Gratification

augment 7 dragons dogma wiki guide
Slightly restores Health when you deliver a killing blow to a foe.
Type Augments
Vocations thief vocation dragons dogma wiki guide40pxThief
Vocation Rank 4
Acquire Cost 900

Gratification is an Augment in Dragon's Dogma 2 (DD2)Subtlety allows the user to slightly recover health when dealing a killing blow to an enemy, and can be purchased once the Thief reaches Rank 4. Augments are various passive abilities that the player can equip to the Arisen and their Pawns for use during their playthrough, and can be purchased for Discipline Points

  

How to get Gratification in Dragon's Dogma 2

  • Acquire Cost: 900
  • Vocations: thief vocation dragons dogma wiki guide40pxThief
  • Vocation Rank: 4

 

Augment Video Guides for Dragon's Dogma 2

 
 

 

DD2 Gratification Guide, Notes & Tips

  • Heals for 4% of Max Health per kill gotten directly by the player, includes animals
  • Augments are Passive trait boosts earned when leveling a specific vocation. Once an augment is unlocked, it can be used regardless of the vocation the character switches to.
  • Skills in Dragon's Dogma 2 are various passive and active abilities that the player can assign to the Arisen and their Pawns for use during combat. Some Skills are only able to be equipped based on the Vocation of the character, while other Skills are dependent on the Weapon the character is using.
  • Some Skills are shared between Vocations - when you buy a Skill, it can be accessed by any Vocation that can use it and doesn't have to be purchased again when swapping Vocations.

 

All Augments in Dragon's Dogma 2
Allure  ♦  Ambuscade  ♦  Amelioration  ♦  Apotropaism  ♦  Ascendancy  ♦  Asperity  ♦  Athleticism  ♦  Avidity  ♦  Beatitude  ♦  Catalysis  ♦  Constancy  ♦  Conveyance  ♦  Detection  ♦  Diligence  ♦  Dominance  ♦  Dominion  ♦  Dynamism  ♦  Endurance  ♦  Enlightenment  ♦  Exaltation  ♦  Fugacity  ♦  Impact  ♦  Intervention  ♦  Intrepidity  ♦  Lethality  ♦  Mettle  ♦  Opulence  ♦  Perpetuation  ♦  Pertinacity  ♦  Poise  ♦  Polarity  ♦  Prolificity  ♦  Provocation  ♦  Radiance  ♦  Refulgence  ♦  Sagacity  ♦  Stasis  ♦  Subtlety  ♦  Sustainment  ♦  Thew  ♦  Verve  ♦  Vigor  ♦  Vitality  ♦  Voracity  ♦  Zeal

 




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    • Anonymous

      Good augment If youre running solo or without a mage so that you dont have to constantly use healing items for random chip damage.

      • Anonymous

        Not sure if it's a bug or not, but breaking objects in the environment (e.g. crates, barrels, rocks, etc.) also triggers the health recovery effect.

        • Anonymous

          In the game files it's described as: " トドメを指したとき、自身の体力の(Value~Value2)%回復"
          Google translate: "When delivering the final blow, recovers (Value~Value2)% of own physical strength."

          It's possible it's a dodgy translation or shorthand jargon that means stength as in physical hp and therfor the HP stat. But otherwise it seems to idnicate it restores an amount of health aproximately equalt to or ranomdly between the ranges of the two listed values% of strength, rather than a % of HP. Both values are 4.0 though.

          Neither maths nor programming or C# seem to place special menaing or signifcanc on ~ that makes sens in this context. But im only an ameteur, if anyone knows please reply.

          • Anonymous

            Not bad but also doesn't really add anything as mages and items will be more reliable. Might as well get an augment that pushes you past your limits instead.

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