Verve

augment 0 dragons dogma wiki guide
Augments your Strength.
Type Augment
Vocations thief vocation dragons dogma wiki guide40pxThief
Vocation Rank 9
Acquire Cost  5000

Verve is an Augment in Dragon's Dogma 2 (DD2)Verve increases the user's Strength, and can be purchased once the Thief reaches Rank 9. Augments are various passive abilities that the player can equip to the Arisen and their Pawns for use during their playthrough, and can be purchased for Discipline Points

 

How to get Verve in Dragon's Dogma 2

  • Acquire Cost: 5000 Discipline
  • Vocation: thief vocation dragons dogma wiki guide40pxThief
  • Vocation Rank: 9

 

Augment Video Guides for Dragon's Dogma 2

 
 

 

DD2 Verve Guide, Notes & Tips

  • Adds 30 Strength
  • Verve is an Augment Skill. Augments are a special kind of skill that can be shared between Vocations when unlocked.
  • Skills in Dragon's Dogma 2 are various passive and active abilities that the player can assign to the Arisen and their Pawns for use during combat. Some Skills are only usable depending on the Vocation of the character, while other Skills are dependent on the Weapon the character is using.
  • Some Skills are shared between Vocations — when you buy a Skill shared by 2 or move Vocations, it can be accessed by any Vocation that can use it and doesn't have to be purchased again when swapping Vocations.
  • Other notes and tips for Verve go here.

 

All Dragon's Dogma 2 Augments
Allure  ♦  Ambuscade  ♦  Amelioration  ♦  Apotropaism  ♦  Ascendancy  ♦  Asperity  ♦  Athleticism  ♦  Avidity  ♦  Beatitude  ♦  Catalysis  ♦  Constancy  ♦  Conveyance  ♦  Detection  ♦  Diligence  ♦  Dominance  ♦  Dominion  ♦  Dynamism  ♦  Endurance  ♦  Enlightenment  ♦  Exaltation  ♦  Fugacity  ♦  Gratification  ♦  Impact  ♦  Intervention  ♦  Intrepidity  ♦  Lethality  ♦  Mettle  ♦  Opulence  ♦  Perpetuation  ♦  Pertinacity  ♦  Poise  ♦  Polarity  ♦  Prolificity  ♦  Provocation  ♦  Radiance  ♦  Refulgence  ♦  Sagacity  ♦  Stasis  ♦  Subtlety  ♦  Sustainment  ♦  Thew  ♦  Vigor  ♦  Vitality  ♦  Voracity  ♦  Zeal



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    • Anonymous

      The narrative everyone repeats is that this augment is useless, but because of the way damage is calculated in DD2 it can actually make a huge difference in the damage you do to enemies with high defense. Say you barely exceed the defense threshold of an enemy and after their defense is subtracted, you deal 100 damage (which isn't that uncommon). Despite 30 strength being only maybe 5% of your total strength, in that situation Verve would give you a 30% increase to the actual damage you deal. It's not nearly as good as the (completely broken) Str/Mag augments in DDDA, but it's not nearly as useless as people say and can situationally even be really good, which is what an augment like this should be. These augments shouldn't be mandatory for every build like they were in the first game.

      • Anonymous

        in the game files it description states:1:固定値 2:割合値(%)
        Google Translate: 1: Fixed value 2: Percentage value (%)
        The values are 30 and 10.

        Sagacity is the same, but it's 2nd value is 0. When i modded the 2nd value it increased magick by that % of the base value. Presumably then verv is actually 30 + 10% of base strength. which still sucks mind.

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