Protracting Arrow

skill 26 dragons dogma wiki guide
After the user employs a fire, ice, or lightning weapon skill, that element is conferred to arrows loosed with Quickfire, Pinpoint Volley, and Rivet Shot. The effect persists for a short time.
Type Core Skill
Vocations magick archer vocation dragons dogma wiki guide40pxMagick Archer
Vocation Rank 4
Acquire Cost 600

Protracting Arrow is a Core Skill in Dragon's Dogma 2 (DD2)Protracting Arrow is a Magick Archer Core Skill that allows the user to confer an element to Quickfire, Pinpoint Volley, or Rivet ShotCore Skills are skills tied to their respective Vocations, and can't be retained if players decides to switch to another one. Core Skills do not require Stamina to be performed.

 

 

 

How to get Protracting Arrow in Dragon's Dogma 2

  • Acquire Cost: 600 Discipline
  • Vocation: magick archer vocation dragons dogma wiki guide40pxMagick Archer
  • Vocation Rank: 4

 

DD2 Protracting Arrow Guide, Notes & Tips

  • Core Skills are vocation-based skills that both the Arisen and Pawns can learn. Core Skills do not spend Stamina when performed.
  • Skills in Dragon's Dogma 2 are various passive and active abilities that the player can assign to the Arisen and their Pawns for use during combat. Some Skills are only usable depending on the Vocation of the character, while other Skills are dependent on the Weapon the character is using.
  • Some Skills are shared between Vocations — when you buy a Skill shared by 2 or move Vocations, it can be accessed by any Vocation that can use it and doesn't have to be purchased again when swapping Vocations.
  • When using the Warfarer vocation, this skill can be used to self-enchant any element and carry over to the next weapon after using Rearmament.
  • Other notes and tips for Protracting Arrow go here.

 

All Core Skills in Dragon's Dogma 2
Anodyne  ♦  Barge  ♦  Beveiling Fumes  ♦  Breakneck Strike  ♦  Bulwark  ♦  Bump and Lift  ♦  Carve  ♦  Chain of Blows  ♦  Climactic Arrow  ♦  Controlled Fall  ♦  Conversion  ♦  Defend  ♦  Deflect  ♦  Drifting Brume  ♦  Effigial Incense  ♦  Effigial Quickburn  ♦  Effigial Snuff  ♦  Empale  ♦  Enchanted Counter  ♦  Enthralling Aroma  ♦  Ferrene Bolt  ♦  Focused Bolt  ♦  Footpad  ♦  Forbeding Bolt  ♦  Front Kick  ♦  Galvanize  ♦  Invoking Essence  ♦  Leaping Punt  ♦  Levitate  ♦  Loose  ♦  Magick Bolt  ♦  Magike Cut  ♦  Mending Vapor  ♦  Mighty Sweep  ♦  Onslaught  ♦  Parting Shot  ♦  Pinpoint Volley  ♦  Puncture Dart  ♦  Quickfire  ♦  Quickspell  ♦  Quik Fot  ♦  Redouted Bolt  ♦  Repulse  ♦  Rivet Shot  ♦  Scarlet Kisses  ♦  Scatering Bolt  ♦  Scopic Sight  ♦  Steady Shot  ♦  Steeled Foundation  ♦  Stonesplitter  ♦  Swift Nock  ♦  Swift Step  ♦  Tracker's Sight  ♦  Trailing Aroma  ♦  True Deflect  ♦  Tusk Toss  ♦  Twein Cut  ♦  Twin Fangs  ♦  Winding Cut

 




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    • Anonymous

      I have learnt the hard way. While this is in effect. On the warfarer rearmenant. The effect carries over to the next weapon on the remaining duration of the passive.

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