Quince

quince curatives dragons dogma 2 wiki guide 156p
Type Curative
Weight 0.15
Buy 50 G
Sell Battahl: 28 G
Vermund: 280 G
Decays 3 days, Ripened Quince

Quince is a Curative Item in Dragon's Dogma 2 (DD2). Quince is a fruit that grows in abundance in the wilds of Battahl, rarely seen in Vermund. Consume it to recover a bit of Health.

 

Quince sells for significantly more gold in the kingdom of Vermund, where it is considered a rare fruit. If you're trying to make gold by selling Quince in Vermund, make sure to sell it after it ripens, as it will sell for 420 instead of 280 when ripe. It must be kept in the inventory of you or one of your pawns for 3 days to ripen. Some strategies for advancing time to ripen your fruit are as follows:

 

  • Carry unripe items in your inventory while adventuring.
  • Rest at a bench to advance 1/4 of a day. You may continue to press the rest button to avoid standing up from the bench.
  • Wait at a sign for an oxcart to arrive (which may advance almost an entire day).
  • Travel by oxcart (which may advance an entire day).
  • Sleep at a camp fire, house, or inn to advance either 1/2 or an entire day at a time.

 

Take care to sell your stock before entering the end game, as perishable items in your storage will become rotten then. 

Quince Effects in Dragon's Dogma 2

This curative has the following effects:

How to get Quince

Quince is mainly obtained from quince trees in the kingdom of Battahl. There is also a tree in the palace garden in Vermund. It may also be found as a treasure, drop or reward, or from specific shops, particularly Alchemists.

Can be looted or dropped from:

  • List coming soon

You can buy this item for 50 at the following shops:

  • Shop list coming soon

 

DD2 Quince Combination Guide

  • Salubrious Draught: Greenwarish + Quince
  • Salubrious Draught: Syrupwort Leaf + Quince

 

Quince Notes & Tips

  • You can carry up to 99 of this item
  • You can gift this item. It will give 3 points of favor to an NPC that likes the item.
  • Most Items can be Forged to create a (in some cases less potent) duplicate of the Item.

 

 
All Curatives in Dragon's Dogma 2
Aged Beast-Steak  ♦  Aged Scrag of Beast  ♦  Aged Shorefish  ♦  Aged Tideswimmer  ♦  Allheal Elixir  ♦  Apple  ♦  Beast-Steak  ♦  Blueberry  ♦  Cinnamon Bark  ♦  Cranberry  ♦  Detoxifying Decoction  ♦  Dried Fish  ♦  Dried Flower  ♦  Dried Fruit  ♦  Dried Meat  ♦  Dried Spud  ♦  Exquisite Dried Fish  ♦  Exquisite Dried Meat  ♦  Exquisite Dried Spud  ♦  Exquisite Roborant  ♦  Fig  ♦  Fine Fruit Roborant  ♦  Fine Harspud Roborant  ♦  Fine Mincemeat Roborant  ♦  Fine Roe Roborant  ♦  Fruit Roborant  ♦  Fruit Wine  ♦  Goldthistle  ♦  Grandpetal  ♦  Grapes  ♦  Greenwarish  ♦  Harspud  ♦  Harspud Roborant  ♦  Hill Beech Bark  ♦  Malleating Elixir  ♦  Mighty Roborant  ♦  Mincemeat Roborant  ♦  Miracle Roborant  ♦  Moonglow  ♦  Morningtide  ♦  Newt Liqueur  ♦  Nomad's Dried Fruit  ♦  Noonbloom  ♦  Panacea  ♦  Parching Concoction  ♦  Pitywort  ♦  Princess Harspud  ♦  Quenching Syrup  ♦  Quince  ♦  Raspberry  ♦  Ripened Apple  ♦  Ripened Blueberry  ♦  Ripened Cranberry  ♦  Ripened Fig  ♦  Ripened Grapes  ♦  Ripened Harspud  ♦  Ripened Princess Harspud  ♦  Ripened Quince  ♦  Ripened Raspberry  ♦  Ripened Strawberry  ♦  Roe Roborant  ♦  Rotten Apple  ♦  Rotten Beast-Steak  ♦  Rotten Blueberry  ♦  Rotten Cranberry  ♦  Rotten Fig  ♦  Rotten Grapes  ♦  Rotten Harspud  ♦  Rotten Princess Harspud  ♦  Rotten Quince  ♦  Rotten Raspberry  ♦  Rotten Scrag of Beast  ♦  Rotten Shorefish  ♦  Rotten Soft-Boiled Egg  ♦  Rotten Strawberry  ♦  Rotten Tideswimmer  ♦  Salubrious Draught  ♦  Saurian Tail  ♦  Savagery Extract  ♦  Scrag of Beast  ♦  Shorefish  ♦  Sobering Tonic  ♦  Soothing Brew  ♦  Stability Extract  ♦  Stoutness Extract  ♦  Strawberry  ♦  Sunbloom  ♦  Syrupwort Leaf  ♦  Tideswimmer  ♦  Waking Powder  ♦  Warming Salve  ♦  Wicking Remedy



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