Hood of Nonentity

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hood of nonentity armor dragons dogma 2 wiki guide 156p

weight icon dragons dogma 2 wiki guide1.86 kg

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A hood that covers the wearer from crown to collar, utterly concealing their gaze and expression to aid them on the path toward inexistence
fighter vocation dragons dogma wiki guide64pxarcher vocation dragons dogma wiki guide64pxthief vocation dragons dogma wiki guide64pxwarrior vocation dragons dogma wiki guide64pxtrickster vocation dragons dogma wiki guide64px
Defense 65
Magick Defense 90
Slash Res 10
Strike Res 10
Knockdown Res 14

Elemental Res

None

Debilitation Res

blighted dragons dogma 2 wiki guide 150 +8%

Hood of Nonentity is a Head Armor in Dragon's Dogma 2. Hood of Nonentity is a hood that covers the wearer from crown to collar, completely concealing their gaze and expression. It aids them on the path toward inexistence. Armor in Dragon's Dogma 2 are defensive items that the player equips to reduce damage from Enemies and Bosses, each Vocation has access to a limited selection of armors they can use to fight.

 

A hood that covers the wearer from crown to collar, utterly concealing their gaze and expression to aid them on the path toward inexistence

 

Hood of Nonentity can be Equipped by:

Hood of Nonentity can be equipped by the following Vocations:

 

How to get Hood of Nonentity in Dragon's Dogma 2

These are the various methods of acquiring Hood of Nonentity:

Can be purchased from these shops:

Prices:

  • Hood of Nonentity buy price: gold currencies dragons dogma2 wiki guide35px 30000
  • Hood of Nonentity sell price: gold currencies dragons dogma2 wiki guide35px 10000

  

 

Dragon's Dogma 2 Hood of Nonentity Enhancements

  • If you have the requisite Materials at hand, you can enhance your equipment at any shop equipped with a forge. Consider enhancing your equipment according to your level and fighting style.
  • There are several styles of smithing used in enhancement, and each one produces a different result, such as moderate, all-around improvement, or a significant increase to Magick or might. Choose the style that is most compatible with your preferred equipment and approach to combat.
  • Players can mix different types of enhancements. For example, players can have a Weapon or a piece of Armor with the first two enhancemtens of a style, and apply a different one for the third one.  This adds further versatility and customization to Weapons and Armor
  • Wyrmfire smithing allows players to further improve their equipment past the third level, but does not work like the other four smithing schools. In this case, the benefits given does not add up in the same way, in this case it grants the weapon an x flat in certain stat. It also reduces by half the weight of the item.
  • Instead of gold, Wyrmfire upgrades cost Wyrmslife Crystals.
  • For example, Peltflayers level 3 Vermundian has 1.24 weight and 113 Strength. and Level 3 Elven has 1.3 kg Weight and 110 Strength. If players apply a wyrmfire upgrade to both of these weapons, the results will be different: Vermundian path Peltflayers final stats will be .62 kg weight and 168 Strength, while Elven will end up 0.65 kg weight and 165 Strength. So in the case of this weapon, the flat stat increased is +55 in Strength.

 

Please select one of the 5 different smithing styles to learn the available enhancements for Hood of Nonentity

all inv category dragons dogma wiki guide 48
vermundian style dragons dogma wiki guide30px
elven style dragons dogma wiki guide30px
battahli style dragons dogma wiki guide30px
dwarven style dragons dogma wiki guide30px
wyrmfire style dragons dogma wiki guide30px

all inv category dragons dogma 2 wiki guide 156p Max Levels

Level Weight Carrier Defense Magick Defense Knockdown Res Cost Materials
Vermundian Lvl 3 1.71 85 116 14 gold currencies dragons dogma2 wiki guide35px 7500
Elven Lvl 3 1.71 80 126 14 gold currencies dragons dogma2 wiki guide35px 7500
Battahli Lvl 3 2.04 91 108 14 gold currencies dragons dogma2 wiki guide35px 7500  
Dwarven Lvl 3 2.04 84 115 52 gold currencies dragons dogma2 wiki guide35px 7500
Vermundian Wyrmfire 0.855 95 126 14 None
Elven Wyrmfire 0.855 90 136 14 None
Battahli Wyrmfire 1.02 101 118 14 None
Dwarven Wyrmfire 1.02 94 125 52 None

vermundian style dragons dogma wiki guide64pxVermundian

A style of smithing common throughout Vermund. Favors a tried-and-true method that moderately enhances all attributes of a piece of equipment.

Level Weight Carrier Defense Magick Defense Knockdown Res Cost Materials
Level 1 1.81 69 94 14 gold currencies dragons dogma2 wiki guide35px 1500
  • None
Level 2 1.76 75 103 14 gold currencies dragons dogma2 wiki guide35px 3600
Level 3 1.71 85 116 14 gold currencies dragons dogma2 wiki guide35px 7500  
Vermundial Wyrmfire 0.855 95 126 14 None

elven style dragons dogma wiki guide64pxElven

Level Weight Carrier Defense Magick Defense Knockdown Res Cost Materials
Level 1 1.81 69 98 14 gold currencies dragons dogma2 wiki guide35px 1500
  • None
Level 2 -0.05 74 110 14 gold currencies dragons dogma2 wiki guide35px 3600
Level 3 1.71  80 126 14 gold currencies dragons dogma2 wiki guide35px 7500
Wyrmfire Elven 0.855 90 136 14 None

battahli style dragons dogma wiki guide64pxBattahli

A style of smithing utilizing a heating method unique to Battahl. Greatly increases Strength and Defense, but has little effect on Magick and Magick Def.

Level Weight Carrier Defense Magick Defense Knockdown Res Cost Materials
Level 1 1.92 71 94 14 gold currencies dragons dogma2 wiki guide35px 1500 
  • None
Level 2 1.98 79 100 14 gold currencies dragons dogma2 wiki guide35px 3600 
Level 3 2.04 91 108 14 gold currencies dragons dogma2 wiki guide35px 7500 
Wyrmfire Battahli 1.02 101 118 14 None

dwarven style dragons dogma wiki guide64pxDwarven

Level Weight Carrier Defense Magick Defense Knockdown Res Cost Materials
Level 1 1.92 69 94 25 gold currencies dragons dogma2 wiki guide35px 1500
  • None
Level 2 1.98 75 102 38 gold currencies dragons dogma2 wiki guide35px 3600
Level 3 2.04  84 115 52 gold currencies dragons dogma2 wiki guide35px 7500
Wyrmfire Dwarven 1.02 94 125 52 None

wyrmfire style dragons dogma wiki guide64pxWyrmfire

A style of smithing that uses wyrmslife crystals to further improve equipment enhanced three ranks or more. Halves the weight and greatly increase efficacy.

Level Weight Carrier Defense Magick Defense Knockdown Res Cost Materials
Wyrmfire (weight*0.5) 10 10 0 None

 

Dragon's Dogma 2 Hood of Nonentity Notes & Trivia

  • Armor in Dragon's Dogma 2 has fixed stats, this means that every time a weapon with the same name and with the same enhancements applied is found, it will provide exactly the same stats.
  • You can gift this item. It will give 20 points of favor to an NPC that likes the item.
  • Notes, Tips, and Trivia for Hood of Nonentity go here…

 

 

Dragon's Dogma 2 All Head Armor
Aerie's Watch  ♦  Agamenian Galea  ♦  Allesian Oxhide Hood  ♦  Amber-Rimmed Glasses  ♦  Ancient Galea  ♦  Arcane Hat  ♦  Bandit Eyepatch  ♦  Battahli Turban  ♦  Beastren Mask  ♦  Beseecher's Hood  ♦  Bishop's Crown  ♦  Blazing Soul  ♦  Cavalier Hat  ♦  Cleric's Hood  ♦  Confidant's Hood  ♦  Crown of Insight  ♦  Crusader's Helm  ♦  Dawn Hood  ♦  Deadly Nightshade  ♦  Decapitator  ♦  Devotee's Hood  ♦  Disciple's Spectacles  ♦  Doomdove Turban  ♦  Dragon Knight's Helm  ♦  Dyed-Cloth Mask  ♦  Eventide Mask  ♦  Falconian Beak  ♦  Farseer's Circlet  ♦  Felt Cap  ♦  Fiendish Armet  ♦  Filcher Kerchief  ♦  Friar's Hood  ♦  Galewind Helm  ♦  Gazer's Hood  ♦  Gladiator's Helm  ♦  Gnostic Wings  ♦  Griffin-Feather Hood  ♦  Gryphic Helm  ♦  Half-Frame Glasses  ♦  Hard-Leather Helm  ♦  Hood of Darkness  ♦  Howling Hood  ♦  Illuminary Crown  ♦  Iron Helm  ♦  Laurel Circlet  ♦  Leafshade Hood  ♦  Leather Eyepatch  ♦  Lion-Lord's Helm  ♦  Living Altar  ♦  Lordly Eyepatch  ♦  Marcher's Helm  ♦  Mask of Concealment  ♦  Meloirean Cyclops Veil  ♦  Midnight Turban  ♦  Monarch's Crown  ♦  Monocle  ♦  Nose-Pinchers  ♦  Oracular Veil  ♦  Persecutor's Horns  ♦  Plumed Cap  ♦  Predator's Maw  ♦  Promethean Hood  ♦  Prowler Kerchief  ♦  Ravager-Lord's Helm  ♦  Redstitch Hood  ♦  Round-Frame Glasses  ♦  Ruminant Circlet  ♦  Sage's Hood  ♦  Salamander Mask  ♦  Scale Band  ♦  Scout's Hood  ♦  Sentry's Coif  ♦  Sergeant's Armet  ♦  Serpentine Circlet  ♦  Shrouded Helm  ♦  Solar Ascension  ♦  Soldier's Helm  ♦  Sorcerer's Hood  ♦  Subjugator's Sallet  ♦  Summoner's Crown  ♦  Tail of Simurgh  ♦  Twilight Star  ♦  Uncanny Eyes  ♦  Unseen Shadow  ♦  Valorous Helm  ♦  Veil of Awakening  ♦  Visage of Ja'Nuwa  ♦  Visionary's Mask  ♦  Wanderer's Hood  ♦  Wardancer's Hat  ♦  White-Leather Kerchief  ♦  Winged Sallet  ♦  Witch's Hat  ♦  Wizard's Hat  ♦  Wolfpack Kerchief  ♦  Zodiac Charm

 




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    • Anonymous

      I think capcom messed up with this one, because it is unironically one of the strongest (if not the strongest) helmets in the entire game, it boasts cataclysmically high magical resistance, and also comes with very strong strike and slash resistant effects

      and it can be used on multiple vocations, so if you dont care about your head-fashion this is exceedingly good, better than some end-game (if not almost every single) end-game helmet for the relative classes this helm is used on.

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