Intrepidity

augment 1 dragons dogma wiki guide
Reduces cumulation of the loss gauge when receiving damage.
Type Augment
Vocations warrior vocation dragons dogma wiki guide40pxWarrior
Vocation Rank 9
Acquire Cost  5000

Intrepidity is an Augment in Dragon's Dogma 2 (DD2)Intrepidity reduces the cumulation of the loss gauge when receiving damage, and can be purchased once the Warrior reaches Rank 9. Augments are various passive abilities that the player can equip to the Arisen and their Pawns for use during their playthrough, and can be purchased for Discipline Points.

  

How to get Intrepidity in Dragon's Dogma 2

  • Acquire Cost: 5000 Discipline
  • Vocation: warrior vocation dragons dogma wiki guide40pxWarrior
  • Vocation Rank: 9

 

Augment Video Guides for Dragon's Dogma 2

 
 

 

DD2 Intrepidity Guide, Notes & Tips

  • Only 95% of damage contributes to Loss Gauge instead of 100%
  • Intrepidity is an Augment Skill. Augments are a special kind of skill that can be shared between Vocations when unlocked.
  • Skills in Dragon's Dogma 2 are various passive and active abilities that the player can assign to the Arisen and their Pawns for use during combat. Some Skills are only usable depending on the Vocation of the character, while other Skills are dependent on the Weapon the character is using.
  • Some Skills are shared between Vocations — when you buy a Skill shared by 2 or more Vocations, it can be accessed by any Vocation that can use it and doesn't have to be purchased again when swapping Vocations.
  • Other notes and tips for Intrepidity go here.

 

All Dragon's Dogma 2 Augments
Allure  ♦  Ambuscade  ♦  Amelioration  ♦  Apotropaism  ♦  Ascendancy  ♦  Asperity  ♦  Athleticism  ♦  Avidity  ♦  Beatitude  ♦  Catalysis  ♦  Constancy  ♦  Conveyance  ♦  Detection  ♦  Diligence  ♦  Dominance  ♦  Dominion  ♦  Dynamism  ♦  Endurance  ♦  Enlightenment  ♦  Exaltation  ♦  Fugacity  ♦  Gratification  ♦  Impact  ♦  Intervention  ♦  Lethality  ♦  Mettle  ♦  Opulence  ♦  Perpetuation  ♦  Pertinacity  ♦  Poise  ♦  Polarity  ♦  Prolificity  ♦  Provocation  ♦  Radiance  ♦  Refulgence  ♦  Sagacity  ♦  Stasis  ♦  Subtlety  ♦  Sustainment  ♦  Thew  ♦  Verve  ♦  Vigor  ♦  Vitality  ♦  Voracity  ♦  Zeal



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    • Anonymous

      the question is how it STACKS and applies that 5%. so im pretty sure armor in this game is subtractive, so if you take 1000 damage and have 900 armor you then take 100 damage. so does this augment apply before or after armor? if its before then 1000 max hp damage minus 5% would be 950 then you account for armor and now you only take 50 damage instead of 100. but if it applies after armor then you take 95 max hp damage.

      • Anonymous

        I'm noticing a trend here of rank 9 augment slots being bloody useless. 5% less of the full conversion rate? Really?

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