have passed, head to the usual tavern to speak to the captain. Choose the option to "Tell me of the captured agent." He'll tell you that he's confirmed his suspicions about Bermudo being an agent from Battahl through his interrogations. His job seems to have begun upon learning about your escape from the gaol. As for how he learned of your escape, the captain will continue interrogations to find out more and promises to appraise you of any information he is able to extract further.

 

DD2 The Arisen's Shadow Quest Objectives

  • Contend with your pursuer
  • You spared the agent
  • You apprehended the agent: Wait a few days, then speak with Captain Brant

 

The Arisen's Shadow Quest Rewards in Dragon's Dogma 2

This Quest has multiple Outcomes. You spared the agent:

You appear to be under observation, perhaps as part of the schemes surrounding the throne of Vermund. However, there are far more important matters that demand your attention, not least among them your preparations for the impending coronation.

You spared the agent - The Arisen's Shadow Rewards:

  • 1000 XP
  • 0 Dcp
  • 5000 G

You apprehended the agent:

The involvement of the neighboring country of Battahl in Vermund's political affairs is becoming difficult to ignore. It is clear that something is afoot, and it is surely only a matter of time before you get to the bottom of it.

You apprehended Bermudo - The Arisen's Shadow Rewards:

  • 1000 XP
  • 0 Dcp
  • 4000 G

 

 

 
Dragon's Dogma 2 All Quests
A Beggar's Tale  ♦  A Candle in the Storm  ♦  A Case of Sculptor's Block  ♦  A Game of Wits  ♦  A Magisterial Amenity  ♦  A New Godsway  ♦  A Noble Exchange  ♦  A Place to Call Home  ♦  A Poisonous Proposal  ♦  A Scholarly Pursuit  ♦  A Trial of Archery  ♦  A Veil of Gossamer Clouds  ♦  An Unsettling Encounter  ♦  Belle of the Bar  ♦  Beren's Final Lesson  ♦  Brothers Brave and Timid  ♦  Civil Unrest  ♦  Clash and Conclusion  ♦  Claw Them Into Shape  ♦  Convergence  ♦  Crossing in Shadow  ♦  Disa's Plot  ♦  Dreams Apart  ♦  Dulled Steel, Cold Forge  ♦  Every Rose Has Its Thorn  ♦  Feast of Deception  ♦  Flickering Shadows  ♦  Gaoled Awakening  ♦  Gift of the Bow  ♦  Halls of the First Dawn  ♦  Home Is Where the Hearth Is  ♦  House of the Blue Sunbright  ♦  Hunt for the Jadeite Orb  ♦  In Dragon's Wake  ♦  Legacy  ♦  Masked Correspondence  ♦  Medicament Predicament  ♦  Mercy Among Thieves  ♦  Monster Culling  ♦  Nation of the Lambent Flame  ♦  Nesting Troubles  ♦  Off the Pilfered Path  ♦  One-Eyed Interloper  ♦  Ordeals of a New Recruit  ♦  Out of the Forest, Into the Forge  ♦  Oxcart Courier  ♦  Prey for the Pack  ♦  Put a Spring in Thy Step  ♦  Readvent of Calamity  ♦  Saint of the Slums  ♦  Scaly Invaders  ♦  Seat of the Sovran  ♦  Shadowed Prayers  ♦  Shepherd of the Pawns  ♦  Short-Sighted Ambition  ♦  Spellbound  ♦  Steeled Resolve, Blazing Forge  ♦  Tale's Beginning  ♦  Tensions on the Highroad  ♦  The Ailing Arborheart  ♦  The Caged Magistrate  ♦  The Expeditious Explorer  ♦  The Gift of Giving  ♦  The Guardian Gigantus  ♦  The Hand That Guides  ♦  The Heel of History  ♦  The Importance of Aiding Ernesto  ♦  The Inveterate Explorer  ♦  The Nameless Village (Quest)  ♦  The Ornate Box  ♦  The Phantom Oxcart  ♦  The Provisioner's Plight  ♦  The Regentkin's Resolve  ♦  The Sorcerer's Appraisal  ♦  The Sotted Sage  ♦  The Stolen Throne  ♦  Till Death Do Us Part  ♦  Tolled to Rest  ♦  Trouble on the Cape  ♦  Twixt a Rock and a Hard Place  ♦  Vocation Frustration  ♦  Wandering Roots  ♦  Welcome to Battahl  ♦  When Wills Collide

 




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    • Anonymous

      Tip: bring a wakestone with you. Sometimes Brandt won't show up and your pawns can gang bang the spy to death pretty quickly. If he dies and Brandt hasn't shown up using a wakestone to revive him should trigger the Brandt cutscenes.

      • Anonymous

        I killed him and didn't know about the key he gives for the cross point town gate. I got to cheat on ever quest now.

        • Anonymous

          Indeed, get him low enough and just take him straight to the Inn and it will trigger the "cutscene" as soon as you put him down.

          • Anonymous

            If it’s night and Bran doesn’t show up, you can carry Bermudo to the tavern and drop him at Bran’s feet to trigger the event

            • Anonymous

              So I accidentally killed him without realizing he was so important. Now I can't find his body in the morgue and am stuck.

              • Anonymous

                I swear this guy is either bugged out or stops spawning after certain quests cause I turned the entire city upside down at all times of day and cannot for the life of me find him and the quest still remains saying "lol look for him :shrug:"

                • Anonymous

                  I grabbed him on a staircase and he straight up bugged through the ground taking me along. So don't do that

                  • Anonymous

                    In my case, the fight happened near the pier and he got knocked off into the brine and has yet to spawn in the morgue after many days.

                    • Anonymous

                      This quest might have a bug where Captain Brant doesn't show up to end the fight... I ended up completely draining Bermudo's health bar and he just laid on the ground and disappeared a day later. I have no idea how to progress since Bermudo hasn't reappeared.

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