Asperity

asperity augment dd2 wiki guide
Increases the likelihood of inflicting debilitations with your attacks.
Type Augments
Vocations sorcerer vocation dragons dogma wiki guide40pxSorcerer
Vocation Rank 2
Acquire Cost 300

Asperity is an Augment in Dragon's Dogma 2 (DD2)Asperity increases the chance of inflicting Debilitations with attacks, and can be purchased once the Sorcerer reaches Rank 2. Augments are various passive abilities that the player can equip to the Arisen and their Pawns for use during their playthrough, and can be purchased for Discipline Points.

 

How to get Asperity in Dragon's Dogma 2

  • Acquire Cost: 300
  • Vocations: sorcerer vocation dragons dogma wiki guide40pxSorcerer
  • Vocation Rank: 2

 

Augment Video Guides for Dragon's Dogma 2

 
 

 

DD2 Asperity Guide, Notes & Tips

  • 20%? more likely
  • Augments are Passive trait boosts earned when leveling a specific vocation. Once an augment is unlocked, it can be used regardless of the vocation the character switches to.
  • Skills in Dragon's Dogma 2 are various passive and active abilities that the player can assign to the Arisen and their Pawns for use during combat. Some Skills are only able to be equipped based on the Vocation of the character, while other Skills are dependent on the Weapon the character is using.
  • Some Skills are shared between Vocations - when you buy a Skill, it can be accessed by any Vocation that can use it and doesn't have to be purchased again when swapping Vocations.

 

All Augments in Dragon's Dogma 2
Allure  ♦  Ambuscade  ♦  Amelioration  ♦  Apotropaism  ♦  Ascendancy  ♦  Athleticism  ♦  Avidity  ♦  Beatitude  ♦  Catalysis  ♦  Constancy  ♦  Conveyance  ♦  Detection  ♦  Diligence  ♦  Dominance  ♦  Dominion  ♦  Dynamism  ♦  Endurance  ♦  Enlightenment  ♦  Exaltation  ♦  Fugacity  ♦  Gratification  ♦  Impact  ♦  Intervention  ♦  Intrepidity  ♦  Lethality  ♦  Mettle  ♦  Opulence  ♦  Perpetuation  ♦  Pertinacity  ♦  Poise  ♦  Polarity  ♦  Prolificity  ♦  Provocation  ♦  Radiance  ♦  Refulgence  ♦  Sagacity  ♦  Stasis  ♦  Subtlety  ♦  Sustainment  ♦  Thew  ♦  Verve  ♦  Vigor  ♦  Vitality  ♦  Voracity  ♦  Zeal

 




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    • Anonymous

      Does it apply to weapons with debilitations built into them. More specifically the daggers that inflict blighted.

      • Anonymous

        This may actually be a flat increase rather than a %. The game files describe the 2nd value as being a %, which is set to 0. It's also important to note debilitations arn't applied with random chance. Theire are hidden "hp" bars for every status, if that bar fills up the status is applied. This will be familiar if youve played a dark souls or monster hunter game.

        状態異常与蓄積値 + Value%
        google translate: Status abnormality accumulated value + Value%
        values are 20.0, 0.0

        • Anonymous

          Does this apply to buffs given by the mage to a different character? If a mage pawn with the Asperity augment gives another pawn (who doesn't have Asperity) Ice Boon/Affinity, does the buffed character now have an increased chance of inflicting freeze?

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