Dragonsplague

Debilitation

dragonsplague terminal stage
 

Dragonsplague is a Debilitation that only affects Pawns. It is not recorded in the status menu like with other Debilitations, so you must keep a careful eye on your pawn to look for signs of the illness. 

In Depth Pawn Guide for Dragon's Dogma 2

 
 

 

 

What are the signs of Dragonsplague?

Dragonsplague changes pawn's attitudes and actions. HOWEVER, we have seen and documented some hired pawns that display no signs of it suddenly trigger the annihilation cutscene. There's nothing you can do when that happens as it may be related to the rest cycle of another player. That said, there are symptoms to watch out for:

  • Increased combat power.
  • Disobedience to the Arisen's commands
  • Dialogue that is very unlike the typical pawn dialogue. They will develop a brazen attitude and independent spirit.
  • Their eyes will begin to glow red as the illness progresses. As it can sometimes be difficult to see the redness in the eyes, you may choose to center the camera on your pawn, enter photo mode, and lower the brightness slider down all the way. The red glow in the eyes will then be easy to see.
  • Headaches, as evidenced by a pawn holding their head and perhaps commenting on the pain
  • The pawn may potentially use skills they do not have equipped.

How do pawns become infected with Dragonsplague?

A pawn may become infected from another pawn that has Dragonsplague. This reportedly occurs after resting at a campfire, inn, or at your home. When this happens, the Dragonsplague jumps to another pawn and the original infected pawn is cured. For this reason, it is a good idea to inspect any hired pawns for Dragonsplague before adventuring with them. Alternatively, a pawn may become infected while fighting a Drake

What are the consequences of untreated Dragonsplague?

If the Arisen rests at an inn or at their home while one of their hired pawns is infected with Dragonsplague, they may awake to find that the entire town or village has been murdered by their pawn. All is not lost, however, as many NPCs will respawn after a number of in-game days. Any NPCs that do not respawn can be revived at the Vermund Charnel House or the Battahl Morgue. It is best to use the Eternal Wakestone item to revive all of the NPCs at once, as it may be difficult to acquire enough regular Wakestones to revive them individually.

How do you get rid of Dragonsplague?

If you have hired a pawn that is infected with Dragonsplague, you may simply dismiss them and hire a different pawn. If your main pawn is infected, there are a couple of methods to remove it. The first one is cause the infected pawn to become forfeit. This can be accomplished by throwing them into deep water or by allowing them to become downed and letting the revive timer run out. A pawn may become downed by losing all their health in combat or by throwing them from a great height so that they lose all their health to fall damage. After you summon your pawn again at a Riftstone, they will be cured. The second method is by resting at a camp fire with uninfected pawns until the Dragonsplague jumps from your main pawn to one of your hired pawns. Thereafter, you may dismiss the hired pawn and hire an uninfected pawn.

List of Dragonsplague Infectee Dialogues

  • "Seems there's no room for arguement here. I shall obey, but I won't pretend I'm happy about it."
  • "I'm sure you mean well. I just happen to know better."
  • "You needn't command me at every turn. I know what to do!"
  • "I'm perfectly capable of making such decisions for myself!"
  • "What marvelous ill fortune that I should suffer you twice."
  • "Tis difficult to eplain, but I feel as if I'm possessed by a greater power."
  • "I'm well aware of that, thank you."

Dragonsplague Notes & Tips

  • The first time your Pawn gets infected with Dragonsplague, there will be a tutorial issued to warn you of its presence.
  • Pay extra attention to pawns with the Straightforward Inclination, as their blunt and combative personality could be mistaken for Dragonsplague despite not being infected.

 

Debilitations in Dragons Dogma 2 
Blighted  ♦  Caught Fire  ♦  Drenched  ♦  Frostbite  ♦  Fulminant Poison  ♦  Ice-Bound  ♦  Petrification  ♦  Silence  ♦  Sleep  ♦  Tarred  ♦  Torched  ♦  Unconscious



Tired of anon posting? Register!
    • Anonymous

      "Seems there's no room for arguement here. I shall obey, but I won't pretend I'm happy about it." <-- when you ask a straightforward pawn for help and they acquiesce

      "What marvelous fortune that I shall suffer you twice." <-- straightforward pawn hiring dialogue

      "I'm well aware of that, thank you." <-- this is when a pawn complains that they weren't given leave to rest and they are sitting down

      These are normal straightforward pawn lines. I hope nobody brined them for being too sassy lmao.

      • Anonymous

        I like how my main pawn slaughters an entire city but says absolutely nothing when I summon him back lol. They could at least had the pawn say something along the lines of "I blacked out. What happened? I see ded pplz everywhere!"

        • Anonymous

          To help differentiate Straightforward Inclination lines, "Very well- if I must", "I'm well aware of that, thank you," "What marvelous fortune that I shall suffer you twice," are all regular lines Straightforward pawns say. The first line is spoken occasionally when commanded, the second line is spoken when a Calm Inclination pawn chastises a Straightforward pawn for sitting down on the floor, and the third line is said at random to Arisen they have been hired by in the past. Actual lines they say when infected with the plague are as follows:

          "Feeling weary? Not me. I daresay I could lift an ox."
          "Hm, am I properly equipped for this situation? Mayhap I ought to find a new weapon" -- this is something Simple pawns may say, or other similar absentminded chatter in the middle of battle, often followed by a Calm inclination pawns asking, "What are you doing? We are in the midst of battle!"
          "I feel indomitable. Whatever comes, I shall rise to meet it."
          "We've naught to ponder but our success, for come what may we will triumph."
          "I'm not sure why, but I'm feeling exceptionally fine today."
          "I feel nigh invincible"
          "I'm perfectly capable of making such decisions for myself!" -- when commanded
          "I'm sure you mean well. I just happen to know better." -- when commanded

          There may be more, but this is all mine had said in the few hours he had the plague that I tested. Most of these lines were spoken with the usual blasé tone he typically has, which would cause no alarm in anyone not aware these are not normal lines for them. Aside from this, he still behaved normally and even still obeyed commands even when making commentary indicating he wouldn't. His eyes started glowing around 3 in-game days after his first few tell-tale dialogue lines, which occurred mostly at the end of a battle. The glow was difficult to see unless in shadowed areas or night time.

          • Anonymous

            With so much pawn-whoring that you can't go past them in peace without being stopped no wonder there is so much Dragonaids. lol

            • Heads up for everyone that I can now confirm that the symptoms absolutely don't always show. I have had the same pawns in my party constantly, and they have never said or done anything out of the ordinary. I do eye checks before resting and when waking up from resting, and I talk to the pawns after every step of a quest to research wiki dialogue. Regardless of this, a pawn with no red eyes, who I had talked to normally 3 times in the last 5 minutes, and who had displayed zero strange attitudes triggered the scene in bakbattahl.

              From this, I think it's possible the signs are bugged, or that the state of the pawn owner transferred to me upon rest - which is something that you can do nothing about.

              • Anonymous

                If it enhanced the gameplay via more story content or conversations because of it sure. Lets say you got a chance to stop the pawn's rampage in a 1v1 and if you got knocked out then the town dies. Or maybe a final conversational notification from the pawn before sleeping, after which you can ignore it and have the town die or go "reset" them. Something, anything but the arbitrary way that it is. But as it stands it is a subtle and annoying way to tank most peoples games adding little in the way of enjoyment or reward. Having people feeling forced to kill their entire party because they believe it may happen is not a good idea. Yes there are signs. but in my experience pawns are mouthy quite a bit, the only real conversation that I noticed was them mentioning they feel stronger for an unknown reason. That is something many people are going to miss playing the game and if it does happen it will likely sour their opinion of their experience as a whole. Again, if it added anything fun or interesting to the game I would say it was less egregious, but as it is now it just feels like an unnecessary addition or a mechanic that had more intended and just got left in.

                • Anonymous

                  When I get this, I dispose of all my lawns and resummon mine and hire new ones.
                  In 4 parties I summoned today, somebody in the group had it EVERY time, despite the fact I have not fought dragons. I wish I had the kinda luck people saying it's uncommon had. I suspect it's either bugged or there are other factors playing into contracting it.

                  • Anonymous

                    A lot of the info about the plague dialogue are simply incorrect and are just standard dialogue that Straightforward pawns say regularly. My pawn is a Straightforward pawn and I've over 200 hours playing with this same pawn and have recorded his differing dialogue when he does have the plague versus what he says regularly. The way it's caught and transferred is also incorrectly stated. Through testing, the plague is client-side, meaning that at any point I encounter a pawn, there is a chance they have the plague for me, but not for their Arisen. For example, I regularly hire only the same 2 pawns from 2 people I play the game side-by-side with. At random, I may hire their pawn, and said pawn will have the plague. I will dismiss that pawn, and when they get their pawn back, it does not have the plague. Likewise, if my pawn has the plague and they hire him, he does not have the plague for them. It's entirely client-side and RNG every single time you hire a pawn from the rift.

                    • Anonymous

                      I think it's untrue that you can't see this in the Rift. I've seen several Pawns with red eyes and avoid them at all costs. You may not be able to see if they're not at that stage of having the illness yet. But red eyes is a warning to stay away.

                      • Anonymous

                        I had everyone in Bakbattahl die because of this. Waited the suggested 7 days and a lot of people did come back, but the morgue is still pretty full. Issac and his entire family were still dead, the empress, ser Menlla, etc. Had to revive them all individually to complete quests. Better to avoid at all cost!

                        • Anonymous

                          PANACEA. I saw my MP got red eyes, rebelious dialogues. I give her PANACEA, she drank it immediately, no more red eyes. I check other hired pawns, eye seem normal, DP was not passed onto others.

                          • Anonymous

                            I see this mechanic has quite a few cons, so are there any benefits? Considering the mechanic seems to discourage hiring random pawns, are pawns of famous players also subjected to this mechanic? If so, this plague will eventually spread like wildfire.

                            • Anonymous

                              I believe only player pawns who are able to guide you in the main story can randomly get the dragons plague out of nowhere so I'd watch their eyes time to time.

                              • Anonymous

                                Some misinformation on this page. If a pawn is sitting on the ground, that just means they have the Straightforward inclination. I’ve had pawns do this before I got the dragonsplague tutorial pop-up.

                                • Anonymous

                                  We should come up with a universal "Hey, I think your pawn has the plague." gift for when we send them back due to this

                                  • Anonymous

                                    This would be a great mechanic if it didn't completely ruin an entire town's worth of quests just because you didn't catch it or understand what it even was. The vague description doesn't help either. Having pawns disobey commands or use unassigned skills is really cool, but now I'm forced to kill all of my pawns before I rest just in case or risk my game being ruined.

                                    • Anonymous

                                      Had the whole town die. Tossed pawn off bridge to be safe. Waited for an oxcart to leave, since everybody was dead. BAM! everybodys fine again. Wat?

                                      • Anonymous

                                        Rested several days to respawn Griffin for loot to enhance my gear... Bakbatthal is now a ghosttown and thanks to happening during rest, no previous save... sooo all quests are failed, unless I get my hands on over 100 Wakestones... didn't even have a chance to notice, due to not traveling during that time... I highly recommend getting rid of all pawns before resting several days in succesion.

                                        • Anonymous

                                          I don't know why people hate on this mechanic so much. I think it's really fun. I find it exceptionally hard to miss, especially if you know how your pawn behaves normally, and they become badass. Personally I wish we could have this thing without them slaughtering everyone so I can have a rude af pawn running around LOL

                                          • Anonymous

                                            symptoms: they start disobeying your commands, flashing purple eyes, they hold their heads in pain when in idle animation.

                                          Load more
                                          ⇈ ⇈