Augments in Dragon's Dogma 2 are various passive abilities that the player can equip to the Arisen and their Pawns for use during their playthrough. Augments can only be unlocked depending on the Vocation that the character currently has equipped. Skills had to be bought using Discipline Points and couldn't be refunded in Dragon's Dogma, but once a Skill is bought, it would be unlocked for every Vocation that is able to use the Skill. This, along with the game giving Discipline Points away generously, encouraged players to try out different Vocations and playstyles without much inconvenience. This page covers all the Augments available in the game, what each of them does, and how many Discipline Points are needed to unlock them.
Dragon's Dogma 2 All Augments
What are Augments in Dragon's Dogma 2?
Augments are Skills in Dragon's Dogma 2 that are dependent on the character's Vocation. That being said, when an Augment is unlocked, players are then able to enable it across all Vocations. Each character can have a total of six Augments enabled at a time, so players can mix and match as they see fit, depending on their intended play style.
Augments are mainly passive abilities that, as the name suggests, the character can use to augment their battle prowess. These can amount to increases in various Stats, or even bonuses or boosts in various mechanics that are adherent in a certain play style, like increasing the potency of healing effects for healers or increasing the range that taunts reach for tanks. Players are able to see the various different Augments and enable or disable them as desired in the Skills menu at a Guild Hall.
How to Unlock Skills in Dragon's Dogma 2
Skills can be unlocked at a Guild Hall or Vocation Guild in exchange for Discipline Points (Dcp). Players may also customize their equipped Skills there, as well as change Vocations if they want to. The stronger the Skill, the most Dcp is usually needed to unlock it. The Vocation Guild can also be accessed by talking to Innkeepers in various locations.
Discipline Points are gained mainly by defeating Enemies in the game. Players can seek out areas that spawn a large number of monsters that give the most number of Dcps in order to farm them and unlock more Skills. Again, keep in mind that some Skills are unlocked across different Vocations, particularly all Augments and Core Skills (as long as the related Weapon is equipped).
Augments Guide for Dragon's Dogma 2
Best Augments for Every Class in DD2
Augment Table
Archer Augments
Fighter Augments
Mage Augments
Thief Augments
Mystic Spearhand Augments
Magick Archer Augments
Sorcerer Augments
Trickster Augments
Warrior Augments
Warfarer Augments
Dragon's Dogma 2 All Augments
You can search by Name, Vocations, Description, or Discipline Cost. Just type into the search box what you are looking for.
Quick Search of Augments
Name | Vocations | Unlock Rank | Description | Acquire Cost |
---|---|---|---|---|
Mettle | Fighter | 2 | Augments your physical defense by 30% + 45. | 300 |
Provocation | Fighter | 4 | Increases the likelihood of being targeted by foes by 100%. | 900 |
Thew | Fighter | 6 | Enables you to carry 10 kg of additional weight. | 1,800 |
Dominion | Fighter | 8 | Allows you to lift up and pin down foes for 2 more seconds. | 3,000 |
Diligence | Fighter | 9 | Hastens recovery by 0.3 seconds when downed and 1 second when crawling. | 5,000 |
Ambuscade | Archer | 2 | Increases damage dealt by your attacks by 10% when targets are not in battle stance. | 300 |
Endurance | Archer | 4 | Increases your maximum Stamina by 150. | 900 |
Radiance | Archer | 6 | Causes your lantern to consume a third less oil and illuminate twice the area. | 1,800 |
Lethality | Archer | 8 | Increases damage dealt by 5% when striking a target's vitals. | 3,000 |
Avidity | Archer | 9 | Enables you to clamber up cliffs and scale foes and other surfaces 10% faster. | 5,000 |
Apotropaism | Mage | 2 | Augments your Magick Defense by 30% + 45. | 300 |
Beatitude | Mage | 4 | Increases the amount of Health recovered by curatives and curative magicks by 10%. Only applies to self. | 900 |
Intervention | Mage | 6 | Reduces the duration of debilitations you are afflicted with by 30%. | 1,800 |
Perpetuation | Mage | 8 | Extends the duration of enchantments and invigorations by 20%. Only applies to self. | 3,000 |
Exaltation | Mage | 9 | Augments your Stamina recovery speed by 10 per second. | 5,000 |
Subtlety | Thief | 2 | Decreases the likelihood of being targeted by foes by 15%. | 300 |
Gratification | Thief | 4 | Slightly restores Health by 4% when you deliver a killing blow to a foe. | 900 |
Poise | Thief | 6 | Reduces the Stamina consumed when struggling in a foe's grip by 20%. | 1,800 |
Vigor | Thief | 8 | Reduces the Stamina consumed when clinging to or pinning down foes by 15%. | 3,000 |
Verve | Thief | 9 | Augments your Strength by 30. | 5,000 |
Vitality | Warrior | 2 | Increases your maximum Health by 200. | 300 |
Impact | Warrior | 4 | Improves your ability to push and pull targets when grabbing hold by 50%. | 900 |
Pertinacity | Warrior | 6 | Improves your ability to break through an opponent's guard by 30%. | 1,800 |
Dominance | Warrior | 8 | Augments your Knockdown Power by 15%. | 3,000 |
Intrepidity | Warrior | 9 | Reduces cumulation of the loss gauge when receiving damage by 5%. | 5,000 |
Asperity | Sorcerer | 2 | Increases the likelihood of inflicting debilitations with your attacks by 20%. | 300 |
Stasis | Sorcerer | 4 | Reduces the rate at which items deteriorate by 25%. | 900 |
Constancy | Sorcerer | 6 | Augments your Knockdown Resistance by 30%. | 1,800 |
Catalysis | Sorcerer | 8 | Increases damage dealt by 5% when exploiting a hostile target's elemental weakness. | 3,000 |
Sagacity | Sorcerer | 9 | Augments your Magick by 30. | 5,000 |
Conveyance | Mystic Spearhand | 2 | Hastens movement speed by 10% while carrying or lifting. | 300 |
Opulence | Mystic Spearhand | 4 | Increases gold obtained when acquiring coin pouches by 5%. | 900 |
Polarity | Mystic Spearhand | 6 | Augments your Strength by 5% during the day and your Magick by 5% at night. | 1,800 |
Refulgence | Mystic Spearhand | 8 | Increases the amount of rift crystals obtained by 5% when acquiring rift fragments and the like. | 3,000 |
Athleticism | Mystic Spearhand | 9 | Reduces Stamina consumed while dashing by 10%. | 5,000 |
Sustainment | Magick Archer | 2 | Augments the physical Defense and Magick Defense of pawns in your party by 30. | 300 |
Voracity | Magick Archer | 4 | Recovers 10% Stamina when you deliver the killing blow to a target. | 900 |
Prolificity | Magick Archer | 6 | Increases the likelihood that smaller targets will drop items by 20%. | 1,800 |
Ascendancy | Magick Archer | 8 | Augments the Strength and Magick of pawns in your party by 30. | 3,000 |
Amelioration | Magick Archer | 9 | Reduces by 1 second the amount of time taken for fallen pawns to revive. | 5,000 |
Detection | Trickster | 2 | Alerts you to the presence of any Seeker's Tokens or Wakestone shards in the vicinity with sound and blinking light. | 300 |
Enlightenment | Trickster | 4 | You have a 15% chance of creating one more of the resulting product when combining materials. | 900 |
Fugacity | Trickster | 6 | Decreases the likelihood of being beset by hostile targets while camping or riding in an oxcart by 65%. | 1,800 |
Obfuscation | Trickster | 8 | Decreases the likelihood that hostile targets will detect you when you are not in battle stance by 15%. | 3,000 |
Allure | Trickster | 9 | Enables you to raise your affinity with people 10% more easily. | 5,000 |
Zeal | Warfarer | 6 | Reduces the Stamina consumed when performing a weapon skill by 5%. | 1,800 |
Dynamism | Warfarer | 9 | Reduces the amount by which weight affects your movement speed by 1 weight class. | 5,000 |
Dragon's Dogma 2 Archer Augments
Ambuscade
- Rank: 2
- Cost: 300
- Description: Increases damage dealt by your attacks by 10% when targets are not in battle stance.
Endurance
- Rank: 4
- Cost: 900
- Description: Increases your maximum Stamina by 150.
Radiance
- Rank: 6
- Cost: 1800
- Description: Causes your lantern to consume a third less oil and illuminate twice the area.
Lethality
- Rank: 8
- Cost: 3000
- Description: Increases damage dealt by 5% when striking a target's vitals.
Avidity
- Rank: 9
- Cost: 5000
- Description: Enables you to clamber up cliffs and scale foes and other surfaces 10% faster.
Dragon's Dogma 2 Fighter Augments
Mettle
- Rank: 2
- Cost: 300
- Description: Augments your physical defense by 30% + 45.
Provocation
- Rank: 4
- Cost: 900
- Description: Increases the likelihood of being targeted by foes by 100%.
Thew
- Rank: 6
- Cost: 1800
- Description: Enables you to carry 10 kg of additional weight.
Dominion
- Rank: 8
- Cost: 3000
- Description: Allows you to lift up and pin down foes for 2 more seconds.
Diligence
- Rank: 9
- Cost: 5000
- Description: Hastens recovery by 0.3 seconds when downed and 1 second when crawling.
Dragon's Dogma 2 Mage Augments
Apotropaism
- Rank: 2
- Cost: 300
- Description: Augments your Magick Defense by 30% + 45.
Beatitude
- Rank: 4
- Cost: 900
- Description: Increases the amount of Health recovered by curatives and curative magicks by 10%.
Intervention
- Rank: 6
- Cost: 1800
- Description: Reduces the duration of debilitations you are afflicted with by 30%.
Perpetuation
- Rank: 8
- Cost: 3000
- Description: Extends the duration of enchantments and invigorations by 20%.
Exaltation
- Rank: 9
- Cost: 5000
- Description: Augments your Stamina recovery speed by 10 per second.
Dragon's Dogma 2 Thief Augments
Subtlety
- Rank: 2
- Cost: 300
- Description: Decreases the likelihood of being targeted by foes by 15%.
Gratification
- Rank: 4
- Cost: 900
- Description: Slightly restores Health by 4% when you deliver a killing blow to a foe.
Poise
- Rank: 6
- Cost: 1800
- Description: Reduces the Stamina consumed when struggling in a foe's grip by 20%.
Vigor
- Rank: 8
- Cost: 3000
- Description: Reduces the Stamina consumed when clinging to or pinning down foes by 15%.
Verve
- Rank: 9
- Cost: 5000
- Description: Augments your Strength by 30.
Dragon's Dogma 2 Mystic Spearhand Augments
Conveyance
- Rank: 2
- Cost: 300
- Description: Hastens movement speed by 10% while carrying or lifting.
Opulence
- Rank: 4
- Cost: 900
- Description: Increases gold obtained when acquiring coin pouches by 5%.
Polarity
- Rank: 6
- Cost: 1800
- Description: Augments your Strength by 5% during the day and your Magick by 5% at night.
Refulgence
- Rank: 8
- Cost: 3000
- Description: Increases the amount of rift crystals obtained by 5% when acquiring rift fragments and the like.
Athleticism
- Rank: 9
- Cost: 5000
- Description: Reduces Stamina consumed while dashing by 10%.
Dragon's Dogma 2 Magick Archer Augments
Sustainment
- Rank: 2
- Cost: 300
- Description: Augments the physical Defense and Magick Defense of pawns in your party by 30.
Voracity
- Rank: 4
- Cost: 900
- Description: Recovers 10% Stamina when you deliver the killing blow to a target.
Prolificity
- Rank: 6
- Cost: 1800
- Description: Increases the likelihood that smaller targets will drop items by 20%.
Ascendancy
- Rank: 8
- Cost: 3000
- Description: Augments the Strength and Magick of pawns in your party by 30.
Amelioration
- Rank: 9
- Cost: 5000
- Description: Reduces by 1 second the amount of time taken for fallen pawns to revive.
Dragon's Dogma 2 Sorcerer Augments
Asperity
- Rank: 2
- Cost: 300
- Description: Increases the likelihood of inflicting debilitations with your attacks by 20%.
Stasis
- Rank: 4
- Cost: 900
- Description: Reduces the rate at which items deteriorate by 25%.
Constancy
- Rank: 6
- Cost: 1800
- Description: Augments your Knockdown Resistance by 30%.
Catalysis
- Rank: 8
- Cost: 3000
- Description: Increases damage dealt by 5% when exploiting a hostile target's elemental weakness.
Sagacity
- Rank: 9
- Cost: 5000
- Description: Augments your Magick by 30.
Dragon's Dogma 2 Trickster Augments
Detection
- Rank: 2
- Cost: 300
- Description: Alerts you to the presence of any Seeker's Tokens or Wakestone shards in the vicinity with sound and blinking light.
Enlightenment
- Rank: 4
- Cost: 900
- Description: You have a 15% chance of creating one more of the resulting product when combining materials.
Fugacity
- Rank: 6
- Cost: 1800
- Description: Decreases the likelihood of being beset by hostile targets while camping or riding in an oxcart by 65%.
Obfuscation
- Rank: 8
- Cost: 3000
- Description: Decreases the likelihood that hostile targets will detect you when you are not in battle stance by 15%.
Allure
- Rank: 9
- Cost: 5000
- Description: Enables you to raise your affinity with people 10% more easily.
Dragon's Dogma 2 Warrior Augments
Vitality
- Rank: 2
- Cost: 300
- Description: Increases your maximum Health by 200.
Impact
- Rank: 4
- Cost: 900
- Description: Improves your ability to push and pull targets when grabbing hold by 50%.
Pertinacity
- Rank: 6
- Cost: 1800
- Description: Improves your ability to break through an opponent's guard by 30%.
Dominance
- Rank: 8
- Cost: 3000
- Description: Augments your Knockdown Power by 15%.
Intrepidity
- Rank: 9
- Cost: 5000
- Description: Reduces cumulation of the loss gauge when receiving damage by 5%.
- Anonymous
DO NOT use flat stat augments they are useless late game for both the arisens and pawns
- Anonymous
- Anonymous
Shoutout: As augments in DD2 are basically useless except for Mettle and Apotropaism, use kodaxmax' mod Augmented Augments from the Nexus! Huge improvements!
- Anonymous
Why are most of the Augments gãy?
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