Perpetuation

augment 5 dragons dogma wiki guide
Extends the duration of enchantments and invigorations.
Type Augment
Vocations mage vocation dragons dogma wiki guide40pxMage
Vocation Rank 8
Acquire Cost  3000

Perpetuation is an Augment in Dragon's Dogma 2 (DD2)Perpetuation increases the user's Enchantments and Invigorations durations, and can be purchased once the Mage reaches Rank 8. Augments are various passive abilities that the player can equip to the Arisen and their Pawns for use during their playthrough, and can be purchased for Discipline Points.

 

How to get Perpetuation in Dragon's Dogma 2

  • Acquire Cost: 3000 Discipline
  • Vocation: mage vocation dragons dogma wiki guide40pxMage
  • Vocation Rank: 8

 

Augment Video Guides for Dragon's Dogma 2

 
 

 

DD2 Perpetuation Guide, Notes & Tips

  • 20% increase in duration.
  • Only the character that has the augment equipped will receive the 20% increase in duration of enchantments and invigorations.
  • Perpetuation is an Augment Skill. Augments are a special kind of skill that can be shared between Vocations when unlocked.
  • Skills in Dragon's Dogma 2 are various passive and active abilities that the player can assign to the Arisen and their Pawns for use during combat. Some Skills are only usable depending on the Vocation of the character, while other Skills are dependent on the Weapon the character is using.
  • Some Skills are shared between Vocations — when you buy a Skill shared by 2 or move Vocations, it can be accessed by any Vocation that can use it and doesn't have to be purchased again when swapping Vocations.
  • Other notes and tips for Perpetuation go here.

 

All Dragon's Dogma 2 Augments
Allure  ♦  Ambuscade  ♦  Amelioration  ♦  Apotropaism  ♦  Ascendancy  ♦  Asperity  ♦  Athleticism  ♦  Avidity  ♦  Beatitude  ♦  Catalysis  ♦  Constancy  ♦  Conveyance  ♦  Detection  ♦  Diligence  ♦  Dominance  ♦  Dominion  ♦  Dynamism  ♦  Endurance  ♦  Enlightenment  ♦  Exaltation  ♦  Fugacity  ♦  Gratification  ♦  Impact  ♦  Intervention  ♦  Intrepidity  ♦  Lethality  ♦  Mettle  ♦  Opulence  ♦  Pertinacity  ♦  Poise  ♦  Polarity  ♦  Prolificity  ♦  Provocation  ♦  Radiance  ♦  Refulgence  ♦  Sagacity  ♦  Stasis  ♦  Subtlety  ♦  Sustainment  ♦  Thew  ♦  Verve  ♦  Vigor  ♦  Vitality  ♦  Voracity  ♦  Zeal



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    • Anonymous

      20%? That’s pretty good all things considered. Compared to other augments, this is actually decent enough to make a noticeable change in combat. At least the Mage doesn’t have to constantly reapply Affinities and Celerity just to keep them active over the course of a long fight.

      • Anonymous

        Does this affect the duration spells are active when cast by the augment holder? For examples of duration based spells: Anodyne, Hagol, Thundermine, Celstial Paean.

        • Anonymous

          Does this work for the Illusiory wall with the Trickster? I would think not but haven't gotten far enough to test it.

          • Anonymous

            Anyone know if this would extend the buff of fire (or ice/lightning) boon when used on an ally or does the ally need the augment.

            • Anonymous

              Anyone know if this would extend the buff of fire (or ice/lightning) boon when used on an ally or does the ally need the augment.

              • Anonymous

                For those wondering, I did a test of this with Palladium (Mage) and Mirour Shelde (Mystic Spearhand) to see if I could prolong shields and it sadly does not work with either :(

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