Mage is a Basic Vocation in Dragon's Dogma 2. The Mage is a long-ranged unit that uses magick to both cast offensive spells and buff members of the party. Vocations are the many character classes the player can choose from. The Vocation you choose for the Arisen or your Pawns dictates what Weapons and Skills they are able to use, as well as how their stats increase per level up. Some Vocations are only able to be used by the Arisen.
Wielding a staff, the Mage offers support to their party in various ways: from launching magick attacks, offering enchantments that bolster their party members' weapons, to casting healing spells. The more advanced and powerful the magick is, the longer the incantation time will be. As a Mage, you will experience the strategic excitement of deftly executing your magick abilities.
Dragon's Dogma 2 Mage Guide: How to Play
Mages use their staves to command a variety of magicks, and will learn more powerful spells as their mastery increases. They are indispensable in any party, for not only can they rain down magick from afar and exploit elemental weaknesses, but they are also capable of aiding allies with curative magicks and empowering enchantments. Press the heavy attack button to incant Anodyne and conjure a curative sigil, healing yourself and any allies within range. Pay close attention to the health of your party and cast anodyne as needed to keep everyone fighting fit.
Spells must be incanted before they can be cast, and the more complex or powerful the magick, the longer the time required to incant it will be. Incanting leaves you vulnerable, however, so take care when and where you cast. You can move while incanting, but doing so will increase the time required to ready the spell. Certain magicks allow the caster to select the target of the spell. While incanting, you can select or switch between targets (be they friend or fie) by using the camera movement controls to center the camera on your chosen target.
Attack magicks must be incanted before they can be cast, and this takes time. However, if you approach a fellow caster while they are incanting and begin intoning the same spell, you can help them to cast it more quickly. This is known as auxiliary incanting, and it will allow you to cast powerful spells with greater frequency.
Mage is a beginner friendly class that has a primary role as healer and support, with a secondary role as damage dealer. Using the skill Palladium, you may prevent damage to your party altogether. If your party becomes afflicted with status debilitations, you may use Halidom to remove them. There are also powerful options to buff the strength and general effectiveness of your allies. For instance, you can infuse your allies weapons with an element to add magic damage to their attacks. The elemental infusions include Fire Boon, Ice Boon, and Lightning Boon.
Those who go through the process of earning the maester skill Celestial Paean will gain access to the most powerful support spell in the game, which increases speed, stamina recovery, and reduces incoming damage. This is also the only class with an ability that can silence enemy spellcasters, Solemnity. The many support spells of mage are so powerful that many choose not to add any damage spells to their loadout. However, a mage is capable of inflicting moderate damage with Frigor, Levin, or Flagration.
The incantation times of spells can be somewhat countered by using rings that increase incantation speed, namely Ring of Recitation and Ring of Articulacy. Increasing the incantation speed is likely the best way to increase the overall effectiveness of a mage. Since being staggered will cancel the incantation, it is also important to add as much knockdown resistance to your gear as possible. Enhancing your gear with the dwarven smithing style and equipping the Constancy augment is the best way to do this.
Being attacked may cancel your spells, so it is important to have other vocations in the party that can draw the attention of enemies and tank while the spells are incanted. In particular, a Fighter, Warrior, or Trickster can all excel at drawing the attention of enemies. A Thief with Formless Feint is another option for tanking, although you may need to use augments and rings to increase their threat generation.
Dragon's Dogma 2 Mage Guide and Builds Videos
Where to Find the Mage Maister in Dragon's Dogma 2
- Assigned Maister: Eini
- Related Quest: Spellbound
- Maister's Location: Eini's Home [See Dragon's Dogma 2 Map]
Eini is the Maister NPC players must interact with to acquire the Enchanter's Almanac. Using the scroll unlocks the Celestial Paean Mage Skill for yourself and your main pawn. Players must complete a related quest to acquire the scroll item. This quest is Spellbound.
- TIP: The five grimoires that Trysha asks from you are the same that Myrddin asks for in the quest "The Sorcerer's Appraisal".
- When you have all 5, we highly recommend that you have these tomes forged at the forgery shop (Ibrahim's Scrap Store) behind the Vocation Guild of Checkpoint Rest Town [See Dragon's Dogma 2 Map]
- Once you have the copies, give the original grimoires to Trysha and wait a few days' time. A single day to rest should be enough.
- Check on her after a day and you'll find her outside casting magic. AVOID THE SPELLS OR JUST MAINTAIN DISTANCE AND WAIT UNTIL SHE STOPS. DO NOT ATTACK HER. Once she stops or is exhausted run towards her to grab and pin her down with R2.
- After this, you'll need to rest for at least a day for her to recover before you can visit her in her home. A scene with Trysha will play here and you'll get the Conjurer's Jottings scroll from her, including the Enchanter's Almanac from Eini upon completing the quest.
- If she doesn't give it to you after this, it may be necessary to raise her affinity by giving her gifts. It may also be necessary to raise the affinity of Eino as well.
DD2 Mage Starting Equipment
Mage starts the game with the following equipment:
- Weapon: Wooden Staff - Unfettered Claw
- Head Armor: Beseecher's Hood
- Body Armor: Missionary's Robe - Verger's Gown
- Leg Armor: Pilgrim's Tights - Miner's Hosen
DD2 Mage Stat Growth
Stats in Dragon's Dogma 2 grow in two ways - temporary Stat Adjustments from choosing and adopting a Vocation, and increases that happen per level, modified by Vocation Stat Multipliers. Stat Adjustments happen instantly whenever you change into a Vocation. This means that if you chose the Mage as your Basic Vocation during Character Creation, you'll likely already have these Stat Adjustments already applied to your Stats. Vocation Stat Multipliers are relevant whenever your character levels up.
Mage Stat Adjustments in Dragon's Dogma 2
As aforementioned, Stat Adjustments will immediately and automatically apply whenever you switch Vocations. These temporary Stat changes will reflect the Vocation's play style and will benefit the Stats that are advantageous for it. In contrast, some Stats may reduced to balance out the Vocation's stats. When you switch to a different Vocation, these adjustments will be taken away, and then the Stat Adjustments for the newer Vocation will be conferred accordingly. Switching to the Mage Vocation will confer the following Stat Adjustments:
- Health: -50
- Stamina: +0
- Strength: -10
- Defense: -5
- Magick: +30
- Magick Defense: +30
- Knockdown Power: +20
- Knockdown Res: -50
- Weight: -5
Mage Stat Multipliers in Dragon's Dogma 2
Whenever a character levels up, they are granted base Stat increases which are determined per level. These base Stat increases are then modified by Vocation Stat Multipliers which can be different per Stat and are different per Vocation. Like Stat Adjustments, these multipliers will reflect the Vocation's playstyles and lean towards the Stats that are advantageous to it. After the multiplier is applied to the base stat increase for each Stat, they are then rounded down before being permanently granted to your character. The Mage has the following Stat Multipliers:
Knockdown Power, Knockdown Res, and Weight do not have multipliers. Knockdown Res doesn't grow at all, and Weight will stop growing after level 40. Knockdown Power will also stop growing after level 81. Past level 200, every Stat aside from Health will grow by 1 point with each level (before Vocation modifiers).
For an in-depth guide into how Stat Levels grow and how Stat Leveling works in Dragon's Dogma 2, as well as a full list of the base Stat increases per level before any multipliers, visit our page here.
Dragon's Dogma 2 Mage Weapon Skills
Flagration
- Rank: 1
- Cost: 0
- Description: Unleashes a swirling jet of flame straight ahead for a period of time. The flame ignores Defense and can pass through multiple targets. While active, the caster can still move.
High Flagration
- Rank: 4
- Cost: 1000
- Description: An advanced form of Flagration that unleashes a more powerful jet of flame.
Levin
- Rank: 1
- Cost: 150
- Description: Strikes the enemy from above with tongues of lightning. Can summon additional lightning bolts by consuming Stamina.
High Levin
- Rank: 4
- Cost: 1000
- Description: An advanced form of Levin that summons a greater number of lightning bolts when cast.
Palladium
- Rank: 1
- Cost: 200
- Description: Conjures a cluster of magickal energy that blocks up to three attacks from targets. The cluster will also dissipate after a time.
High Palladium
- Rank: 4
- Cost: 1000
- Description: An advanced form of Palladium that lasts longer and grants clusters to nearby allies when cast.
Fire Boon
- Rank: 1
- Cost: 200
- Description: Enchants the caster's weapon or that of a single ally with fire. The enchantment persists for a period of time.
Fire Affinity
- Rank: 5
- Cost: 1300
- Description: An advanced form of Fire Boon that grants a longer-lasting enchantment.
Ice Boon
- Rank: 2
- Cost: 300
- Description: Enchants the caster's weapon or that of a single ally with ice. The enchantment persists for a period of time.
Ice Affinity
- Rank: 5
- Cost: 1300
- Description: An advanced form of Ice Boon that grants a longer-lasting enchantment.
Lightning Boon
- Rank: 2
- Cost: 300
- Description: Enchants the caster's weapon or that of a single ally with lightning. The enchantment persists for a period of time.
Lightning Affinity
- Rank: 5
- Cost: 1300
- Description: An advanced form of Lightning Boon that grants a longer-lasting enchantment.
Frigor
- Rank: 3
- Cost: 450
- Description: Conjures a giant pillar of ice that lingers for a period of time and can serve as a stepping stone. After the pillar is destroyed, grabbable blocks of ice will remain.
High Frigor
- Rank: 6
- Cost: 1600
- Description: An advanced form of Frigor that unleashes a wave of cold when cast, dealing damage to any targets it touches.
Halidom
- Rank: 3
- Cost: 450
- Description: Conjures a magickal sigil that cures the caster and their allies of certain debilitations (caught fire, frostbite, unconscious, sleep, silence, drenched, and tarred) while within range.
High Halidom
- Rank: 6
- Cost: 1600
- Description: An advanced form of Halidom that has an extended duration and cures the debilitations caught fire, frostbite, unconscious, sleep, silence, drenched, tarred, torched, ice-bound, and blighted.
Empyrean
- Rank: 4
- Cost: 700
- Description: Conjures an orb of holy light that deals immediate damage to nearby targets in all directions. The light remains for some time even after the attack concludes.
High Empyrean
- Rank: 7
- Cost: 2000
- Description: An advanced form of Empyrean with an extended attack range and longer-lasting light.
Celerity
- Rank: 4
- Cost: 700
- Description: Conjures a magickal sigil that hastens the speed of allies within range. The effect persists for a period of time.
High Celerity
- Rank: 7
- Cost: 2000
- Description: An advanced form of Celerity that conjures a longer-lasting magickal sigil and extends the ensuing speed boost's duration.
Argent Tonic
- Rank: 5
- Cost: 1100
- Description: Fully and instantaneously recovers the Health of the caster or of a single ally. Does not recover the loss gauge.
Argent Succor
- Rank: 8
- Cost: 2500
- Description: An advanced form of Argent Tonic that gradually continues to recover Health for a period of time.
Solemnity
- Rank: 6
- Cost: 1800
- Description: Silences the target for a period of time, preventing them from speaking and incanting spells.
High Solemnity
- Rank: 8
- Cost: 2500
- Description: An advanced form of Solemnity that extends both the spell's effective range and the debilitation's duration.
Spellhold
- Rank: 7
- Cost: 2500
- Description: Temporarily stores an incanted spell in the staff, to be cast instantly at the wielder's discretion. Slows Stamina recovery while storing, and consumes increased Stamina when casting.
High Spellhold
- Rank: 9
- Cost: 3000
- Description: An advanced form of Spellhold that consumes less Stamina when casting the stored spell.
Celestial Paean
- Rank: Enchanter's Almanac
- Cost: Enchanter's Almanac
- Description: Summons a wave of holy light that hastens both the Stamina recovery and speed of allies who touch it, while reducing damage taken. Consumes all of the caster's Stamina and knocks them off their feet.
Dragon's Dogma 2 Mage Core Skills
Magick Bolt
- Rank: 0
- Cost: 0
- Description: Fires a magickal burst that differs based on active enchantment. Can be cast while moving.
Anodyne
- Rank: 0
- Cost: 0
- Description: Conjures a magickal curative sigil that recovers the health of the caster and their allies when in contact with it.
Focused Bolt
- Rank: 1
- Cost: 100
- Description: Fires a condensed magickal burst that differs based on active enchantment.
Quickspell
- Rank: 2
- Cost: 250
- Description: Greatly hastens incantation speed. Consumes Stamina while active.
Levitate
- Rank: 3
- Cost: 400
- Description: Manipulates the caster's weight through magickal means, allowing them to float temporarily.
Dragon's Dogma 2 Mage Augments
Apotropaism
- Rank: 2
- Cost: 300
- Description: Augments your Magick Defense.
Beatitude
- Rank: 4
- Cost: 900
- Description: Increases the amount of Health recovered by curatives and curative magicks.
Intervention
- Rank: 6
- Cost: 1800
- Description: Reduces the duration of debilitations you are afflicted with.
Perpetuation
- Rank: 8
- Cost: 3000
- Description: Extends the duration of enchantments and invigorations.
Exaltation
- Rank: 9
- Cost: 5000
- Description: Augments your Stamina recovery speed.
DD2 Mage Weapons
In Dragon's Dogma 2, Mages primarily use staves as their main weapons. Staves are specially crafted to harness magical energy, allowing Mages to cast powerful spells and manipulate arcane forces.
Name |
Strength |
Magick |
Slash |
Strike |
Knockdown |
Element |
Debilitation Inflicted |
Weight |
---|---|---|---|---|---|---|---|---|
|
20 | 115 | 0 | 0 | 51 | -- | None | 1.47 |
|
35 | 263 | 0 | 0 | 85 | -- | None | 2.27 |
|
36 | 253 | 0 | 0 | 76 | 45% |
None | 1.87 |
|
75 | 201 | 0 | 0 | 80 | -- | None | 2.65 |
|
350 | 430 | 0 | 0 | 120 | -- | None | 3.1 |
|
28 | 125 | 0 | 0 | 60 | -- | 12% |
1.63 |
|
18 | 94 | 0 | 0 | 46 | -- | None | 1.42 |
|
50 | 270 | 0 | 0 | 89 | 40% |
None | 2.45 |
|
280 | 220 | 0 | 0 | 131 | -- | None | 3.2 |
|
20 | 80 | 0 | 0 | 43 | -- | None | 1.33 |
|
130 | 400 | 0 | 0 | 134 | -- | None | 3.36 |
|
75 | 395 | 0 | 0 | 105 | -- | 12% |
4.33 |
|
45 | 290 | 0 | 0 | 94 | -- | None | 1.97 |
|
11 | 91 | 0 | 0 | 40 | -- | None | 1.1 |
|
36 | 253 | 0 | 0 | 75 | 10% |
None | 2.01 |
|
30 | 145 | 0 | 0 | 68 | -- | None | 1.85 |
|
85 | 345 | 0 | 0 | 99 | 100% |
None | 2.32 |
|
11 | 69 | 0 | 0 | 40 | -- | None | 1.1 |
DD2 Mage Other Notes & Tips
- Additional Notes & Tips for the Mage go here.
- Versatile: This is one of the easiest trophies to obtain, and you won't miss it. Just chance your Vocation for another one. It doesn't matter if you stick with it. In certain Inns or Guild Halls, head to the clerk and interact to select the option to change your Vocation. It costs you 100 Discipline Points.
- The Specialist: You have to reach Rank 9 in any Vocation. Players will level up their Vocation as they kill enemies. As you play through the game, you will eventually reach rank 9 with, at least, one of the Vocations.
- Anonymous
- Anonymous
Best class for exploration? Frigor platform + Levitate. Might just make my Arisen this. The pinging noise from the Trickster Augment annoys the F outta me and triggers my OCD.
- Anonymous
This class makes the game ez mode. Playing without a mage is hard mode
- Anonymous
I get it people like Celestial Paean because it hastens both the Stamina recovery and speed of allies who touch it, while reducing damage taken. Cool... But personally I can't stand it. Every pawn mage just constantly spam this spell in every fight even if absolutely not needed. They are more on there backs then a hooker in the Rose Chateau on friday night.
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