Ancestral Chamber is a Location in Dragon's Dogma 2 (DD2)Locations in Dragon's Dogma 2 largely take place between the two nations of Vermund and Battahl which consist of settlements, outposts, towns, shops, caves, caverns, and a variety of places.

 

 

Ancestral Chamber Map Details

  • Ancestral Chamber is found just southeast from Sacred Arbor. [See Dragon's Dogma 2 Map]
  • Ancestral Chamber has a secret connection to Melve. To unlock it, you first need to finish the side quest, A Trial of Archery. Afterwards, sleeping at an inn and save-loading your file might be needed to reset the monsters in the Ancestral Chamber. Then, you must approach from the Sacred Arbor side AT NIGHT and make your way to the area with the chest that contains Eminent Cloak. Explore around until you find some steps leading down. Tell your pawns to wait and get near the door, aggroing the skeletons on the other side. They will attack and break the door and give you a path.

ancestral chamber maps dragons dogma wiki guide 300px

 

All Quests NPCs and Merchants in Ancestral Chamber

 

Dragon's Dogma 2 Ancestral Chamber Riftstones and Sub-Areas

 

All Items in Dragon's Dogma 2's Ancestral Chamber

Materials

 

Unique and Key Items

 

 

Dragon's Dogma 2 Ancestral Chamber Creatures, Enemies and Bosses

Regular Creatures and Enemies

 

Strong Creatures and Enemies

 

Dragon's Dogma 2 Ancestral Chamber Maps and Notes

  • Other maps go here, including notes, tips, and trivia for Ancestral Chamber.

 

 

Dragon's Dogma 2 Locations
Abandoned Dwelling  ♦  Abandoned Home  ♦  Agamen Ruins - Apothecary  ♦  Agamen Ruins - Barracks  ♦  Agamen Ruins - Inn  ♦  Agamen Ruins Riftstone  ♦  Agamen Ruins Ropeway Station  ♦  Agamen Volcanic Island  ♦  Allard's Chambers  ♦  Allard's Estate  ♦  Ancient Battleground  ♦  Ancient Ruins  ♦  Arbor Bridge  ♦  Arboreal Ruins  ♦  Arborheart Riftstone  ♦  Arborist's Home  ♦  Awaran's Arms  ♦  Backwoods Nest  ♦  Bakbattahl  ♦  Bakbattahl Gaol  ♦  Bakbattahl Gaol Guardhouse  ♦  Bakbattahl Oxcart Station  ♦  Bakbattahl Pawn Guild  ♦  Bakbattahl Vocation Guild  ♦  Baldwin's Estate  ♦  Battahl  ♦  Battahl Morgue  ♦  Battahl Ropeway Central Station  ♦  Battahl Ropeway Station Four  ♦  Battahl Ropeway Station One  ♦  Battahl Ropeway Station Three  ♦  Battahl Ropeway Station Two  ♦  Bay Wayside Shrine  ♦  Bayside Home  ♦  Bayside Square  ♦  Beren's Childhood Home  ♦  Beren's Tent  ♦  Bjorn's Armory  ♦  Bodas's Armory  ♦  Border Checkpoint Riftstone  ♦  Borderland Campground  ♦  Borderwatch Commissary  ♦  Borderwatch Lounge  ♦  Borderwatch Outpost  ♦  Borderwatch Riftstone  ♦  Borderwatch Stores  ♦  Borderwatch Training Grounds  ♦  Bridge of Theodracus the Second  ♦  Brokkr's Smithy  ♦  Caliginous Depths  ♦  Canyon Cave  ♦  Castle Training Ground  ♦  Cavern of the Forsaken  ♦  Celeste's Smithy  ♦  Chandler's General Store  ♦  Checkpoint Rest Town  ♦  Checkpoint Rest Town - Vocation Guild  ♦  Cliffside Cave  ♦  Clovis's Barberie  ♦  Coastal Cavern  ♦  Coastal Hut  ♦  Coastal Inn  ♦  Collapsed Mine  ♦  Common Quarter  ♦  Comptroller's Home  ♦  Conference Room  ♦  Coral Snakes' Hideout  ♦  Cropper's Quarter  ♦  Crumbling Ruins  ♦  Darkbeasts' Den  ♦  Darkhorde Cave  ♦  Dead-End Curve  ♦  Debris-Strewn Coast  ♦  Depleted Ore Deposit  ♦  Derelict Mine  ♦  Deserted Dwelling  ♦  Digger's Ruins  ♦  Dimdark Cave  ♦  Disa's Chambers  ♦  Diviner's Salon  ♦  Drabnir's Grotto  ♦  Dracanward  ♦  Dragonsbreath Tower  ♦  Dye Stores  ♦  Eastern Forest  ♦  Echoing Depths  ♦  Eini's Home  ♦  Eldart's Apothecary  ♦  Enoa'Battahl Cavern  ♦  Enoa'Battahl Forest  ♦  Eremitic Sanctuary  ♦  Excavation Site  ♦  Flamebearer Palace  ♦  Flamebearer Palace Audience Chamber  ♦  Flamebearer Palace Empress's Chambers  ♦  Flamebearer Palace Guardians' Barracks  ♦  Flamebearer Palace Guest Chamber  ♦  Flamebearer Palace History Chamber  ♦  Flamebearer Palace Prayer Hall  ♦  Flamebearer Palace Road  ♦  Flamebearer Palace Servants' Chamber  ♦  Flamebearer Palace Spellseal Door  ♦  Flamebearer Ward  ♦  Flamebearers' Resting Place  ♦  Forbidden Magick Research Lab  ♦  Forested Griffin's Nest  ♦  Forgotten Ruins  ♦  Forgotten Tunnel  ♦  Frightful Hollow  ♦  Frontier Shrine  ♦  Fulvio's Workshop  ♦  Gathering of Beasts  ♦  Geyser Hamlet  ♦  Grand Riftstone of Battahl  ♦  Grand Riftstone of the Shrine  ♦  Grand Riftstone of Vermund  ♦  Great Bridge Passage  ♦  Grisha's Armory  ♦  Guerco Cavern  ♦  Guerco Mountain Road  ♦  Harve Village  ♦  Harve Village Beach  ♦  Headwater Cavern  ♦  Hidden Cavern  ♦  Higgs's Tavern Stand  ♦  Highland Cavern  ♦  Holy Mausoleum Ruins  ♦  Howling Cave  ♦  Ibrahim's Scrap Store  ♦  Illdoers' Resting Place  ♦  Indigent Bedlands  ♦  Isaac's Wares  ♦  Jarle's Home  ♦  Klark's Estate  ♦  Kough's Inn  ♦  Laboratorium - Chemical Stores  ♦  Laboratorium - Dormitory  ♦  Laboratorium - Equipment Stores  ♦  Laboratorium - Library  ♦  Laboratorium - Material Stores  ♦  Laboratorium - Phaesus's Chamber  ♦  Laboratorium - Refuse Storage  ♦  Laboratorium - Testing Room  ♦  Laboratorium - Workshop  ♦  Lennart's House  ♦  Luz  ♦  Malachite Forest  ♦  Marshland Settlement  ♦  Martyrs' Resting Place  ♦  Materials Repository  ♦  Melve  ♦  Melve Riftstone  ♦  Mercantile Ward  ♦  Merchant Quarter  ♦  Mettefere's Cosmetics  ♦  Mildred's Dwelling  ♦  Misty Marshes  ♦  Moonglint Tower  ♦  Moonglint Tower Riftstone  ♦  Moonglow Garden  ♦  Moonswax Bridge  ♦  Morris's Apothecary  ♦  Mountain Base Cave  ♦  Mountain Ruins  ♦  Mountain Shrine  ♦  Mt. Alles Tunnel  ♦  Mural Byway  ♦  Myrddin's Home  ♦  Nameless Apothecary  ♦  Nameless Inn  ♦  Nameless Riftstone  ♦  Nameless Village  ♦  Nameless Village Depths  ♦  Nera'Battahl Windrift  ♦  Noble Quarter  ♦  North Border Checkpoint Oxcart Station  ♦  North Vernworth Oxcart Station  ♦  Northern Harve Ruins  ♦  Northern Vermund Checkpoint  ♦  Old Lighthouse  ♦  Old Noble Manor  ♦  Olta'Battahl Coastline  ♦  Oracle's Retreat  ♦  Palace Overlook Cape  ♦  Patrick's Estate  ♦  Philbert's Sundries  ♦  Pilgrims' Inn  ♦  Pilgrims' Inn - Flagship  ♦  Pilgrims' Path Empty Abode  ♦  Pilgrims' Peril Cave  ♦  Private Dwelling (Bakbattahl Roadside)  ♦  Private Dwelling (Common Quarter)  ♦  Private Dwelling (Noble Quarter)  ♦  Private Dwelling (Observation Tower)  ♦  Provisional Barberie  ♦  Provisional Cosmetics  ♦  Putrid Cave  ♦  Rainshelter Cave  ♦  Rare Book Stand  ♦  Residential Ward  ♦  Resthouse  ♦  Reverent Shrine  ♦  Rivage Cavern  ♦  Rivage Elder's Home  ♦  River's Edge Grotto  ♦  Riverside Cavern  ♦  Riverside Ruins  ♦  Roadside Abode  ♦  Roadside Hollow  ♦  Rock Wall Berme  ♦  Rocky Crevasse  ♦  Rocky Lair  ♦  Roderick's Smithy  ♦  Rose Chateau - Dignitaries' Chamber  ♦  Rose Chateau Bordelrie  ♦  Ruined Settlement  ♦  Runne's Apothecary  ♦  Sacred Arbor  ♦  Sal'Battahl Cavern  ♦  Sandsear Cave  ♦  Sandspire Den  ♦  Seafloor Shrine  ♦  Seafloor Shrine - Bakbattahl Pawn Guild  ♦  Seafloor Shrine - Battahli Armory  ♦  Seafloor Shrine - Dwarven Armory  ♦  Seafloor Shrine - Elven Armory  ♦  Seafloor Shrine - Sacred Grounds  ♦  Seafloor Shrine - Vermundian Armory  ♦  Seafloor Shrine - Vernworth Pawn Guild  ♦  Seafloor Shrine Apothecary  ♦  Seafloor Shrine Scrap Store  ♦  Seafloor Shrine Vocation Guild  ♦  Sealed Mining Shaft  ♦  Secretariat  ♦  Shakir's Inn  ♦  Shrine Corridor  ♦  Shutram Falls  ♦  Sigurd  ♦  Slums  ♦  South Border Checkpoint Oxcart Station  ♦  Spirits' Path  ♦  Stormwind Cave  ♦  Stragglers' Cave  ♦  Strange Corridor  ♦  Sven's Chambers  ♦  Talos  ♦  The Arborheart  ♦  The Gracious Hand  ♦  The Gracious Hand's Vaults  ♦  The Guardhouse  ♦  The Hermit's Retreat  ♦  The Hole  ♦  The Mountains' Secret  ♦  The Rockmouse's Burrow  ♦  The Stardrop Inn  ♦  The Sword & Staff  ♦  The Wanderer's Haven  ♦  The Waters of the Spirits  ♦  Thunderclap Cave  ♦  Timeworn Shaft  ♦  Tomb of Al'Guttos  ♦  Tomb of Am'Ranna  ♦  Tomb of Ja'Nuwa  ♦  Tomb of Ku'Myage  ♦  Tomb of Renu'Lebarr  ♦  Tomb of Te'Glarr  ♦  Townsend's Estate  ♦  Trembling Hollow  ♦  Trevo Mine  ♦  Tristan's Inn  ♦  Twilight Cave  ♦  Ulrika's House  ♦  Ultramarine Waterfall  ♦  Underbridge Grotto  ♦  Unmoored World  ♦  Vermund  ♦  Vermund Charnel House  ♦  Vernworth  ♦  Vernworth - Southern Ruins  ♦  Vernworth Castle  ♦  Vernworth Castle - Audience Chamber  ♦  Vernworth Castle - Fountain Garden  ♦  Vernworth Castle - Guest Chambers  ♦  Vernworth Castle - Magistrate's Office  ♦  Vernworth Castle - Servant Antechamber  ♦  Vernworth Castle Dining Hall  ♦  Vernworth Castle Gaol Tower  ♦  Vernworth Castle Gaoler's Room  ♦  Vernworth Castle Kitchens  ♦  Vernworth Castle Offices  ♦  Vernworth Castle Vault  ♦  Vernworth Hall  ♦  Vernworth Palace Courtyard  ♦  Vernworth Pawn Guild  ♦  Vernworth Royal Chambers  ♦  Vernworth Satellite Tower  ♦  Vernworth Vocation Guild  ♦  Vernworth Watchtower  ♦  Volcanic Island Armory  ♦  Volcanic Island Camp  ♦  Volcanic Island Riftstone  ♦  Volcanic Island Ropeway Station  ♦  Walter's Tavern  ♦  Wasteland Griffin's Nest  ♦  Watchhead's Home  ♦  Waterfall Cave  ♦  Waveswept Dwelling  ♦  West Vernworth Oxcart Station  ♦  Western Ruins  ♦  Windwalker's Home  ♦  Windworn Gully  ♦  Workers' Dormitory  ♦  Worldsend Cavern  ♦  Wyrmsblood Forest  ♦  Zeplin's Inn



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    • Anonymous

      To easily open the locked door next to where you encounter the ogre:
      -grab and place a pawn #1 in the right corner of the door
      -grab pawn #2 and place them in front of pawn #1
      -walk into and push pawn #2 into pawn #1, this will make pawn #1 clip through the door
      -pawn #1 will now attack the barricade and open the door for you

      • Anonymous

        To open the final door, take a pawn and trying to place it in the right corner of the door frame. Once you leave them, they will go through the door and open it.

        • Anonymous

          The elf archer quest-line that takes you here is indeed required for the skeletons to spawn. You might as well do the quest-line first. The reward is super worth it.

          • Anonymous

            This place is an actual nightmare fuel. I went back in here after Trial of Archery quest to get a chest i missed and suddenly the cave was repopulated by some giant warg werewolves, rabid harpies or some, and crazed goblins on cocaine or some ****.

            And then there was this huge 2 feet tall jacked skeleton which probably belonged to Kratos or Dwayne Jhonson who kept stunlocking me and my pawns into oblivion. I managed to finally get to the last chest and then it gave me an Savagery Extract. 10/10 experience...

            • Anonymous

              Actually **** this place brother. I went back here after Trial of Archery quest to get a chest I missed and the cave was reclaimed by giant warg werewolves, rabid harpies and crazed goblins on cocaine or some ****.
              And then after the locked door there was a gigantic skeleton which probably belonged to Kratos who kept stunlocking me and my pawns into oblivion...
              10/10 experience tbh

              • Anonymous

                I hate it when the game relies on random enemy to break the lock for you. Just give us an actual route or secret pathway to the other side of the door smh

                • Anonymous

                  I was not able to get any skeletons to spawn until I finished the Gift of the Bow > A Trial of Archery quest line. The quest line takes you to the ancestral chamber, so maybe it has something to do with it?

                  Anyway, once I completed the quest, I
                  1: Went to the nearest camp and slept till morning, night, morning and night again.
                  2: Went into the ancestral chamber, no enemies were spawned.
                  3: Went to a tree towards the right hand side of the final chamber before the locked door.
                  4: Saved and quit to menu, then reloaded the game.
                  When I did this, the skeletons and a bunch of goblins spawned.

                  Apparently, it might also be possible to glitch a pawn through the door frame by picking them up and putting them down.

                  • Anonymous

                    Skeletons will help you unlock the door at night. They will spawn on the other side of the door and can break the lock. If you can't find them, save, go back to the main menu and reload.

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