Quests in Dragon's Dogma 2 (DD2) are various tasks and missions players can take up throughout the game. Completing a Quest grants various rewards that can aid the player throughout their journey including gold, Items and Equipment. Although Quests in Dragon's Dogma 2 are uncategorized, we've categorized them into two groups to help identify tasks that are pivotal to the story, while others are optional. You can visit our Main Quests and Side Quests pages to find a list of these quests.
Some of theses quests have various conditions or alternative paths of completion such as considering stealth or an indirect route, Instead of a disguise, or felling an enemy instead of rescuing a distressed NPC. Some of these alternative methods will have minor changes to dialogue or affect the availability and outcome of other quests. See the individual quest for these methods.
After completing certain Main Quests or progressing the story, several changes in the world can trigger such as an increase in merchant stock, environmental/location changes, unlockable features, and the availability of more Side Quests.
- See Walkthrough and Endings for a game progress guide so that you can plan how to advance
Dragon's Dogma 2 All Main Quests
DD2 Vermund Main Quests
DD2 Battahl Main Quests
DD2 Unmoored World Main Quests
Dragon's Dogma 2 Side Quests
Note:
- Quests titles with (!) symbol are Time-Sensitive quests
- Quests titles with (*) symbol are Unmoored world only
- A Beggar's Tale
- A Candle in the Storm
- A Case of Sculptor's Block
- A Game of Wits
- A Magisterial Amenity
- A Noble Exchange
- A Place to Call Home
- A Poisonous Proposal
- A Trial of Archery
- A Veil of Gossamer Clouds
- Beren's Final Lesson
- Brothers Brave and Timid
- Civil Unrest (*)
- Clash and Conclusion
- Claw Them Into Shape
- Crossing in Shadow
- Dulled Steel, Cold Forge
- Every Rose Has Its Thorn (!)
- Gift of the Bow
- Home Is Where the Hearth Is
- House of the Blue Sunbright
- Hunt for the Jadeite Orb
- Masked Correspondence
- Medicament Predicament
- Mercy among Thieves
- Nesting Troubles
- Off the Pilfered Path (!)
- One-Eyed Interloper
- Ordeals of a New Recruit (!)
- Out of the Forest, Into the Forge (!)
- Oxcart Courier (!)
- Prey for the Pack (!)
- Put a Spring in Thy Step
- Readvent of Calamity
- Saint of the Slums
- Scaly Invaders
- Shadowed Prayers (!)
- Shepherd of the Pawns (*)
- Short-Sighted Ambition
- Spellbound
- Steeled Resolve, Blazing Forge
- Tensions on the Highroad
- The Ailing Arborheart
- The Arisen's Shadow
- The Gift of Giving
- The Heel of History
- The Importance of Aiding Ernesto (*)
- The Nameless Village
- The Ornate Box
- The Phantom Oxcart
- The Provisioner's Plight
- The Regentkin's Resolve (*)
- The Sorcerer's Appraisal
- The Sotted Sage
- Till Death Do Us Part (!)
- Tolled to Rest
- Trouble on the Cape
- Twixt a Rock and a Hard Place
- Vocation Frustration
- Wandering Roots (*)
- Welcome to Battahl
Dragon's Dogma 2 Quest Guide
How to Get Quests in Dragon's Dogma 2?
Main Quests are mainly acquired and started in sequence as you finish each Main Quest from the start of the game all the way until the end. The next Main Quests will become available upon completion of the last. Side Quests will be acquired through various NPCs in the game, whether they're in the different safe settlements, or out in the explorable world.
NPCs you can come to help out on the road can also start Quests of their own, may it be in the form of asking you to escort them somewhere, or through giving you information for new Quests. Regardless, players should keep their eyes and ears out for people as they explore the world.
Day and Night Cycle in Dragon's Dogma 2
The dynamism of the game results in the perpetual passage of time, regardless of what the player is doing. This results in events happening, like Enemy encounters, NPC movements, and environmental changes in real-time. This becomes increasingly important as the day turns to night, as the world of the game becomes exponentially more dangerous during nighttime. To avoid the dangers of traveling at night, or to be able to easily access certain aspects of the game that are available during the day, players can decide to set up camp first at a Campsite.
For more in-depth information on the game's Day and Night Cycle and a list of all the changes that occur at night, visit our page here.
Points of No Return in Dragon's Dogma 2
The main Point of no return quest in Dragons Dogma 2 is the quest Legacy when you choose the true ending where you get to the Unmoored world. When you do the true ending, your Inn saves will be lost and you're now prohibited from going back and completing the other quests that you have not completed before. Once you enter the Unmoored World, this will lock your save to this timeline and you cannot go back to the base game.
There are some Main Quests that will lock you out of content like Feast of Deception, A New Godsway, and The Guardian Gigantus. But these Quests only take away a few side quests.
Pawns in Dragon's Dogma 2
Pawns make a return in Dragon's Dogma 2, with what seems like the same capabilities and functions as the previous game. Pawns are loyal beings from another realm lacking emotions and independence who exist solely to serve the Arisen. Each Pawn is different in the knowledge they've collected. As you explore, the Pawns that accompany you can help point you to Quests or guide you through Quest objectives if they know of them.
To ask a pawn to help you with a quest, check your quest log for a hand icon on the right of it. If there is one, that pawn knows the quest. Simply mark the quest as "Priority" and instruct "Go!" on the D-pad to make the pawn move forward. They will get a "hand" icon next to their name to indicate you should follow. Keep in mind that Pawns will not tell you to take ox carts so you may end up traveling a VERY long way to the destination.
Aside from that, Pawns now have specializations that give them a unique feature. One of which is the ability to translate Elvish. If there is a Pawn that understands Elvish is nearby, they will automatically interpret the language for you to understand.
- Anonymous
Masked correspondence should be added to the missable quests list according to its entry, which says it expires after feat of deception.
- Anonymous
Just your typical quests nothing more. Worst one are escort quests in front your house. lol Just skip those they are repitable and always leading to same place on map.
I am hoping the Admins here eventually make a list of missable quests and where the cut-off point is.
- Anonymous
Quests in this game feels a lot more buggy and half way done. Same for main story quest. It just feels rushed.
- Anonymous
Split quests like "Before endgame, Endgame" so i can know which quests i can skip before endgame?
- Anonymous
im sure wishing there was a guide showing how you can use your pc on chooseing a quest , i try to choose it and cant get it to show it right on quest log
- Anonymous
Is it too much to ask for some type of sorting? As it is, this is hardly a guide, just a big list of quests. Chains aren't even linked together or sublisted. I know the game is new, but this is a mess.
- Anonymous
Theres is not all quests here , missing quest from true ending
- Anonymous
for such a big game with so many npcs, only ~88 quests? isnt that a bit low?
- Anonymous
I hope they made an easter egg or a quest about Hanna and Ethan from Dragon's Dogma anime.
"The Ornate Box Quest" This quest is canceled if you don't pick it up before completing Disa's Plot.
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