Stout Undead |
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Type | Undead |
Weakness | Fire/Holy Damage |
XP Gained | 500 XP |
Location | Tombs |
Stout Undead is an Enemy in Dragon's Dogma 2. Large, bloated corpses that arise from the ground.
DD2 Stout Undead Enemy Information
These seem to be second-tier undead. They remain very slow but will attempt to get a grab on you if you get too close.
Stout Undead Location in Dragon's Dogma 2
- Several can be found in the Holy Mausoleum Ruins
- Tomb of Ku'Myage
- Crumbling Ruins
- Hidden Cavern
- Tomb of Te'Glarr
- Can be found in Unmoored World.
Stout Undead Drops in Dragon's Dogma 2
Stout Undeads drop items based on chance. Sometimes, they may drop nothing. Not all drops are listed on this table so if you find any missing please edit the page. Note that different types or levels of Stout Undeads have slightly different drop rates, so we have marked a range instead of a fixed number. Higher level enemies tend to yield more valuable items, often in larger quantities.
Item | Chance |
Gold (300~800) | |
Aged Scrag of Beast | 2.00% |
Aged Shorefish | 2.00% |
Beast-Steak | 2.00% |
Ferrystone | 8.00% |
Hunk of Rift Crystal | 2.00% |
Jasper | 1.00% |
Lantern Oil | 2.00-4.00% |
Onyx | 1.00% |
Rotten Apple | 4.00% |
Rotten Beast-Steak | 4.00% |
Rotten Scrag of Beast | 2.00-4.00% |
Rotten Shorefish | 4.00% |
Rotten Tideswimmer | 2.00% |
Silver Crown | 3.00-14.00% |
Tiger Eye | 1.00% |
Wakestone Shard | 20.00% |
DD2 Stout Undead Notes and Tips
- Other notes, tips, and trivia for Stout Undead Enemy in Dragon's Dogma 2 go here.
All Dragon's Dogma 2 Creatures and Enemies |
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Asp ♦ Bandit ♦ Bat ♦ Bird ♦ Blackdog ♦ Brine ♦ Chicken ♦ Chimera ♦ Chopper ♦ Coral Snake ♦ Crow ♦ Cyclops ♦ Doe ♦ Dragon ♦ Drake ♦ Dullahan ♦ Garm ♦ Goat ♦ Goblin ♦ Golem ♦ Gore Harpy ♦ Gorechimera ♦ Goreminotaur ♦ Gorgon ♦ Griffin ♦ Grim Ogre ♦ Harpy ♦ Hobgoblin ♦ Island Encampment Purgener ♦ Knacker ♦ Leapworm ♦ Lesser Dragon ♦ Lich ♦ Lost Mercenary ♦ Magma Scale ♦ Medusa ♦ Minotaur ♦ Nex ♦ Ogre ♦ Ooze ♦ Ox ♦ Phantasm ♦ Phantom ♦ Pig ♦ Rabbit ♦ Rat ♦ Rattler ♦ Redwolf ♦ Rogue ♦ Rooster ♦ Sacred Arbor Purgener ♦ Saurian ♦ Scavenger ♦ Seabird ♦ Serpent ♦ Skeleton ♦ Skeleton Lord ♦ Slime ♦ Sludge ♦ Specter ♦ Sphinx ♦ Spider ♦ Stag ♦ Succubus ♦ Talos ♦ Undead ♦ Venin Harpy ♦ Vermund Purgener ♦ Volcanic Island Purgener ♦ Warg ♦ Wight ♦ Wild Boar ♦ Wolf |
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Using Fire damage on them has a very high chance of causing them to swell up and explode. Depleting their life bar while they are in this state will not kill them; it’s a scripted/forced animation that _must_ play out.
So if you accidentally set one on fire, there’s no stopping it so just get away from it.
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