Core Skills in Dragon's Dogma 2 are various utility or enhancement abilities that the player can arm their Arisen and their Pawns with. Core Skills are unlocked and equipped depending on the Weapon that the character's current Vocation can equip. Skills had to be bought using Discipline Points and couldn't be refunded in Dragon's Dogma, but once a Skill is bought, it would be unlocked for every Vocation that is able to use the Skill. This, along with the game giving Discipline Points away generously, encouraged players to try out different Vocations and playstyles without much inconvenience. This page covers all the Core Skills available in the game, what each of them does, and how many Discipline Points are needed to unlock them.
Dragon's Dogma 2 All Core Skills
What are Core Skills in Dragon's Dogma 2?
Core Skills are mainly utility or enhancement abilities that can optimize the character's build. These can vary from Core Skills that can enhance their movement and repositioning, like one that upgrades the jumping capability of a magic caster to be able to levitate and cast magick down from a strategically high position (and reach hard-to-reach treasure), or ones that extend combos or expand and enhance their range and the rate at which they are swung. Some can also be active abilities that serve as core maneuvers or must-haves for that particular Weapon. Players are able to see how to use the Core Skills easily through their descriptions on the unlock screen or Skills menu.
Core Skills are vocation-based Skills that the both the Arisen and Pawns can learn. Unlike Augments, Core Skills of a certain Vocation can be used if the Arisen decides to switch their vocation, and are tied to that specific vocation only. Core Skills don't spend Stamina when performed.
How to Unlock Skills in Dragon's Dogma 2
Skills can be unlocked at a Guild Hall or Vocation Guild in exchange for Discipline Points (Dcp). Players may also customize their equipped Skills there, as well as change Vocations if they want to. The stronger the Skill, the most Dcp is usually needed to unlock it. The Vocation Guild can also be accessed by talking to Innkeepers in various locations.
Discipline Points are gained mainly by defeating Enemies in the game. Players can seek out areas that spawn a large number of monsters that give the most number of Dcps in order to farm them and unlock more Skills. Again, keep in mind that some Skills are unlocked across different Vocations, particularly all Augments and Core Skills (as long as the related Weapon is equipped).
Archer Core Skills
Fighter Core Skills
Mage Core Skills
Thief Core Skills
Mystic Spearhand Core Skills
Magick Archer Core Skills
Sorcerer Core Skills
Trickster Core Skills
Warrior Core Skills
Warfarer Core Skills
All Core Skills Table
Dragon's Dogma 2 Archer Core Skills
Loose
- Rank: 1
- Cost: 0
- Description: Aims and fires an arrow at a nearby foe. Can be employed while moving. If employed while clinging to or pinning down a target, the user pierces the target with the arrow directly.
Front Kick
- Rank: 1
- Cost: 0
- Description: Unleashes a swift kick that causes the target to flinch. Launches the user backward if the kick connects in mid-air.
Steady Shot
- Rank: 1
- Cost: 0
- Description: Draws the bow carefully, allowing for precise aim. Can be employed while moving. Length of the draw affects arrow impact and distance flown.
Leaping Punt
- Rank: 1
- Cost: 150 Dcp
- Description: Delivers a weighty kick that can knock foes off balance. Launches the user backward after it connects.
Parting Shot
- Rank: 2
- Cost: 250 Dcp
- Description: Fires an arrow while jumping back after performing a Leaping Punt or a mid-air Front Kick.
Swift Nock
- Rank: 3
- Cost: 400 Dcp
- Description: Enables the user to nock arrows more quickly when using Loose or Steady Shot.
Puncture Dart
- Rank: 4
- Cost: 600 Dcp
- Description: Draws the bowstring to its absolute limit before firing. Makes aiming more difficult, but allows arrows to pierce targets with greater impact.
Dragon's Dogma 2 Fighter Core Skills
Onslaught
- Rank: 1
- Cost: 0
- Description: Unleashes a flurry of swift slashes with the sword.
Empale
- Rank: 1
- Cost: 0
- Description: Thrusts blade forward in a forceful jab. Follows up with powerful successive strike if it connects with a foe who has been knocked off balance.
Defend
- Rank: 1
- Cost: 0
- Description: Guards against attacks from the front with the shield. Some Stamina is consumed when an attack connects with the shield.
Deflect
- Rank: 1
- Cost: 0
- Description: Deflects attacks back toward the target. While active, counterattacking consumes less Stamina.
True Deflect
- Rank: 1
- Cost: 150 Dcp
- Description: Deflects attacks back toward the target with impressive might. While active, counterattacking consumes no Stamina. Press R1/RB the instant before the enemy's attack makes contact
Tusk Toss
- Rank: 2
- Cost: 250 Dcp
- Description: Traces a grand skyward arc with the blade, sending lightweight targets flying into the air.
Steeled Foundation
- Rank: 3
- Cost: 400 Dcp
- Description: Uses the shield to ease the impact from falling. Reduces fall damage and hastens recovery after a fall.
Enchanted Counter
- Rank: 4
- Cost: 600 Dcp
- Description: When using defend while enchanted, automatically counters with an elemental attack corresponding to the enchantment.
Dragon's Dogma 2 Mage Core Skills
Anodyne
- Rank: 1
- Cost: 0
- Description: Conjures a magickal curative sigil that recovers the health of the caster and their allies when in contact with it.
Magick Bolt
- Rank: 1
- Cost: 0
- Description: Fires a magickal burst that differs based on active enchantment. Can be cast while moving.
Focused Bolt
- Rank: 1
- Cost: 100 Dcp
- Description: Fires a condensed magickal burst that differs based on active enchantment.
Quickspell
- Rank: 2
- Cost: 250 Dcp
- Description: Greatly hastens incantation speed. Consumes Stamina while active.
Levitate
- Rank: 3
- Cost: 400 Dcp
- Description: Manipulates the caster's weight through magickal means, allowing them to float temporarily.
Dragon's Dogma 2 Thief Core Skills
Carve
- Rank: 1
- Cost: 0
- Description: Unleashes a flurry of dagger attacks.
Twin Fangs
- Rank: 1
- Cost: 0
- Description: Performs a deadly double strike forward, followed by a powerful successive strike if target is knocked off balance. Hold down to cling to larger targets or to pin down smaller flinching targets.
Swift Step
- Rank: 1
- Cost: 0
- Description: Lowers stance and renders movement swift and light. Effective as an evasive maneuver.
Scarlet Kisses
- Rank: 1
- Cost: 150 Dcp
- Description: Unleashes a flurry of forward slashes.
Controlled Fall
- Rank: 2
- Cost: 250 Dcp
- Description: Tucks the body into a tight roll when hitting the ground after being knocked down, allowing the user to quickly regain their feet. Reduces damage taken upon impact.
Bump and Lift
- Rank: 3
- Cost: 400 Dcp
- Description: Robs the target of an item when an attack connects. Activates when using Carve, but has a low success rate.
Footpad
- Rank: 4
- Cost: 600 Dcp
- Description: Kicks off a wall, allowing the user to launch themselves a great distance.
Dragon's Dogma 2 Mystic Spearhand Core Skills
Twein Cut
- Rank: 1
- Cost: 0
- Description: Disperses Foreboding Bolt after it has been unleashed, ensnaring hostile targets in the vicinity and preventing them from moving. Targets struck directly are restrained for longer.
Magike Cut
- Rank: 1
- Cost: 0
- Description: Allows the user to instantly approach a target that was struck by Foreboding Bolt or Scattering Bolt
Redouted Bolt
- Rank: 1
- Cost: 0
- Description: Fires a magickal burst that deals no damage but causes targets to flinch. Can be employed while moving.
Forbeding Bolt
- Rank: 1
- Cost: 0
- Description: Alters the effect of Redouted Bolt so that it instead prevents the target's movement. Charging up magick before unleashing extends the effect. Can charge magick while performing other actions.
Scatering Bolt
- Rank: 1
- Cost: 150
- Description: Disperses Foreboding Bolt after it has been unleashed, ensnaring hostile targets in the vicinity and preventing them from moving. Targets struck directly are restrained for longer.
Quik Fot
- Rank: 2
- Cost: 250
- Description: Allows the user to instantly approach a target that was struck by Forbeding Bolt or Scatering Bolt
Ferrene Bolt
- Rank: 3
- Cost: 400
- Description: Extends the effective range of Redouted Bolt.
Winding Cut
- Rank: 4
- Cost: 600
- Description: Spins the duospear forward, whirling and slashing through targets without a pause. Repeatedly pressing the activation button spins the duospear faster. Can be activated while walking.
Dragon's Dogma 2 Magick Archer Core Skills
Quickfire
- Rank: 1
- Cost: 0 Dcp
- Description: Fires a trio of magickal arrows that disperse in a forward direction. Can be employed while moving. Pierces target with arrow directly if employed while clinging to or pinning down a target.
Conversion
- Rank: 1
- Cost: 0 Dcp
- Description: Alters ability of user's magickal arrows. Choose: Pinpoint Volley that strikes multiple targets or multiple points on a target—OR Rivet Shot that attacks a single target or one point on a target.
Pinpoint Volley
- Rank: 1
- Cost: 0 Dcp
- Description: Takes aim at multiple targets or multiple points on a target before firing with precision. Can be employed while moving.
Rivet Shot
- Rank: 1
- Cost: 0 Dcp
- Description: Takes aim at a single target or a single point on a target before firing with precision. Can be employed while moving.
Climactic Arrow
- Rank: 1
- Cost: 150 Dcp
- Description: Increases harm inflicted with Pinpoint Volley and Rivet Shot if loosed the instant the bow is fully drawn
Scopic Sight
- Rank: 2
- Cost: 250 Dcp
- Description: Extends lock-on range when using Pinpoint Volley or Rivet Shot
Tracker's Sight
- Rank: 3
- Cost: 400 Dcp
- Description: Increasesthe maximum number of lock-on targets when using Pinpoint Volley or Rivet Shot.
Protracting Arrow
- Rank: 4
- Cost: 600 Dcp
- Description: After the user employs a fire, ice, or lightning weapon skill, the element is conferred to arrows loosed with Quickfire, Pinpoint Volley, and Rivet Shot. The effect persists for a short time.
Dragon's Dogma 2 Sorcerer Core Skills
Magick Bolt
- Rank: 1
- Cost: 0
- Description: Fires a magickal burst that differs based on active enchantment. Can be cast while moving.
Galvanize
- Rank:1
- Cost: 0
- Description: Rapidly recovers Stamina through single-minded focus. Can be employed while moving, but with reduced efficacy.
Bursting Bolt
- Rank: 1
- Cost: 150 Dcp
- Description: Stores up magick before unleashing it in a powerful burst that explodes sometime after connecting with the target. Effect differs based on active enchantment.
Quickspell
- Rank: 2
- Cost: 250 Dcp
- Description: Greatly hastens incantation speed. Consumes Stamina while active.
Levitate
- Rank: 3
- Cost: 400 Dcp
- Description: Manipulates the caster's weight through magickal means, allowing them to float temporarily.
Dragon's Dogma 2 Trickster Core Skills
Beveiling Fumes
- Rank: 1
- Cost: 0 Dcp
- Description: Swings the censer, engulfing targets in smoke and drawing attention to the caster.
Effigial Incense
- Rank: 1
- Cost: 0
- Description: Creates a simulacrum (an illusory figure that is identical to the caster) that draws the attention of hostile targets. Dissipates if continuously attacked or if too far away from the caster.
Effigial Snuff
- Rank: 1
- Cost: 0 Dcp
- Description:Dispels a simulacrum created with Effigial Incense.
Invoking Essence
- Rank: 1
- Cost: 0 Dcp
- Description: Beckons the simulacrum to the caster's location. Can also be employed while clinging to or pinning down a foe.
Enthralling Aroma
- Rank: 1
- Cost: 0 Dcp
- Description: Possesses a hostile target with a simulacrum of the caster, drawing the ire of foes and causing them to attack each other. Can also be employed while clinging to or pinning down a foe.
Mending Vapor
- Rank: 1
- Cost: 150 Dcp
- Description: Slowly repairs damage incurred by a simulacrum while beckoning it to the caster.
Drifting Brume
- Rank: 2
- Cost: 250
- Description: Swings the censer to conjure a cloud of smoke before unleashing it upon targets. The smoke can travel to reach targets that are not too far away, and draw the attention of any targets it engulfs.
Effigial Quickburn
- Rank: 3
- Cost: 400
- Description: Hastens the speed at which a simulacrum is created when casting Effigial Incense.
Trailing Aroma
- Rank: 4
- Cost: 600
- Description: Extends the distance that a simulacrum created with Effigial Incense can venture from the caster.
Dragon's Dogma 2 Warrior Core Skills
Mighty Sweep
- Rank: 1
- Cost: 0
- Description: Sweeps in a horizontal arc. Holding the activation button turns the attack into a charged slash and makes the user less likely to flinch.
Stonesplitter
- Rank: 1
- Cost: 0
- Description: Thrusts blade forward in a forceful jab. Follows up with powerful successive strike if it connects with a foe who has been knocked off balance.
Barge
- Rank: 1
- Cost: 0
- Description: Rushes forward, tackling the target. Though limited in range, it can force the target to flinch. The user is less likely to flinch while it is active.
Bulwark
- Rank: 1
- Cost: 150 Dcp
- Description: Reduces damage taken from hostile targets during a charged attack.
Breakneck Strike
- Rank: 2
- Cost: 250 Dcp
- Description: Enables a charged attack to inflict greater harm by unleashing it the very instant it is fully charged.
Chain of Blows
- Rank: 3
- Cost: 400 Dcp
- Description: Employs the user's momentum to unleash an additional Mighty Sweep.
Repulse
- Rank: 4
- Cost: 600 Dcp
- Description: Parries a hostile target's attack by unleashing a charged attack that can knock the target off balance.
Dragon's Dogma 2 Warfarer Core Skills
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Core Skill 1
- Rank: Rank unlocked goes here
- Cost: Cost to unlock goes here
- Description: Description goes here
[img]
Core Skill 2
- Rank: Rank unlocked goes here
- Cost: Cost to unlock goes here
- Description: Description goes here
Dragon's Dogma 2 All Core Skills
You can search by Name, Vocations, Description, or Discipline Cost. Just type into the search box what you are looking for.
Quick Search of All Core Skills
Skill Name | Vocations | Vocation Rank | Description | Acquire Cost |
---|---|---|---|---|
Onslaught | Fighter | 1 | Unleashes a flurry of swift slashes with the sword. | 0 |
Empale | Fighter | 1 | Thrusts blade forward in a forceful jab. Follows up with powerful successive strike if it connects with a foe who has been knocked off balance. | 0 |
Defend | Fighter | 1 | Guards against attacks from the front with the shield. Some Stamina is consumed when an attack connects with the shield. | 0 |
Deflect | Fighter | 1 | Deflects attacks back toward the target. While active, counterattacking consumes less Stamina. | 0 |
True Deflect | Fighter | 1 | Deflects attacks back toward the target with impressive might. While active, counterattacking consumes no stamina. | 150 |
Tusk Toss | Fighter | 2 | Traces a grand skyward arc with the blade, sending lightweight foes into the air. | 250 |
Steeled Foundation | Fighter | 3 | Uses the shield to ease the impact from falling. Reduces fall damage and hastens recovery after a fall. | 400 |
Enchanted Counter | Fighter | 4 | When using defend while enchanted, automatically counters with an elemental attack corresponding to the enchantment. | 600 |
Loose | Archer | 1 | Aims and fires an arrow at a nearby foe. Can be employed while moving. If employed while clinging to or pinning down a target, the user pierces the target with the arrow directly. | -- |
Front Kick | Archer | 1 | Unleashes a swift kick that causes the target to flinch. Launches the user backward if the kick connects in mid-air. | -- |
Steady Shot | Archer | 1 | Draws the bow carefully, allowing for precise aim. Can be employed while moving. Length of the draw affects arrow impact and distance flown. | -- |
Leaping Punt | Archer | 1 | Delivers a weighty kick that can knock foes off balance. Launches the user backward after it connects. | 150 |
Parting Shot | Archer | 2 | Fires an arrow while jumping back after performing a Leaping Punt or a mid-air Front Kick. | 250 |
Puncture Dart | Archer | 6 | Draws the bowstring to its absolute limit before firing. Makes aiming more difficult, but allows arrows to pierce targets with greater impact. | 600 |
Swift Nock | Archer | 3 | Enables the user to nock arrows more quickly when using Loose or Steady Shot. | 400 |
Magick Bolt | Mage Sorcerer |
1 | Fires a magickal burst that differs based on active enchantment. Can be cast while moving. | 0 |
Anodyne | Mage | 1 | Conjures a magickal curative sigil that recovers the health of the caster and their allies when in contact with it | 0 |
Focused Bolt | Mage | 1 | Fires a condensed magickal burst that differs based on active enchantment. | 100 |
Quickspell | Mage Sorcerer |
2 | Greatly hastens incantation speed. Consumes Stamina while active. | 250 |
Levitate | Mage Sorcerer |
3 | Manipulates the caster's weight through magickal means, allowing them to float temporarily. | 400 |
Scarlet Kisses | Thief | 1 | Unleashes a flurry of forward slashes. | 150 |
Controlled Fall | Thief | 2 | Tucks the body into a tight roll when hitting the ground after being knocked down, allowing the user to swiftly regain their feet. reduces the damage taken upon impact. | 250 |
Bump and Lift | Thief | 3 | Robs the target of an item when the attack connects. Activates when using Carve, but has a low success rate. | 400 |
Footpad | Thief | 4 | Kicks off a wall, allowing the user to launch themselves a great distance. | 600 |
Twin Fangs | Thief | 1 | Performs a deadly double strike forward, followed by a powerful successive strike if target is knocked off balance. Hold down to cling to larger targets or to pin down smaller flinching targets. | 0 |
Swift Step | Thief | 1 | Lowers stance and renders movement swift and light. Effective as an evasive maneuver. | 0 |
Carve | Thief | 1 | Delivers a flurry of dagger blows. | 0 |
Bulwark | Warrior | 1 | Reduces damage taken from hostile targets during a charged attack. | 150 |
Breakneck Strike | Warrior | 2 | Enables a charged attack to inflict greeater harm by unleashing it the very instant it is fully charged. | 250 |
Chain of Blows | Warrior | 3 | Employs the user's momentum to unleash an additional Mighty Sweep. | 400 |
Repulse | Warrior | 4 | Parries a hostile target's attack by unleashing a charged attack that can knock the target off balance. | 600 |
Stonesplitter | Warrior | 1 | Performs a mighty downward slash. Follows up with a powerful successive strike if it connects with a foe who has been knocked off balance. | 0 |
Barge | Warrior | 1 | Rushes forward, tackling the target. Though limited in range, it can force the target to flinch. The user is less likely to flinch while it is active. | 0 |
Mighty Sweep | Warrior | 1 | Sweeps in a horizontal arc. Holding the activation button turns the attack into a charged slash and makes the user less likely to flinch. | 0 |
Galvanize | Sorcerer | 1 | Rapidly recovers Stamina through single-minded focus. Can be employed while moving, but with reduced efficacy. | 0 |
Bursting Bolt | Sorcerer | 1 | Stores up magick before unleashing it in a powerful burst that explodes sometime after connecting with the target. Effect differs based on active enchantment. | 150 |
Twein Cut | Mystic Spearhand | 1 | Disperses Foreboding Bolt after it has been unleashed, ensnaring hostile targets in the vicinity and preventing them from moving. Targets struck directly are restrained for longer. | 0 |
Magike Cut | Mystic Spearhand | 1 | Allows the user to instantly approach a target that was struck by Foreboding Bolt or Scattering Bolt | 0 |
Redouted Bolt | Mystic Spearhand | 1 | Fires a magickal burst that deals no damage but causes targets to flinch. Can be employed while moving. | 0 |
Forbeding Bolt | Mystic Spearhand | 1 | Alters the effect of Redouted Bolt so that it instead prevents the target's movement. Charging up magick before unleashing extends the effect. Can charge magick while performing other actions. | 0 |
Scatering Bolt | Mystic Spearhand | 1 | Disperses Foreboding Bolt after it has been unleashed, ensnaring hostile targets in the vicinity and preventing them from moving. Targets struck directly are restrained for longer. | 150 |
Quik Fot | Mystic Spearhand | 2 | Allows the user to instantly approach a target that was struck by Foreboding Bolt or Scatering Bolt | 250 |
Ferrene Bolt | Mystic Spearhand | 3 | Extends the effective range of Redouted Bolt | 400 |
Winding Cut | Mystic Spearhand | 4 | Spins the duospear forward, whirling and slashing through targets without a pause. Repeatedly pressing the activation button spins the duospear faster. Can be activated while walking. | 600 |
Quickfire | Magick Archer | 1 | Fires a trio of magickal arrows that disperse in a forward direction. Can be employed while moving. Pierces target with arrow directly if employed while clinging to or pinning down a target. | 0 |
Conversion | Magick Archer | 1 | Alters ability of user's magickal arrows. Choose: Pinpoint Volley that strikes multiple targets or multiple points on a target—or Rivet Shot that attacks a single target or one point on a target. | 0 |
Pinpoint Volley | Magick Archer | 1 | Takes aim at multiple targets or multiple points on a target before firing with precision. Can be employed while moving. | 0 |
Rivet Shot | Magick Archer | 1 | Takes aim at a single target or a single point on a target before firing with precision. Can be employed while moving. | 0 |
Climactic Arrow | Magick Archer | 1 | Increases harm inflicted with Pinpoint Volley and Rivet Shot if loosed the instant the bow is fully drawn | 150 |
Scopic Sight | Magick Archer | 2 | Extends lock-on range when using Pinpoint Volley or Rivet Shot | 250 |
Tracker's Sight | Magick Archer | 3 | Increasesthe maximum number of lock-on targets when using Pinpoint Volley or Rivet Shot. | 400 |
Protracting Arrow | Magick Archer | 4 | After the user employs a fire, ice, or lightning weapon skill, the element is conferred to arrows loosed with Quickfire, Pinpoint Volley, and Rivet Shot. The effect persists for a short time. | 600 |
Beveiling Fumes | Trickster | 1 | Swings the censer, engulfing targets in smoke and drawing attention to the caster. | 0 |
Effigial Incense | Trickster | 1 | Creates a simulacrum (an illusory figure that is identical to the caster) that draws the attention of hostile targets. Dissipates if continuously attacked or if too far away from the caster. | 0 |
Effigial Snuff | Trickster | 1 | Dispels a simulacrum created with Effigial Incense. | 0 |
Invoking Essence | Trickster | 1 | Beckons the simulacrum to the caster's location. Can also be employed while clinging to or pinning down a foe. | 0 |
Enthralling Aroma | Trickster | 1 | Possesses a hostile target with a simulacrum of the caster, drawing the ire of foes and causing them to attack each other. Can also be employed while clinging to or pinning down a foe. | 0 |
Mending Vapor | Trickster | 1 | Slowly repairs damage incurred by a simulacrum while beckoning it to the caster. | 150 |
Drifting Brume | Trickster | 2 | Swings the censer to conjure a cloud of smoke before unleashing it upon targets. The smoke can travel to reach targets that are not too far away, and draw the attention of any targets it engulfs. | 250 |
Effigial Quickburn | Trickster | 3 | Hastens the speed at a which a simulacrum is created when casting Effigial Incense. | 400 |
Trailing Aroma | Trickster | 4 | Extends the distance that a simulacrum created with Effigial Incense can venture from the caster. | 600 |