Prolificity

augment 6 dragons dogma wiki guide
Increases the likelihood that smaller targets will drop items.
Type Augment
Vocations magick archer vocation dragons dogma wiki guide40pxMagick Archer
Vocation Rank 6
Acquire Cost  1800

Prolificity is an Augment in Dragon's Dogma 2 (DD2)Prolificity increases the probability of small targets dropping items, and can be purchased once the Magick Archer reaches Rank 6 and is not available for PawnsAugments are various passive abilities that the player can equip to the Arisen and their Pawns for use during their playthrough, and can be purchased for Discipline Points.

  

How to get Prolificity in Dragon's Dogma 2

  • Acquire Cost: 1800 Discipline
  • Vocation: magick archer vocation dragons dogma wiki guide40pxMagick Archer
  • Vocation Rank: 6

 

Augment Video Guides for Dragon's Dogma 2

 
 

 

DD2 Prolificity Guide, Notes & Tips

  • 20% increase to the likelihood small targets will drop items
  • Prolificity is an Augment Skill. Augments are a special kind of skill that can be shared between Vocations when unlocked.
  • Skills in Dragon's Dogma 2 are various passive and active abilities that the player can assign to the Arisen and their Pawns for use during combat. Some Skills are only usable depending on the Vocation of the character, while other Skills are dependent on the Weapon the character is using.
  • Some Skills are shared between Vocations — when you buy a Skill shared by 2 or move Vocations, it can be accessed by any Vocation that can use it and doesn't have to be purchased again when swapping Vocations.
  • Other notes and tips for Prolificity go here.

 

All Dragon's Dogma 2 Augments
Allure  ♦  Ambuscade  ♦  Amelioration  ♦  Apotropaism  ♦  Ascendancy  ♦  Asperity  ♦  Athleticism  ♦  Avidity  ♦  Beatitude  ♦  Catalysis  ♦  Constancy  ♦  Conveyance  ♦  Detection  ♦  Diligence  ♦  Dominance  ♦  Dominion  ♦  Dynamism  ♦  Endurance  ♦  Enlightenment  ♦  Exaltation  ♦  Fugacity  ♦  Gratification  ♦  Impact  ♦  Intervention  ♦  Intrepidity  ♦  Lethality  ♦  Mettle  ♦  Opulence  ♦  Perpetuation  ♦  Pertinacity  ♦  Poise  ♦  Polarity  ♦  Provocation  ♦  Radiance  ♦  Refulgence  ♦  Sagacity  ♦  Stasis  ♦  Subtlety  ♦  Sustainment  ♦  Thew  ♦  Verve  ♦  Vigor  ♦  Vitality  ♦  Voracity  ♦  Zeal



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    • Okay, this seriously needs to be elaborated...WHAT is counted as a Small enemy?
      Goblins, Harpies and their kin is a given, Human, Beastmen and Skeleton technically should be, but the one i am wondering about is Saurians, cause when you think about it, if an Arisen caps their height, they would bigger/taller than a Saurian, would that not categorize them as "Small Target"??
      In my eyes, anything you cannot Pin or Pickup, is in the Small Target category, but i can find nothing stating whether this is the actual case or not.

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