Anodyne |
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Conjures a magickal curative sigil that recovers the health of the caster and their allies when in contact with it. | |
Press Triangle or Y on controller, V on Keyboard | |
Type | Core Skill |
Vocations | Mage |
Vocation Rank | 0 |
Acquire Cost | 0 |
Anodyne is a Core Skill in Dragon's Dogma 2 (DD2). Anodyne is a Mage Core Skill that cures the Health of the caster and nearby allies by conjuring a magickal sigil. Core Skills are skills tied to their respective Vocations, and can't be retained if players decides to switch to another one. Core Skills do not require Stamina to be performed.
How to get Anodyne in Dragon's Dogma 2
- Acquire Cost: 0 Discipline
- Vocation: Mage
- Vocation Rank: 0
DD2 Anodyne Guide, Notes & Tips
- Core Skills are vocation-based skills that both the Arisen and Pawns can learn. Core Skills do not spend Stamina when performed.
- Skills in Dragon's Dogma 2 are various passive and active abilities that the player can assign to the Arisen and their Pawns for use during combat. Some Skills are only usable depending on the Vocation of the character, while other Skills are dependent on the Weapon the character is using.
- Some Skills are shared between Vocations — when you buy a Skill shared by 2 or move Vocations, it can be accessed by any Vocation that can use it and doesn't have to be purchased again when swapping Vocations.
- Other notes and tips for Anodyne go here.
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While it's not mentioned anywhere, this spell WILL hurt any undead enemies
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