Zeal

augment 3 dragons dogma wiki guide
Reduces the Stamina consumed when performing a weapon skill.
Type Augment
Vocations warfarer vocation dragons dogma wiki guide40pxWarfarer
Vocation Rank 6
Acquire Cost  1800

Zeal is an Augment in Dragon's Dogma 2 (DD2)Zeal reduces the Stamina spent when performing Weapon Skills, and can be purchased once the Warfarer reaches Rank 6. Augments are various passive abilities that the player can equip to the Arisen and their Pawns for use during their playthrough, and can be purchased for Discipline Points.

 

 

How to get Zeal in Dragon's Dogma 2

  • Acquire Cost: 1800 Discipline
  • Vocation: warfarer vocation dragons dogma wiki guide40pxWarfarer
  • Vocation Rank: 6

 

Augment Video Guides for Dragon's Dogma 2

 
 

 

DD2 Zeal Guide, Notes & Tips

  • 5% reduction to the Stamina cost of Skills
  • Zeal is an Augment Skill. Augments are a special kind of skill that can be shared between Vocations when unlocked.
  • Skills in Dragon's Dogma 2 are various passive and active abilities that the player can assign to the Arisen and their Pawns for use during combat. Some Skills are only usable depending on the Vocation of the character, while other Skills are dependent on the Weapon the character is using.
  • Some Skills are shared between Vocations — when you buy a Skill shared by 2 or move Vocations, it can be accessed by any Vocation that can use it and doesn't have to be purchased again when swapping Vocations.
  • Other notes and tips for Zeal go here.

 

All Dragon's Dogma 2 Augments
Allure  ♦  Ambuscade  ♦  Amelioration  ♦  Apotropaism  ♦  Ascendancy  ♦  Asperity  ♦  Athleticism  ♦  Avidity  ♦  Beatitude  ♦  Catalysis  ♦  Constancy  ♦  Conveyance  ♦  Detection  ♦  Diligence  ♦  Dominance  ♦  Dominion  ♦  Dynamism  ♦  Endurance  ♦  Enlightenment  ♦  Exaltation  ♦  Fugacity  ♦  Gratification  ♦  Impact  ♦  Intervention  ♦  Intrepidity  ♦  Lethality  ♦  Mettle  ♦  Opulence  ♦  Perpetuation  ♦  Pertinacity  ♦  Poise  ♦  Polarity  ♦  Prolificity  ♦  Provocation  ♦  Radiance  ♦  Refulgence  ♦  Sagacity  ♦  Stasis  ♦  Subtlety  ♦  Sustainment  ♦  Thew  ♦  Verve  ♦  Vigor  ♦  Vitality  ♦  Voracity



Tired of anon posting? Register!
    • Anonymous

      Why would you ever take Zeal when Endurance (150 Stamina) gives a higher investment until you're at 3,000 stamina? I'm not sure you can even get that much.

      • Anonymous

        I get it, this is supposed to be used with skills that use a TON of stamina so instead of falling to the ground Megumin style you can still move... however this is still... disappointing for an augment that has a fancy frame.

        • Anonymous

          Does this reduce the amount of Stamina that Arc of Might uses by 5% and therefore doesn't fully wind you? Or does it always use 100% regardless of this augment?

          • Anonymous

            This is completly useless. If you could cast 20 skills in a single stamina bar, this would let cast one extra. If you can cast less than 20 than this does litterally nothing for you.

          Load more
          ⇈ ⇈