Tale's Beginning is a Quest in Dragon's Dogma 2 (DD2). You've fled the excavation site where you bravely fought a Gorgon and acquired your freedom. But you have been shot down from the sky and you awaken at a waterfall and watched your companion, Rook, get swallowed by the Brine. A soldier named Justinn finds you and asks you to accompany him to safety. The "Tale's Beginning" quest has no multiple outcomes and requires the player to complete Gaoled Awakening for the quest to unlock. This quest is not affected by the passage of time. This quest has no multiple outcomes.
General Info
- Previous: Gaoled Awakening
- Next: In Dragon's Wake
- Location: Ultramarine Waterfall
- Bosses: n/a
Quest Rewards
- 200 XP
- Unlocks the Riftstone
Related NPCs
Merchants
All Items
Consumables
Equipment
- n/a
Materials
Key Items
- n/a
Bosses
- n/a
Enemies
Tale's Beginning Dragon's Dogma 2 Quest Details
How to Unlock Tale's Beginning in Dragon's Dogma 2
The quest "Tale's Beginning" automatically becomes available upon completing Gaoled Awakening. The quest formally starts as you regain consciousness by the Ultramarine Waterfall where a soldier named Justinn finds you and asks to accompany him back to an outpost. [See Dragon's Dogma 2 Map]
Tale's Beginning Quest Description
Tale's Beginning - Quest Start Description
You gained your freedom and crossed the sea on griffin wing, only to have your pawn companion swallowed up by the Brine. Now alone, you must seek aid and information.
Tale's Beginning Quest Complete - You made use of the lodgings at the borderwatch outpost.
You have discovered your identity: you are the true Arisen. For proof, look no further than your pawn—the faithful servant whom you summoned from the riftstone. Your pawn's companionship will doubtless be a source of comfort during the long and arduous journey that lies ahead.
Tale's Beginning Quest Objectives
- Follow Justinn.
- Defeat the Goblins.
- Make contact with the Riftstone.
- Make for Melve.
- Make for the lodgings.
- You had a well-deserved rest at the lodgings.
Tale's Beginning Dragon's Dogma 2 Quest Walkthrough
Follow Justinn through the Forest
You awaken by the Ultramarine Waterfall after being shot down from the sky while riding a Griffin and Rook falls into the Brine where he has been swallowed. A group of soldiers then arrive at the site and one of them who is named Justinn asks you to accompany him back to the stronghold. As you gain control of your character, follow Justinn, and just a few steps along the way, you'll find a chest on the left side that's by a rock platform. Loot the chest to find x1 Salubrious Draught. Continue along the cliffside and Justinn will ask you questions about your escape. You can also find some gatherable items such as the Greenwarish which can easily be found on the ground with its vibrant color.
Defeat the Goblins
Continue down the path and you'll encounter three Goblin enemies. Draw out your weapon and help Justinn fight against the Goblins. As a Mage, we utilized our long-range attacks and used our basic skills such as Flagration to shower them with flames. Being able to attack at long range made sure that we were in a safe distance while Justinn takes the frontline to attack. Killing a goblin yields 62 XP and 23 Dcp. Upon defeating them, make sure to check their bodies for loot to find items such as an Apple.
As you cross the ravine, look to your right and you'll see a pile of wood. You can approach it to rummage through the pile to find items such as Beast-Skin and 150 G (Currency/Money). Continue following Justinn along the pathway of the forest and not far along as you cross the ravine, you'll encounter another group of Goblins. Fend off the creatures and loot the pile of wood, including their bodies if they have items on them. After clearing the path, continue following Justinn and you'll reach the gates of the stronghold.
The Riftstone
As you arrive at the stronghold, you'll be greeted by a pawn who expects your arrival. She will then lead you to a Riftstone where you can customize your main Pawn. In this section, you can select from a preset of characters and then customize their physical appearance, features, the starting Vocation (Fighter, Archer, Mage, or Thief), the pawn's inclination which is equivalent to their personality, their voice, and name the pawn. After customizing your main pawn, you'll formally discover the Borderwatch Outpost.
You are now free to roam around the area upon gaining control of your character. During our playthrough, we began by interacting with the Riftstone and recruited two more Pawns that have different Vocations. In our party, we already have a Mage and Fighter, so we recruited a Thief and Archer. But the decision on which pawn you want to recruit or even how to use the Riftstone will depend on your preference when you are playing.
Proceed to the north gate of the outpost towards the Training Grounds to find a chest next to a cart containing x1 Waking Powder. You can even find some vendors here such as Kassandra who sells general items and a few equipment. By the Borderwatch Commissary where Kassandra is standing, you can find some Copper Ore that you can loot off from the wooden shelves. If you approach one of the stationed guards (named Joshua) near the commissary, he'll advise you to rest at the nearby inn before you continue your journey.
Rest at the Inn
Near the entrance of the Borderwatch Lounge, you'll find a traveling merchant, Montgomery. You can check his wares if you wish to. By the entrance of the lounge, if you look at the crates and barrel on the left, you can find x1 Lantern Oil. If you're done exploring the outpost, head to the lounge and speak to the attendant, Warrick. For this quest, resting at the lounge or inn is free of charge. One thing to take note of when resting at inns is that it will fully restore your party's health and stamina. It also recovers the loss gauge, which represents a reduction in your Health and accumulates when taking damage. When resting at an inn, you can choose whether to rise in the morning or at night, useful if you need to set out at a particular time. Foresighted adventurers will stay at inns regularly, to avoid risks when traveling far afield — after resting, you'll formally complete this quest and receive +200 XP.
Tale's Beginning Dragon's Dogma 2 Trivia, Notes and Tips
- Completing this quest unlocks "In Dragon's Wake".
- Unlocking this quest requires the player to complete: Gaoled Awakening
- This quest has no multiple outcomes.