Enlightenment

augment 6 dragons dogma wiki guide
You have a chance of creating one more of the resulting product when combining materials.
Type Augments
Vocations trickster vocation dragons dogma wiki guide40pxTrickster
Vocation Rank 4
Acquire Cost 900

Enlightenment is an Augment in Dragon's Dogma 2 (DD2)Enlightenment grants players the chance of creating an additional product when combining Materials, and can be purchased once the Trickster reaches Rank 4 and is not available for PawnsAugments are various passive abilities that the player can equip to the Arisen and their Pawns for use during their playthrough, and can be purchased for Discipline Points.

  

How to get Enlightenment in Dragon's Dogma 2

  • Acquire Cost: 900
  • Vocations: trickster vocation dragons dogma wiki guide40pxTrickster
  • Rank: 4

 

Augment Video Guides for Dragon's Dogma 2

 
 

 

DD2 Enlightenment Guide, Notes & Tips

  • 15% chance to create an extra item when Combining
  • Augments are Passive trait boosts earned when leveling a specific vocation. Once an augment is unlocked, it can be used regardless of the vocation the character switches to.
  • Skills in Dragon's Dogma 2 are various passive and active abilities that the player can assign to the Arisen and their Pawns for use during combat. Some Skills are only able to be equipped based on the Vocation of the character, while other Skills are dependent on the Weapon the character is using.
  • Some Skills are shared between Vocations - when you buy a Skill, it can be accessed by any Vocation that can use it and doesn't have to be purchased again when swapping Vocations.

 

All Augments in Dragon's Dogma 2
Allure  ♦  Ambuscade  ♦  Amelioration  ♦  Apotropaism  ♦  Ascendancy  ♦  Asperity  ♦  Athleticism  ♦  Avidity  ♦  Beatitude  ♦  Catalysis  ♦  Constancy  ♦  Conveyance  ♦  Detection  ♦  Diligence  ♦  Dominance  ♦  Dominion  ♦  Dynamism  ♦  Endurance  ♦  Exaltation  ♦  Fugacity  ♦  Gratification  ♦  Impact  ♦  Intervention  ♦  Intrepidity  ♦  Lethality  ♦  Mettle  ♦  Opulence  ♦  Perpetuation  ♦  Pertinacity  ♦  Poise  ♦  Polarity  ♦  Prolificity  ♦  Provocation  ♦  Radiance  ♦  Refulgence  ♦  Sagacity  ♦  Stasis  ♦  Subtlety  ♦  Sustainment  ♦  Thew  ♦  Verve  ♦  Vigor  ♦  Vitality  ♦  Voracity  ♦  Zeal

 




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    • This can proc multiple times if you combine multiple things at once. For example, I just combined to create 20 Salubrious Draughts and received 24.

      Tip: Swap to this Augment at a camp fire before you rest so that you can combine any extra aged/ripened foods that you don't want to rot and have a chance to get extra. Then swap back after.

      • Anonymous

        Not too bad considering you can swap over to it before combining. Archers might like it for crafting more special arrows.

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